scummvm/math/matrix3.h
Giulio Camuffo a900a5ab10 MATH: Further work on the Matrix class.
The vectors are now matrices.
2011-09-14 23:06:14 +02:00

48 lines
1.3 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*/
#ifndef MATH_MATRIX3_H
#define MATH_MATRIX3_H
#include "math/rotation3d.h"
#include "math/squarematrix.h"
#include "math/vector3d.h"
namespace Math {
template<>
class Matrix<3, 3> : public MatrixType<3, 3>, public Rotation3D<Matrix<3, 3> > {
public:
Matrix();
Matrix(const MatrixBase<3, 3> &m);
};
typedef Matrix<3, 3> Matrix3;
} // end of namespace Math
#endif