scummvm/engines/igor/parts/part_15.cpp
Gregory Montoir 798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00

512 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
static const uint8 PART_15_ANIM_DATA_1[8] = { 5, 6, 0, 3, 3, 0, 0, 1 };
static const uint8 PART_15_ANIM_DATA_2[8] = { 0, 1, 2, 3, 4, 3, 5, 6 };
static const uint8 PART_15_ANIM_DATA_3[12] = { 0, 0, 1, 1, 1, 2, 1, 1, 1, 2, 1, 3 };
static const uint8 PART_15_ANIM_DATA_4[8] = { 0, 7, 8, 3, 4, 3, 5, 6 };
static const uint8 PART_15_ANIM_DATA_5[12] = { 0, 0, 1, 1, 1, 2, 1, 1, 1, 2, 1, 3 };
void IgorEngine::PART_15_EXEC_ACTION(int action) {
switch (action) {
case 101:
PART_15_ACTION_101();
break;
case 102:
ADD_DIALOGUE_TEXT(204, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 103:
ADD_DIALOGUE_TEXT(205, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 104:
ADD_DIALOGUE_TEXT(207, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 105:
ADD_DIALOGUE_TEXT(205, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 106:
ADD_DIALOGUE_TEXT(205, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 107:
PART_15_ACTION_107();
break;
case 108:
ADD_DIALOGUE_TEXT(208, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 109:
ADD_DIALOGUE_TEXT(201, 1);
ADD_DIALOGUE_TEXT(202, 2);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
break;
case 110:
ADD_DIALOGUE_TEXT(234, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 111:
ADD_DIALOGUE_TEXT(235, 1);
ADD_DIALOGUE_TEXT(236, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 112:
ADD_DIALOGUE_TEXT(237, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 113:
ADD_DIALOGUE_TEXT(235, 1);
ADD_DIALOGUE_TEXT(236, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 114:
ADD_DIALOGUE_TEXT(240, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 115:
PART_15_ACTION_115();
break;
case 116:
PART_15_ACTION_116();
break;
default:
error("PART_15_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_15_ACTION_101() {
--_walkDataLastIndex;
_roomObjectAreasTable[_screenLayer2[34560]].area = 1;
buildWalkPathSimple(34, 108, 0, 108);
_roomObjectAreasTable[_screenLayer2[34560]].area = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_currentPart = 271;
}
void IgorEngine::PART_15_ACTION_107() {
if (_gameState.counter[3] == 1) {
do {
PART_15_HELPER_3();
waitForTimer();
} while (_gameState.counter[3] != 0);
}
PART_15_HELPER_7(6);
PART_15_HANDLE_DIALOGUE_TOBIAS();
}
void IgorEngine::PART_15_ACTION_115() {
if (_gameState.counter[3] == 1) {
do {
PART_15_HELPER_3();
waitForTimer();
} while (_gameState.counter[3] != 0);
}
PART_15_HELPER_7(6);
ADD_DIALOGUE_TEXT(209, 1);
ADD_DIALOGUE_TEXT(210, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(212, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(213, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(214, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
for (int i = 1; i <= 11; ++i) {
PART_15_HELPER_9(PART_15_ANIM_DATA_3[i]);
waitForTimer(60);
}
PART_15_HELPER_7(6);
if (_objectsState[37] == 0) {
ADD_DIALOGUE_TEXT(215, 2);
ADD_DIALOGUE_TEXT(217, 1);
} else {
ADD_DIALOGUE_TEXT(218, 2);
ADD_DIALOGUE_TEXT(223, 1);
}
SET_DIALOGUE_TEXT(1, 2);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
if (_objectsState[37] == 0) {
return;
}
for (int i = 1; i <= 7; ++i) {
PART_15_HELPER_7(PART_15_ANIM_DATA_2[i]);
waitForTimer(40);
}
removeObjectFromInventory(70);
_objectsState[46] = 1;
if (_objectsState[47] == 0) {
ADD_DIALOGUE_TEXT(221, 2);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
return;
}
ADD_DIALOGUE_TEXT(226, 2);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(228, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(229, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(230, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
_currentPart = 780;
}
void IgorEngine::PART_15_ACTION_116() {
if (_gameState.counter[3] == 1) {
do {
PART_15_HELPER_3();
waitForTimer();
} while (_gameState.counter[3] != 0);
}
PART_15_HELPER_7(6);
ADD_DIALOGUE_TEXT(209, 1);
ADD_DIALOGUE_TEXT(211, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(212, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(213, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(214, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
for (int i = 1; i <= 11; ++i) {
PART_15_HELPER_9(PART_15_ANIM_DATA_5[i]);
waitForTimer(60);
}
PART_15_HELPER_7(6);
if (_objectsState[37] == 0) {
ADD_DIALOGUE_TEXT(215, 2);
ADD_DIALOGUE_TEXT(217, 1);
} else {
ADD_DIALOGUE_TEXT(218, 2);
ADD_DIALOGUE_TEXT(223, 1);
}
SET_DIALOGUE_TEXT(1, 2);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
if (_objectsState[37] == 0) {
return;
}
for (int i = 1; i <= 7; ++i) {
PART_15_HELPER_7(PART_15_ANIM_DATA_4[i]);
waitForTimer(40);
}
removeObjectFromInventory(60);
_objectsState[47] = 1;
if (_objectsState[46] == 0) {
ADD_DIALOGUE_TEXT(224, 2);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
return;
}
ADD_DIALOGUE_TEXT(226, 2);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(228, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
ADD_DIALOGUE_TEXT(229, 1);
SET_DIALOGUE_TEXT(1, 1);
startCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
waitForEndOfCutsceneDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
ADD_DIALOGUE_TEXT(230, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
_currentPart = 780;
}
void IgorEngine::PART_15_UPDATE_ROOM_BACKGROUND() {
PART_15_HELPER_5();
if (_gameTicks == 38 || _gameTicks == 60) {
if (_objectsState[48] != 1 && getRandomNumber(200) == 0 && _gameState.counter[3] == 0) {
_gameState.counter[3] = 1;
}
}
PART_15_HELPER_3();
}
void IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS(int action) {
switch (action) {
case kUpdateDialogueAnimEndOfSentence:
PART_15_HELPER_8(0);
break;
case kUpdateDialogueAnimMiddleOfSentence:
PART_15_HELPER_8(getRandomNumber(5));
break;
case kUpdateDialogueAnimStanding:
PART_15_HELPER_8(0);
break;
}
}
void IgorEngine::PART_15_HANDLE_DIALOGUE_TOBIAS() {
loadDialogueData(DLG_TobiasOffice);
_updateDialogue = &IgorEngine::PART_15_UPDATE_DIALOGUE_TOBIAS;
handleDialogue(133, 67, 0, 63, 19);
_updateDialogue = 0;
}
void IgorEngine::PART_15_HELPER_1(int num) {
}
void IgorEngine::PART_15_HELPER_2() {
_walkData[0].setPos(0, 108, 2, 0);
_walkData[0].clipSkipX = 1;
_walkData[0].clipWidth = 15;
_walkData[0].scaleWidth = 25;
_walkData[0].xPosChanged = 1;
_walkData[0].dxPos = 0;
_walkData[0].yPosChanged = 1;
_walkData[0].dyPos = 0;
_walkData[0].scaleHeight = 25;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
_roomObjectAreasTable[_screenLayer2[34560]].area = 1;
buildWalkPathSimple(0, 108, 34, 108);
_roomObjectAreasTable[_screenLayer2[34560]].area = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_15_HELPER_3() {
if (compareGameTick(38) || compareGameTick(60)) {
if (_objectsState[48] != 1 && _gameState.counter[3] == 1) {
if (_gameState.unk11 == 0) {
_objectsState[48] = 1;
_objectsState[49] = 1;
_gameState.counter[3] = 0;
} else {
PART_15_HELPER_6(_gameState.unk11);
}
if (_gameState.unk11 == 7) {
_objectsState[49] = 2;
}
if (_objectsState[49] == 2) {
if (_gameState.counter[4] == 0) {
playSound(54, 1);
}
++_gameState.counter[4];
if (_gameState.unk11 == 7) {
_gameState.unk11 = 6;
} else {
_gameState.unk11 = 7;
}
if (_gameState.counter[4] > 15) {
_objectsState[49] = 3;
_gameState.unk11 = 6;
}
} else if (_objectsState[49] == 1) {
++_gameState.unk11;
} else {
--_gameState.unk11;
}
}
}
}
void IgorEngine::PART_15_HELPER_5() {
if (compareGameTick(7) || compareGameTick(29) || compareGameTick(61)) {
if (_gameState.unk10 >= 3) {
PART_15_HELPER_9(PART_15_ANIM_DATA_1[_gameState.unk10]);
++_gameState.unk10;
if (_gameState.unk10 == 8) {
_gameState.unk10 = 1;
}
}
}
if (compareGameTick(5)) {
if (_gameState.unk10 >= 1 && _gameState.unk10 <= 2) {
PART_15_HELPER_9(_gameState.unk10);
if (_gameState.unk10 == 1 && getRandomNumber(10) == 0) {
_gameState.unk10 = 2;
} else {
_gameState.unk10 = 1;
}
if (getRandomNumber(30) == 0) {
_gameState.unk10 = 3;
}
}
}
}
void IgorEngine::PART_15_HELPER_6(int frame) {
_roomCursorOn = false;
for (int i = 0; i <= 17; ++i) {
for (int j = 0; j <= 52; ++j) {
int offset = (i + 23) * 320 + j + 18;
uint8 color = _screenVGA[offset];
if (color < 0xF0 || color > 0xF1) {
color = _animFramesBuffer[0x4B8C + frame * 954 + i * 53 + j];
}
_screenTempLayer[i * 100 + j] = color;
}
}
int offset = 7378;
for (int i = 0; i <= 17; ++i) {
memcpy(_screenVGA + i * 320 + offset, _screenTempLayer + i * 100, 53);
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4B8C + frame * 954 + i * 53, 53);
}
if (_gameState.dialogueTextRunning) {
memcpy(_screenTextLayer + 23040, _screenLayer1 + _dialogueDirtyRectY, _dialogueDirtyRectSize);
}
if (_dialogueCursorOn) {
_roomCursorOn = true;
}
}
void IgorEngine::PART_15_HELPER_7(int frame) {
int offset = 20887;
for (int i = 0; i <= 35; ++i) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x49A + frame * 2124 + i * 59, 59);
}
}
void IgorEngine::PART_15_HELPER_8(int frame) {
int offset = 22847;
for (int i = 0; i <= 12; ++i) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x958 + frame * 182 + i * 14, 14);
}
}
void IgorEngine::PART_15_HELPER_9(int frame) {
int offset = 22835;
for (int i = 0; i <= 22; ++i) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + frame * 598 + i * 26, 26);
}
}
void IgorEngine::PART_15() {
_gameState.enableLight = 2;
loadRoomData(PAL_TobiasOffice, IMG_TobiasOffice, BOX_TobiasOffice, MSK_TobiasOffice, TXT_TobiasOffice);
static const int anm[] = { ANM_TobiasOffice1, AOF_TobiasOffice1, ANM_TobiasOffice2, AOF_TobiasOffice2, 0 };
loadAnimData(anm);
loadActionData(DAT_TobiasOffice);
_roomDataOffsets = PART_15_ROOM_DATA_OFFSETS;
setRoomWalkBounds(28, 0, 96, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_15_EXEC_ACTION);
_updateRoomBackground = &IgorEngine::PART_15_UPDATE_ROOM_BACKGROUND;
PART_15_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
_gameState.unk10 = 1;
_gameState.unk11 = 2;
_gameState.counter[3] = 0;
_gameState.counter[4] = 0;
PART_15_HELPER_2();
enterPartLoop();
while (_currentPart == 150) {
runPartLoop();
}
leavePartLoop();
if (_objectsState[48] == 1) {
_objectsState[48] = 2;
}
fadeOutPalette(624);
}
} // namespace Igor