mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
770fbdcf53
svn-id: r45343
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "scumm/scumm_v3.h"
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namespace Scumm {
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#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v3, x)
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void ScummEngine_v3::setupOpcodes() {
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ScummEngine_v4::setupOpcodes();
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if (!(_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)) {
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OPCODE(0x30, o3_setBoxFlags);
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OPCODE(0xb0, o3_setBoxFlags);
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}
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}
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void ScummEngine_v3::o3_setBoxFlags() {
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int a, b;
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a = getVarOrDirectByte(PARAM_1);
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b = fetchScriptByte();
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setBoxFlags(a, b);
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}
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} // End of namespace Scumm
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