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https://github.com/libretro/scummvm.git
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![Gregory Montoir](/assets/img/avatar_default.png)
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
512 lines
14 KiB
C++
512 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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static const uint8 PART_15_ANIM_DATA_1[8] = { 5, 6, 0, 3, 3, 0, 0, 1 };
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static const uint8 PART_15_ANIM_DATA_2[8] = { 0, 1, 2, 3, 4, 3, 5, 6 };
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static const uint8 PART_15_ANIM_DATA_3[12] = { 0, 0, 1, 1, 1, 2, 1, 1, 1, 2, 1, 3 };
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static const uint8 PART_15_ANIM_DATA_4[8] = { 0, 7, 8, 3, 4, 3, 5, 6 };
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static const uint8 PART_15_ANIM_DATA_5[12] = { 0, 0, 1, 1, 1, 2, 1, 1, 1, 2, 1, 3 };
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void IgorEngine::PART_15_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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PART_15_ACTION_101();
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break;
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case 102:
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ADD_DIALOGUE_TEXT(204, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 103:
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ADD_DIALOGUE_TEXT(205, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 104:
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ADD_DIALOGUE_TEXT(207, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 105:
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ADD_DIALOGUE_TEXT(205, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 106:
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ADD_DIALOGUE_TEXT(205, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 107:
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PART_15_ACTION_107();
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break;
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case 108:
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ADD_DIALOGUE_TEXT(208, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 109:
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ADD_DIALOGUE_TEXT(201, 1);
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ADD_DIALOGUE_TEXT(202, 2);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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break;
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case 110:
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ADD_DIALOGUE_TEXT(234, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 111:
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ADD_DIALOGUE_TEXT(235, 1);
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ADD_DIALOGUE_TEXT(236, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 112:
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ADD_DIALOGUE_TEXT(237, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 113:
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ADD_DIALOGUE_TEXT(235, 1);
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ADD_DIALOGUE_TEXT(236, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 114:
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ADD_DIALOGUE_TEXT(240, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 115:
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PART_15_ACTION_115();
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break;
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case 116:
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PART_15_ACTION_116();
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break;
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default:
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error("PART_15_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_15_ACTION_101() {
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--_walkDataLastIndex;
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_roomObjectAreasTable[_screenLayer2[34560]].area = 1;
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buildWalkPathSimple(34, 108, 0, 108);
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_roomObjectAreasTable[_screenLayer2[34560]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_currentPart = 271;
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}
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void IgorEngine::PART_15_ACTION_107() {
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if (_gameState.counter[3] == 1) {
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do {
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PART_15_HELPER_3();
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waitForTimer();
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} while (_gameState.counter[3] != 0);
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}
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PART_15_HELPER_7(6);
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PART_15_HANDLE_DIALOGUE_TOBIAS();
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}
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void IgorEngine::PART_15_ACTION_115() {
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if (_gameState.counter[3] == 1) {
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do {
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PART_15_HELPER_3();
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waitForTimer();
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} while (_gameState.counter[3] != 0);
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}
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PART_15_HELPER_7(6);
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ADD_DIALOGUE_TEXT(209, 1);
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ADD_DIALOGUE_TEXT(210, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(212, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(213, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(214, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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for (int i = 1; i <= 11; ++i) {
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PART_15_HELPER_9(PART_15_ANIM_DATA_3[i]);
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waitForTimer(60);
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}
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PART_15_HELPER_7(6);
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if (_objectsState[37] == 0) {
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ADD_DIALOGUE_TEXT(215, 2);
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ADD_DIALOGUE_TEXT(217, 1);
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} else {
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ADD_DIALOGUE_TEXT(218, 2);
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ADD_DIALOGUE_TEXT(223, 1);
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}
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SET_DIALOGUE_TEXT(1, 2);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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if (_objectsState[37] == 0) {
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return;
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}
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for (int i = 1; i <= 7; ++i) {
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PART_15_HELPER_7(PART_15_ANIM_DATA_2[i]);
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waitForTimer(40);
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}
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removeObjectFromInventory(70);
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_objectsState[46] = 1;
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if (_objectsState[47] == 0) {
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ADD_DIALOGUE_TEXT(221, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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return;
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}
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ADD_DIALOGUE_TEXT(226, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(228, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(229, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(230, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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_currentPart = 780;
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}
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void IgorEngine::PART_15_ACTION_116() {
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if (_gameState.counter[3] == 1) {
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do {
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PART_15_HELPER_3();
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waitForTimer();
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} while (_gameState.counter[3] != 0);
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}
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PART_15_HELPER_7(6);
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ADD_DIALOGUE_TEXT(209, 1);
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ADD_DIALOGUE_TEXT(211, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(212, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(213, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(214, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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for (int i = 1; i <= 11; ++i) {
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PART_15_HELPER_9(PART_15_ANIM_DATA_5[i]);
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waitForTimer(60);
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}
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PART_15_HELPER_7(6);
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if (_objectsState[37] == 0) {
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ADD_DIALOGUE_TEXT(215, 2);
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ADD_DIALOGUE_TEXT(217, 1);
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} else {
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ADD_DIALOGUE_TEXT(218, 2);
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ADD_DIALOGUE_TEXT(223, 1);
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}
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SET_DIALOGUE_TEXT(1, 2);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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if (_objectsState[37] == 0) {
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return;
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}
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for (int i = 1; i <= 7; ++i) {
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PART_15_HELPER_7(PART_15_ANIM_DATA_4[i]);
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waitForTimer(40);
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}
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removeObjectFromInventory(60);
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_objectsState[47] = 1;
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if (_objectsState[46] == 0) {
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ADD_DIALOGUE_TEXT(224, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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return;
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}
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ADD_DIALOGUE_TEXT(226, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(228, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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ADD_DIALOGUE_TEXT(229, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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ADD_DIALOGUE_TEXT(230, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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_currentPart = 780;
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}
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void IgorEngine::PART_15_UPDATE_ROOM_BACKGROUND() {
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PART_15_HELPER_5();
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if (_gameTicks == 38 || _gameTicks == 60) {
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if (_objectsState[48] != 1 && getRandomNumber(200) == 0 && _gameState.counter[3] == 0) {
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_gameState.counter[3] = 1;
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}
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}
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PART_15_HELPER_3();
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}
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void IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS(int action) {
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switch (action) {
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case kUpdateDialogueAnimEndOfSentence:
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PART_15_HELPER_8(0);
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break;
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case kUpdateDialogueAnimMiddleOfSentence:
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PART_15_HELPER_8(getRandomNumber(5));
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break;
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case kUpdateDialogueAnimStanding:
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PART_15_HELPER_8(0);
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break;
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}
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}
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void IgorEngine::PART_15_HANDLE_DIALOGUE_TOBIAS() {
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loadDialogueData(DLG_TobiasOffice);
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_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
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handleDialogue(133, 67, 0, 63, 19);
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_updateDialogue = 0;
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}
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void IgorEngine::PART_15_HELPER_1(int num) {
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}
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void IgorEngine::PART_15_HELPER_2() {
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_walkData[0].setPos(0, 108, 2, 0);
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_walkData[0].clipSkipX = 1;
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_walkData[0].clipWidth = 15;
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_walkData[0].scaleWidth = 25;
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_walkData[0].xPosChanged = 1;
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_walkData[0].dxPos = 0;
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_walkData[0].yPosChanged = 1;
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_walkData[0].dyPos = 0;
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_walkData[0].scaleHeight = 25;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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_roomObjectAreasTable[_screenLayer2[34560]].area = 1;
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buildWalkPathSimple(0, 108, 34, 108);
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_roomObjectAreasTable[_screenLayer2[34560]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_15_HELPER_3() {
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if (compareGameTick(38) || compareGameTick(60)) {
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if (_objectsState[48] != 1 && _gameState.counter[3] == 1) {
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if (_gameState.unk11 == 0) {
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_objectsState[48] = 1;
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_objectsState[49] = 1;
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_gameState.counter[3] = 0;
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} else {
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PART_15_HELPER_6(_gameState.unk11);
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}
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if (_gameState.unk11 == 7) {
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_objectsState[49] = 2;
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}
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if (_objectsState[49] == 2) {
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if (_gameState.counter[4] == 0) {
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playSound(54, 1);
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}
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++_gameState.counter[4];
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if (_gameState.unk11 == 7) {
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_gameState.unk11 = 6;
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} else {
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_gameState.unk11 = 7;
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}
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if (_gameState.counter[4] > 15) {
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_objectsState[49] = 3;
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_gameState.unk11 = 6;
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}
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} else if (_objectsState[49] == 1) {
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++_gameState.unk11;
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} else {
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--_gameState.unk11;
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}
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}
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}
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}
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void IgorEngine::PART_15_HELPER_5() {
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if (compareGameTick(7) || compareGameTick(29) || compareGameTick(61)) {
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if (_gameState.unk10 >= 3) {
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PART_15_HELPER_9(PART_15_ANIM_DATA_1[_gameState.unk10]);
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++_gameState.unk10;
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if (_gameState.unk10 == 8) {
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_gameState.unk10 = 1;
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}
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}
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}
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if (compareGameTick(5)) {
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if (_gameState.unk10 >= 1 && _gameState.unk10 <= 2) {
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PART_15_HELPER_9(_gameState.unk10);
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if (_gameState.unk10 == 1 && getRandomNumber(10) == 0) {
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_gameState.unk10 = 2;
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} else {
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_gameState.unk10 = 1;
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}
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if (getRandomNumber(30) == 0) {
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_gameState.unk10 = 3;
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}
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}
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}
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}
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void IgorEngine::PART_15_HELPER_6(int frame) {
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_roomCursorOn = false;
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for (int i = 0; i <= 17; ++i) {
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for (int j = 0; j <= 52; ++j) {
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int offset = (i + 23) * 320 + j + 18;
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uint8 color = _screenVGA[offset];
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if (color < 0xF0 || color > 0xF1) {
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color = _animFramesBuffer[0x4B8C + frame * 954 + i * 53 + j];
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}
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_screenTempLayer[i * 100 + j] = color;
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}
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}
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int offset = 7378;
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for (int i = 0; i <= 17; ++i) {
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memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 53);
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4B8C + frame * 954 + i * 53, 53);
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}
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if (_gameState.dialogueTextRunning) {
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memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
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}
|
|
if (_dialogueCursorOn) {
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|
_roomCursorOn = true;
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|
}
|
|
}
|
|
|
|
void IgorEngine::PART_15_HELPER_7(int frame) {
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|
int offset = 20887;
|
|
for (int i = 0; i <= 35; ++i) {
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|
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x49A + frame * 2124 + i * 59, 59);
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|
}
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|
}
|
|
|
|
void IgorEngine::PART_15_HELPER_8(int frame) {
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|
int offset = 22847;
|
|
for (int i = 0; i <= 12; ++i) {
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|
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x958 + frame * 182 + i * 14, 14);
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|
}
|
|
}
|
|
|
|
void IgorEngine::PART_15_HELPER_9(int frame) {
|
|
int offset = 22835;
|
|
for (int i = 0; i <= 22; ++i) {
|
|
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + frame * 598 + i * 26, 26);
|
|
}
|
|
}
|
|
|
|
void IgorEngine::PART_15() {
|
|
_gameState.enableLight = 2;
|
|
loadRoomData(PAL_TobiasOffice, IMG_TobiasOffice, BOX_TobiasOffice, MSK_TobiasOffice, TXT_TobiasOffice);
|
|
static const int anm[] = { ANM_TobiasOffice1, AOF_TobiasOffice1, ANM_TobiasOffice2, AOF_TobiasOffice2, 0 };
|
|
loadAnimData(anm);
|
|
loadActionData(DAT_TobiasOffice);
|
|
_roomDataOffsets = PART_15_ROOM_DATA_OFFSETS;
|
|
setRoomWalkBounds(28, 0, 96, 143);
|
|
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_15_EXEC_ACTION);
|
|
_updateRoomBackground = &IgorEngine::PART_15_UPDATE_ROOM_BACKGROUND;
|
|
PART_15_HELPER_1(255);
|
|
memcpy(_screenVGA, _screenLayer1, 46080);
|
|
_currentAction.verb = kVerbWalk;
|
|
fadeInPalette(768);
|
|
_gameState.unk10 = 1;
|
|
_gameState.unk11 = 2;
|
|
_gameState.counter[3] = 0;
|
|
_gameState.counter[4] = 0;
|
|
PART_15_HELPER_2();
|
|
enterPartLoop();
|
|
while (_currentPart == 150) {
|
|
runPartLoop();
|
|
}
|
|
leavePartLoop();
|
|
if (_objectsState[48] == 1) {
|
|
_objectsState[48] = 2;
|
|
}
|
|
fadeOutPalette(624);
|
|
}
|
|
|
|
} // namespace Igor
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