mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 17:29:39 +00:00
d1622557d9
- cmd_pauseTicks - cmd_setLogicPage - cmd_fatPrint - cmd_playWinterScrollSequence Also implemented functionallity of the other three jewels of the amulet. svn-id: r19847
898 lines
27 KiB
C++
898 lines
27 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Header$
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*
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*/
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#ifndef KYRA_H
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#define KYRA_H
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#include "base/engine.h"
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#include "common/rect.h"
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#include "sound/mixer.h"
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#include "common/file.h"
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class AudioStream;
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namespace Kyra {
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enum {
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GF_FLOPPY = 1 << 0,
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GF_TALKIE = 1 << 1,
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GF_AUDIOCD = 1 << 2, // FM-Towns versions seems to use audio CD
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GF_DEMO = 1 << 3,
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GF_ENGLISH = 1 << 4,
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GF_FRENCH = 1 << 5,
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GF_GERMAN = 1 << 6,
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GF_SPANISH = 1 << 7,
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// other languages here
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GF_LNGUNK = 1 << 16
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};
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enum {
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GI_KYRA1 = 0
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};
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struct Character {
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uint16 sceneId;
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uint8 height;
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uint8 facing;
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uint16 currentAnimFrame;
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uint32 unk6;
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uint8 inventoryItems[10];
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int16 x1, y1, x2, y2;
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uint16 field_20;
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uint16 field_23;
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};
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struct Shape {
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uint8 imageIndex;
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int8 xOffset, yOffset;
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uint8 x, y, w, h;
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};
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struct Room {
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uint8 nameIndex;
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uint16 northExit;
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uint16 eastExit;
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uint16 southExit;
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uint16 westExit;
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uint8 itemsTable[12];
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uint16 itemsXPos[12];
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uint8 itemsYPos[12];
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uint32 unkField3[12];
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};
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struct AnimObject {
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uint8 index;
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uint32 active;
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uint32 refreshFlag;
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uint32 bkgdChangeFlag;
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uint32 unk1;
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uint32 flags;
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int16 drawY;
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uint8 *sceneAnimPtr;
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int16 animFrameNumber;
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uint8 *background;
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uint16 rectSize;
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int16 x1, y1;
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int16 x2, y2;
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uint16 width;
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uint16 height;
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uint16 width2;
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uint16 height2;
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AnimObject *nextAnimObject;
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};
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struct Rect {
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int x, y;
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int x2, y2;
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};
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struct TalkCoords {
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uint16 y, x, w;
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};
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struct Item {
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uint8 unk1;
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uint8 height;
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uint8 unk2;
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uint8 unk3;
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};
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struct SeqLoop {
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const uint8 *ptr;
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uint16 count;
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};
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struct SceneExits {
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uint16 northXPos;
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uint8 northYPos;
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uint16 eastXPos;
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uint8 eastYPos;
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uint16 southXPos;
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uint8 southYPos;
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uint16 westXPos;
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uint8 westYPos;
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};
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struct WSAMovieV1;
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class MusicPlayer;
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class SeqPlayer;
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class Resource;
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class PAKFile;
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class Screen;
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class Sprites;
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struct ScriptState;
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struct ScriptData;
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class ScriptHelper;
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class Debugger;
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class KyraEngine;
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struct Timer {
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bool active;
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int32 countdown;
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uint32 nextRun;
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void (KyraEngine::*func)(int timerNum);
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};
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struct Button {
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Button *nextButton;
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uint16 specialValue;
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// uint8 unk[4];
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uint8 process0;
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uint8 process1;
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uint8 process2;
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// uint8 unk
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uint16 flags;
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typedef int (KyraEngine::*ButtonCallback)(Button*);
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// using 6 pointers instead of 3 as in the orignal here (safer for use with classes)
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uint8 *process0PtrShape;
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uint8 *process1PtrShape;
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uint8 *process2PtrShape;
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ButtonCallback process0PtrCallback;
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ButtonCallback process1PtrCallback;
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ButtonCallback process2PtrCallback;
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uint16 dimTableIndex;
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uint16 x;
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uint16 y;
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uint16 width;
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uint16 height;
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// uint8 unk[8];
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uint32 flags2;
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ButtonCallback buttonCallback;
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// uint8 unk[8];
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};
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class KyraEngine : public Engine {
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friend class MusicPlayer;
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friend class Debugger;
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public:
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enum {
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TALK_SUBSTRING_LEN = 80,
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TALK_SUBSTRING_NUM = 3
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};
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enum {
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MUSIC_INTRO = 0
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};
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KyraEngine(GameDetector *detector, OSystem *system);
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~KyraEngine();
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void errorString(const char *buf_input, char *buf_output);
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Resource *resource() { return _res; }
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Screen *screen() { return _screen; }
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MusicPlayer *midi() { return _midi; }
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uint8 game() const { return _game; }
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uint32 features() const { return _features; }
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Common::RandomSource _rnd;
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int16 _northExitHeight;
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Character *_currentCharacter;
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int _paletteChanged;
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typedef void (KyraEngine::*IntroProc)();
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typedef int (KyraEngine::*OpcodeProc)(ScriptState *script);
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const char **seqWSATable() { return (const char **)_seq_WSATable; }
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const char **seqCPSTable() { return (const char **)_seq_CPSTable; }
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const char **seqCOLTable() { return (const char **)_seq_COLTable; }
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const char **seqTextsTable() { return (const char **)_seq_textsTable; }
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const uint8 **palTable1() { return (const uint8 **)&_specialPalettes[0]; }
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const uint8 **palTable2() { return (const uint8 **)&_specialPalettes[29]; }
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bool seq_skipSequence() const;
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void quitGame();
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void loadBitmap(const char *filename, int tempPage, int dstPage, uint8 *palData);
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void snd_playTheme(int file, int track = 0);
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void snd_playTrack(int track);
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void snd_playVoiceFile(int id);
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bool snd_voicePlaying();
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void snd_playSoundEffect(int track);
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void printTalkTextMessage(const char *text, int x, int y, uint8 color, int srcPage, int dstPage);
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void restoreTalkTextMessageBkgd(int srcPage, int dstPage);
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void drawSentenceCommand(char *sentence, int unk1);
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void updateSentenceCommand(char *str1, char *str2, int unk1);
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void updateTextFade();
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void updateGameTimers();
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void clearNextEventTickCount();
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void setTimerCountdown(uint8 timer, int32 countdown);
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void setTimerDelay(uint8 timer, int32 countdown);
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int16 getTimerDelay(uint8 timer);
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void enableTimer(uint8 timer);
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void disableTimer(uint8 timer);
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WSAMovieV1 *wsa_open(const char *filename, int offscreenDecode, uint8 *palBuf);
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void wsa_close(WSAMovieV1 *wsa);
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uint16 wsa_getNumFrames(WSAMovieV1 *wsa) const;
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void wsa_play(WSAMovieV1 *wsa, int frameNum, int x, int y, int pageNum);
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void waitTicks(int ticks);
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void delayWithTicks(int ticks);
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void updateAllObjectShapes();
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void flagAllObjectsForRefresh();
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void animRefreshNPC(int character);
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int16 fetchAnimWidth(const uint8 *shape, int16 mult);
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int16 fetchAnimHeight(const uint8 *shape, int16 mult);
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void saveGame(const char *fileName, const char *saveName);
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void loadGame(const char *fileName);
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int mouseX() { return _mouseX; }
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int mouseY() { return _mouseY; }
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// all opcode procs (maybe that is somehow useless atm)
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int cmd_magicInMouseItem(ScriptState *script);
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int cmd_characterSays(ScriptState *script);
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int cmd_pauseTicks(ScriptState *script);
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int cmd_drawSceneAnimShape(ScriptState *script);
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int cmd_queryGameFlag(ScriptState *script);
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int cmd_setGameFlag(ScriptState *script);
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int cmd_resetGameFlag(ScriptState *script);
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int cmd_runNPCScript(ScriptState *script);
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int cmd_setSpecialExitList(ScriptState *script);
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int cmd_blockInWalkableRegion(ScriptState *script);
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int cmd_blockOutWalkableRegion(ScriptState *script);
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int cmd_walkPlayerToPoint(ScriptState *script);
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int cmd_dropItemInScene(ScriptState *script);
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int cmd_drawAnimShapeIntoScene(ScriptState *script);
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int cmd_createMouseItem(ScriptState *script);
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int cmd_savePageToDisk(ScriptState *script);
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int cmd_sceneAnimOn(ScriptState *script);
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int cmd_sceneAnimOff(ScriptState *script);
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int cmd_getElapsedSeconds(ScriptState *script);
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int cmd_mouseIsPointer(ScriptState *script);
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int cmd_destroyMouseItem(ScriptState *script);
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int cmd_runSceneAnimUntilDone(ScriptState *script);
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int cmd_fadeSpecialPalette(ScriptState *script);
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int cmd_playAdlibSound(ScriptState *script);
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int cmd_playAdlibScore(ScriptState *script);
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int cmd_phaseInSameScene(ScriptState *script);
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int cmd_setScenePhasingFlag(ScriptState *script);
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int cmd_resetScenePhasingFlag(ScriptState *script);
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int cmd_queryScenePhasingFlag(ScriptState *script);
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int cmd_sceneToDirection(ScriptState *script);
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int cmd_setBirthstoneGem(ScriptState *script);
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int cmd_placeItemInGenericMapScene(ScriptState *script);
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int cmd_setBrandonStatusBit(ScriptState *script);
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int cmd_pauseSeconds(ScriptState *script);
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int cmd_getCharactersLocation(ScriptState *script);
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int cmd_runNPCSubscript(ScriptState *script);
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int cmd_magicOutMouseItem(ScriptState *script);
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int cmd_internalAnimOn(ScriptState *script);
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int cmd_forceBrandonToNormal(ScriptState *script);
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int cmd_poisonDeathNow(ScriptState *script);
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int cmd_setScaleMode(ScriptState *script);
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int cmd_openWSAFile(ScriptState *script);
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int cmd_closeWSAFile(ScriptState *script);
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int cmd_runWSAFromBeginningToEnd(ScriptState *script);
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int cmd_displayWSAFrame(ScriptState *script);
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int cmd_enterNewScene(ScriptState *script);
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int cmd_setSpecialEnterXAndY(ScriptState *script);
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int cmd_runWSAFrames(ScriptState *script);
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int cmd_popBrandonIntoScene(ScriptState *script);
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int cmd_restoreAllObjectBackgrounds(ScriptState *script);
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int cmd_setCustomPaletteRange(ScriptState *script);
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int cmd_loadPageFromDisk(ScriptState *script);
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int cmd_customPrintTalkString(ScriptState *script);
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int cmd_restoreCustomPrintBackground(ScriptState *script);
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int cmd_hideMouse(ScriptState *script);
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int cmd_showMouse(ScriptState *script);
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int cmd_getCharacterX(ScriptState *script);
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int cmd_getCharacterY(ScriptState *script);
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int cmd_changeCharactersFacing(ScriptState *script);
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int cmd_copyWSARegion(ScriptState *script);
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int cmd_printText(ScriptState *script);
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int cmd_random(ScriptState *script);
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int cmd_loadSoundFile(ScriptState *script);
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int cmd_displayWSAFrameOnHidPage(ScriptState *script);
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int cmd_displayWSASequentialFrames(ScriptState *script);
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int cmd_drawCharacterStanding(ScriptState *script);
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int cmd_internalAnimOff(ScriptState *script);
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int cmd_changeCharactersXAndY(ScriptState *script);
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int cmd_clearSceneAnimatorBeacon(ScriptState *script);
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int cmd_querySceneAnimatorBeacon(ScriptState *script);
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int cmd_refreshSceneAnimator(ScriptState *script);
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int cmd_placeItemInOffScene(ScriptState *script);
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int cmd_wipeDownMouseItem(ScriptState *script);
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int cmd_placeCharacterInOtherScene(ScriptState *script);
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int cmd_getKey(ScriptState *script);
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int cmd_specificItemInInventory(ScriptState *script);
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int cmd_popMobileNPCIntoScene(ScriptState *script);
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int cmd_mobileCharacterInScene(ScriptState *script);
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int cmd_hideMobileCharacter(ScriptState *script);
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int cmd_unhideMobileCharacter(ScriptState *script);
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int cmd_setCharactersLocation(ScriptState *script);
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int cmd_walkCharacterToPoint(ScriptState *script);
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int cmd_specialEventDisplayBrynnsNote(ScriptState *script);
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int cmd_specialEventRemoveBrynnsNote(ScriptState *script);
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int cmd_setLogicPage(ScriptState *script);
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int cmd_fatPrint(ScriptState *script);
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int cmd_preserveAllObjectBackgrounds(ScriptState *script);
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int cmd_updateSceneAnimations(ScriptState *script);
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int cmd_sceneAnimationActive(ScriptState *script);
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int cmd_setCharactersMovementDelay(ScriptState *script);
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int cmd_getCharactersFacing(ScriptState *script);
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int cmd_bkgdScrollSceneAndMasksRight(ScriptState *script);
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int cmd_dispelMagicAnimation(ScriptState *script);
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int cmd_findBrightestFireberry(ScriptState *script);
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int cmd_setFireberryGlowPalette(ScriptState *script);
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int cmd_setDeathHandlerFlag(ScriptState *script);
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int cmd_drinkPotionAnimation(ScriptState *script);
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int cmd_makeAmuletAppear(ScriptState *script);
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int cmd_drawItemShapeIntoScene(ScriptState *script);
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int cmd_setCharactersCurrentFrame(ScriptState *script);
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int cmd_waitForConfirmationMouseClick(ScriptState *script);
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int cmd_pageFlip(ScriptState *script);
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int cmd_setSceneFile(ScriptState *script);
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int cmd_getItemInMarbleVase(ScriptState *script);
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int cmd_setItemInMarbleVase(ScriptState *script);
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int cmd_addItemToInventory(ScriptState *script);
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int cmd_intPrint(ScriptState *script);
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int cmd_shakeScreen(ScriptState *script);
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int cmd_createAmuletJewel(ScriptState *script);
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int cmd_setSceneAnimCurrXY(ScriptState *script);
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int cmd_poisonBrandonAndRemaps(ScriptState *script);
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int cmd_fillFlaskWithWater(ScriptState *script);
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int cmd_getCharactersMovementDelay(ScriptState *script);
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int cmd_getBirthstoneGem(ScriptState *script);
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int cmd_queryBrandonStatusBit(ScriptState *script);
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int cmd_playFluteAnimation(ScriptState *script);
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int cmd_playWinterScrollSequence(ScriptState *script);
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int cmd_getIdolGem(ScriptState *script);
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int cmd_setIdolGem(ScriptState *script);
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int cmd_totalItemsInScene(ScriptState *script);
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int cmd_restoreBrandonsMovementDelay(ScriptState *script);
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int cmd_setMousePos(ScriptState *script);
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int cmd_getMouseState(ScriptState *script);
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int cmd_setEntranceMouseCursorTrack(ScriptState *script);
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int cmd_itemAppearsOnGround(ScriptState *script);
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int cmd_setNoDrawShapesFlag(ScriptState *script);
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int cmd_fadeEntirePalette(ScriptState *script);
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int cmd_itemOnGroundHere(ScriptState *script);
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int cmd_queryCauldronState(ScriptState *script);
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int cmd_setCauldronState(ScriptState *script);
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int cmd_queryCrystalState(ScriptState *script);
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int cmd_setCrystalState(ScriptState *script);
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int cmd_setPaletteRange(ScriptState *script);
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int cmd_shrinkBrandonDown(ScriptState *script);
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int cmd_growBrandonUp(ScriptState *script);
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int cmd_setBrandonScaleXAndY(ScriptState *script);
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int cmd_resetScaleMode(ScriptState *script);
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int cmd_getScaleDepthTableValue(ScriptState *script);
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int cmd_setScaleDepthTableValue(ScriptState *script);
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int cmd_message(ScriptState *script);
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int cmd_checkClickOnNPC(ScriptState *script);
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int cmd_getFoyerItem(ScriptState *script);
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int cmd_setFoyerItem(ScriptState *script);
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int cmd_setNoItemDropRegion(ScriptState *script);
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int cmd_walkMalcolmOn(ScriptState *script);
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int cmd_passiveProtection(ScriptState *script);
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int cmd_setPlayingLoop(ScriptState *script);
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int cmd_brandonToStoneSequence(ScriptState *script);
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int cmd_brandonHealingSequence(ScriptState *script);
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int cmd_protectCommandLine(ScriptState *script);
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int cmd_pauseMusicSeconds(ScriptState *script);
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int cmd_resetMaskRegion(ScriptState *script);
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int cmd_setPaletteChangeFlag(ScriptState *script);
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int cmd_fillRect(ScriptState *script);
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int cmd_dummy(ScriptState *script);
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protected:
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int go();
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int init(GameDetector &detector);
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void startup();
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void mainLoop();
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void setTalkCoords(uint16 y);
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int getCenterStringX(const char *str, int x1, int x2);
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int getCharLength(const char *str, int len);
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int dropCRIntoString(char *str, int offs);
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char *preprocessString(const char *str);
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int buildMessageSubstrings(const char *str);
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int getWidestLineWidth(int linesCount);
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void calcWidestLineBounds(int &x1, int &x2, int w, int cx);
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void printText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2);
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void characterSays(char *msg, int8 charNum, int8 chatDuration);
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int initCharacterChat(int8 charNum);
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int8 getChatPartnerNum();
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void backupChatPartnerAnimFrame(int8 charNum);
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void restoreChatPartnerAnimFrame(int8 charNum);
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void endCharacterChat(int8 charNum, int16 arg_4);
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void waitForChatToFinish(int16 chatDuration, char *str, uint8 charNum);
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void printCharacterText(char *text, int8 charNum);
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void setCharacterDefaultFrame(int character);
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void setCharactersPositions(int character);
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void setCharactersHeight();
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int setGameFlag(int flag);
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int queryGameFlag(int flag);
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int resetGameFlag(int flag);
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void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive);
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void transcendScenes(int roomIndex, int roomName);
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void setSceneFile(int roomIndex, int roomName);
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void moveCharacterToPos(int character, int facing, int xpos, int ypos);
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void setCharacterPositionWithUpdate(int character);
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int setCharacterPosition(int character, int *facingTable);
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void setCharacterPositionHelper(int character, int *facingTable);
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int getOppositeFacingDirection(int dir);
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void loadSceneMSC();
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void blockInRegion(int x, int y, int width, int height);
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void blockOutRegion(int x, int y, int width, int height);
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void startSceneScript(int brandonAlive);
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void setupSceneItems();
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void initSceneData(int facing, int unk1, int brandonAlive);
|
|
void clearNoDropRects();
|
|
void addToNoDropRects(int x, int y, int w, int h);
|
|
byte findFreeItemInScene(int scene);
|
|
byte findItemAtPos(int x, int y);
|
|
void placeItemInGenericMapScene(int item, int index);
|
|
void initSceneObjectList(int brandonAlive);
|
|
void initSceneScreen(int brandonAlive);
|
|
void preserveAllBackgrounds();
|
|
void flagAllObjectsForBkgdChange();
|
|
void restoreAllObjectBackgrounds();
|
|
void preserveAnyChangedBackgrounds();
|
|
void preserveOrRestoreBackground(AnimObject *obj, bool restore);
|
|
void prepDrawAllObjects();
|
|
void copyChangedObjectsForward(int refreshFlag);
|
|
int findDuplicateItemShape(int shape);
|
|
int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize);
|
|
int findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end);
|
|
int getFacingFromPointToPoint(int x, int y, int toX, int toY);
|
|
void changePosTowardsFacing(int &x, int &y, int facing);
|
|
bool lineIsPassable(int x, int y);
|
|
int getMoveTableSize(int *moveTable);
|
|
int handleSceneChange(int xpos, int ypos, int unk1, int frameReset);
|
|
int processSceneChange(int *table, int unk1, int frameReset);
|
|
int changeScene(int facing);
|
|
void createMouseItem(int item);
|
|
void destroyMouseItem();
|
|
void setMouseItem(int item);
|
|
void wipeDownMouseItem(int xpos, int ypos);
|
|
void rectClip(int &x, int &y, int w, int h);
|
|
void backUpRect0(int xpos, int ypos);
|
|
void restoreRect0(int xpos, int ypos);
|
|
void backUpRect1(int xpos, int ypos);
|
|
void restoreRect1(int xpos, int ypos);
|
|
void copyBackgroundBlock(int x, int page, int flag);
|
|
void copyBackgroundBlock2(int x);
|
|
void makeBrandonFaceMouse();
|
|
void setBrandonPoisonFlags(int reset);
|
|
void resetBrandonPoisonFlags();
|
|
|
|
void processInput(int xpos, int ypos);
|
|
int processInputHelper(int xpos, int ypos);
|
|
int clickEventHandler(int xpos, int ypos);
|
|
void clickEventHandler2();
|
|
void updateMousePointer(bool forceUpdate = false);
|
|
bool hasClickedOnExit(int xpos, int ypos);
|
|
int checkForNPCScriptRun(int xpos, int ypos);
|
|
void runNpcScript(int func);
|
|
|
|
int countItemsInScene(uint16 sceneId);
|
|
int processItemDrop(uint16 sceneId, uint8 item, int x, int y, int unk1, int unk2);
|
|
void exchangeItemWithMouseItem(uint16 sceneId, int itemIndex);
|
|
void addItemToRoom(uint16 sceneId, uint8 item, int itemIndex, int x, int y);
|
|
int getDrawLayer(int x, int y);
|
|
int getDrawLayer2(int x, int y, int height);
|
|
int checkNoDropRects(int x, int y);
|
|
int isDropable(int x, int y);
|
|
void itemDropDown(int x, int y, int destX, int destY, byte freeItem, int item);
|
|
void dropItem(int unk1, int item, int x, int y, int unk2);
|
|
void itemSpecialFX(int x, int y, int item);
|
|
void itemSpecialFX1(int x, int y, int item);
|
|
void itemSpecialFX2(int x, int y, int item);
|
|
void magicOutMouseItem(int animIndex, int itemPos);
|
|
void magicInMouseItem(int animIndex, int item, int itemPos);
|
|
void specialMouseItemFX(int shape, int x, int y, int animIndex, int tableIndex, int loopStart, int maxLoops);
|
|
void processSpecialMouseItemFX(int shape, int x, int y, int tableValue, int loopStart, int maxLoops);
|
|
void updatePlayerItemsForScene();
|
|
void redrawInventory(int page);
|
|
|
|
void animRemoveGameItem(int index);
|
|
void animAddGameItem(int index, uint16 sceneId);
|
|
void animAddNPC(int character);
|
|
void drawJewelPress(int jewel, int drawSpecial);
|
|
void drawJewelsFadeOutStart();
|
|
void drawJewelsFadeOutEnd(int jewel);
|
|
void setupShapes123(const Shape *shapeTable, int endShape, int flags);
|
|
void freeShapes123();
|
|
void setBrandonAnimSeqSize(int width, int height);
|
|
void resetBrandonAnimSeqSize();
|
|
|
|
AnimObject *objectRemoveQueue(AnimObject *queue, AnimObject *rem);
|
|
AnimObject *objectAddHead(AnimObject *queue, AnimObject *head);
|
|
AnimObject *objectQueue(AnimObject *queue, AnimObject *add);
|
|
AnimObject *_animStates;
|
|
|
|
void seq_demo();
|
|
void seq_intro();
|
|
void seq_introLogos();
|
|
void seq_introStory();
|
|
void seq_introMalcolmTree();
|
|
void seq_introKallakWriting();
|
|
void seq_introKallakMalcolm();
|
|
void seq_createAmuletJewel(int jewel, int page, int noSound, int drawOnly);
|
|
void seq_brandonHealing();
|
|
void seq_brandonHealing2();
|
|
void seq_poisonDeathNow(int now);
|
|
void seq_poisonDeathNowAnim();
|
|
void seq_playFluteAnimation();
|
|
void seq_winterScroll1();
|
|
void seq_winterScroll2();
|
|
void seq_makeBrandonInv();
|
|
void seq_makeBrandonNormal();
|
|
void seq_makeBrandonNormal2();
|
|
void seq_makeBrandonWisp();
|
|
void seq_dispelMagicAnimation();
|
|
|
|
void wsa_processFrame(WSAMovieV1 *wsa, int frameNum, uint8 *dst);
|
|
|
|
void snd_startTrack();
|
|
void snd_haltTrack();
|
|
void snd_setSoundEffectFile(int file);
|
|
|
|
static OpcodeProc _opcodeTable[];
|
|
static const int _opcodeTableSize;
|
|
|
|
enum {
|
|
RES_ALL = 0,
|
|
RES_INTRO = (1 << 0),
|
|
RES_INGAME = (1 << 1)
|
|
};
|
|
|
|
void res_loadResources(int type = RES_ALL);
|
|
void res_unloadResources(int type = RES_ALL);
|
|
void res_loadLangTable(const char *filename, PAKFile *res, byte ***loadTo, int *size, bool nativ);
|
|
void res_loadTable(const byte *src, byte ***loadTo, int *size);
|
|
void res_loadRoomTable(const byte *src, Room **loadTo, int *size);
|
|
void res_loadShapeTable(const byte *src, Shape **loadTo, int *size);
|
|
void res_freeLangTable(char ***sting, int *size);
|
|
|
|
void waitForEvent();
|
|
void delay(uint32 millis, bool update = false);
|
|
void loadPalette(const char *filename, uint8 *palData);
|
|
void loadMouseShapes();
|
|
void loadCharacterShapes();
|
|
void loadSpecialEffectShapes();
|
|
void loadItems();
|
|
void loadButtonShapes();
|
|
void initMainButtonList();
|
|
void loadMainScreen();
|
|
void setCharactersInDefaultScene();
|
|
void resetBrandonPosionFlags();
|
|
void initAnimStateList();
|
|
|
|
void setTimer19();
|
|
void setupTimers();
|
|
void timerUpdateHeadAnims(int timerNum);
|
|
void timerSetFlags1(int timerNum);
|
|
void timerSetFlags2(int timerNum);
|
|
void timerSetFlags3(int timerNum);
|
|
void timerCheckAnimFlag1(int timerNum);
|
|
void timerCheckAnimFlag2(int timerNum);
|
|
void checkAmuletAnimFlags();
|
|
void timerRedrawAmulet(int timerNum);
|
|
void timerFadeText(int timerNum);
|
|
void updateAnimFlag1(int timerNum);
|
|
void updateAnimFlag2(int timerNum);
|
|
void drawAmulet();
|
|
void setTextFadeTimerCountdown(int16 countdown);
|
|
|
|
int buttonInventoryCallback(Button *caller);
|
|
int buttonAmuletCallback(Button *caller);
|
|
Button *initButton(Button *list, Button *newButton);
|
|
void processButtonList(Button *list);
|
|
void processButton(Button *button);
|
|
|
|
uint8 _game;
|
|
bool _fastMode;
|
|
bool _quitFlag;
|
|
bool _skipIntroFlag;
|
|
bool _abortIntroFlag;
|
|
bool _abortWalkFlag;
|
|
bool _abortWalkFlag2;
|
|
bool _mousePressFlag;
|
|
char _talkBuffer[300];
|
|
char _talkSubstrings[TALK_SUBSTRING_LEN * TALK_SUBSTRING_NUM];
|
|
TalkCoords _talkCoords;
|
|
uint16 _talkMessageY;
|
|
uint16 _talkMessageH;
|
|
bool _talkMessagePrinted;
|
|
uint8 _flagsTable[53];
|
|
uint8 *_unkPtr1, *_unkPtr2;
|
|
uint8 *_hidPage, *_screenPage;
|
|
uint8 *_shapes[377];
|
|
uint16 _gameSpeed;
|
|
uint16 _tickLength;
|
|
uint32 _features;
|
|
int _mouseX, _mouseY;
|
|
int8 _itemInHand;
|
|
int _mouseState;
|
|
bool _handleInput;
|
|
bool _updateScreen;
|
|
bool _changedScene;
|
|
int _unkScreenVar1, _unkScreenVar2, _unkScreenVar3;
|
|
int _noDrawShapesFlag;
|
|
int _unkAmuletVar;
|
|
|
|
int _brandonAnimSeqSizeWidth;
|
|
int _brandonAnimSeqSizeHeight;
|
|
|
|
WSAMovieV1 *_wsaObjects[10];
|
|
uint16 _entranceMouseCursorTracks[8];
|
|
uint16 _walkBlockNorth;
|
|
uint16 _walkBlockEast;
|
|
uint16 _walkBlockSouth;
|
|
uint16 _walkBlockWest;
|
|
|
|
int32 _scaleMode;
|
|
int16 _scaleTable[145];
|
|
|
|
Rect _noDropRects[11];
|
|
|
|
uint16 _birthstoneGemTable[4];
|
|
uint8 _idolGemsTable[3];
|
|
|
|
int16 _marbleVaseItem;
|
|
int16 _foyerItemTable[3];
|
|
|
|
uint16 _brandonStatusBit;
|
|
int _brandonStatusBit0x02Flag;
|
|
int _brandonStatusBit0x20Flag;
|
|
uint8 _brandonPoisonFlagsGFX[256]; // this seem not to be posion flags, it is used for drawing once
|
|
uint8 _deathHandler;
|
|
int _brandonInvFlag;
|
|
int8 _poisonDeathCounter;
|
|
int _brandonPosX;
|
|
int _brandonPosY;
|
|
int _brandonScaleX;
|
|
int _brandonScaleY;
|
|
int _brandonDrawFrame;
|
|
|
|
uint16 _currentChatPartnerBackupFrame;
|
|
uint16 _currentCharAnimFrame;
|
|
|
|
int8 *_sceneAnimTable[50];
|
|
|
|
Item _itemTable[145];
|
|
int _lastProcessedItem;
|
|
int _lastProcessedItemHeight;
|
|
|
|
int16 *_exitListPtr;
|
|
int16 _exitList[11];
|
|
SceneExits _sceneExits;
|
|
uint16 _currentRoom;
|
|
int _scenePhasingFlag;
|
|
uint8 *_maskBuffer;
|
|
|
|
int _sceneChangeState;
|
|
int _loopFlag2;
|
|
|
|
int _pathfinderFlag;
|
|
int _pathfinderFlag2;
|
|
int _lastFindWayRet;
|
|
int *_movFacingTable;
|
|
|
|
int8 _talkingCharNum;
|
|
int8 _charSayUnk2;
|
|
int8 _charSayUnk3;
|
|
int8 _currHeadShape;
|
|
uint8 _currSentenceColor[3];
|
|
int8 _startSentencePalIndex;
|
|
bool _fadeText;
|
|
|
|
uint8 _configTalkspeed;
|
|
AnimObject *_objectQueue;
|
|
AnimObject *_charactersAnimState;
|
|
AnimObject *_animItems;
|
|
|
|
int _curMusicTheme;
|
|
int _newMusicTheme;
|
|
AudioStream *_currentVocFile;
|
|
Audio::SoundHandle _vocHandle;
|
|
|
|
Resource *_res;
|
|
Screen *_screen;
|
|
MusicPlayer *_midi;
|
|
SeqPlayer *_seq;
|
|
Sprites *_sprites;
|
|
ScriptHelper *_scriptInterpreter;
|
|
Debugger *_debugger;
|
|
Common::SaveFileManager *_saveFileMan;
|
|
|
|
ScriptState *_scriptMain;
|
|
|
|
ScriptState *_npcScript;
|
|
ScriptData *_npcScriptData;
|
|
|
|
ScriptState *_scriptClick;
|
|
ScriptData *_scriptClickData;
|
|
|
|
Character *_characterList;
|
|
|
|
Button *_buttonList;
|
|
|
|
uint8 *_buttonShape0;
|
|
uint8 *_buttonShape1;
|
|
uint8 *_buttonShape2;
|
|
uint8 *_buttonShape3;
|
|
uint8 *_buttonShape4;
|
|
uint8 *_buttonShape5;
|
|
|
|
uint8 *_seq_Forest;
|
|
uint8 *_seq_KallakWriting;
|
|
uint8 *_seq_KyrandiaLogo;
|
|
uint8 *_seq_KallakMalcolm;
|
|
uint8 *_seq_MalcolmTree;
|
|
uint8 *_seq_WestwoodLogo;
|
|
uint8 *_seq_Demo1;
|
|
uint8 *_seq_Demo2;
|
|
uint8 *_seq_Demo3;
|
|
uint8 *_seq_Demo4;
|
|
|
|
char **_seq_WSATable;
|
|
char **_seq_CPSTable;
|
|
char **_seq_COLTable;
|
|
char **_seq_textsTable;
|
|
|
|
int _seq_WSATable_Size;
|
|
int _seq_CPSTable_Size;
|
|
int _seq_COLTable_Size;
|
|
int _seq_textsTable_Size;
|
|
|
|
char **_itemList;
|
|
char **_takenList;
|
|
char **_placedList;
|
|
char **_droppedList;
|
|
char **_noDropList;
|
|
char **_putDownFirst;
|
|
char **_waitForAmulet;
|
|
char **_blackJewel;
|
|
char **_poisonGone;
|
|
char **_healingTip;
|
|
char **_thePoison;
|
|
char **_fluteString;
|
|
char **_wispJewelStrings;
|
|
char **_magicJewelString;
|
|
|
|
int _itemList_Size;
|
|
int _takenList_Size;
|
|
int _placedList_Size;
|
|
int _droppedList_Size;
|
|
int _noDropList_Size;
|
|
int _putDownFirst_Size;
|
|
int _waitForAmulet_Size;
|
|
int _blackJewel_Size;
|
|
int _poisonGone_Size;
|
|
int _healingTip_Size;
|
|
int _thePoison_Size;
|
|
int _fluteString_Size;
|
|
int _wispJewelStrings_Size;
|
|
int _magicJewelString_Size;
|
|
|
|
char **_characterImageTable;
|
|
int _characterImageTableSize;
|
|
|
|
Shape *_defaultShapeTable;
|
|
int _defaultShapeTableSize;
|
|
|
|
Shape *_healingShapeTable;
|
|
int _healingShapeTableSize;
|
|
Shape *_healingShape2Table;
|
|
int _healingShape2TableSize;
|
|
|
|
Shape *_posionDeathShapeTable;
|
|
int _posionDeathShapeTableSize;
|
|
|
|
Shape *_fluteAnimShapeTable;
|
|
int _fluteAnimShapeTableSize;
|
|
|
|
Shape *_winterScrollTable;
|
|
int _winterScrollTableSize;
|
|
Shape *_winterScroll1Table;
|
|
int _winterScroll1TableSize;
|
|
Shape *_winterScroll2Table;
|
|
int _winterScroll2TableSize;
|
|
|
|
Shape *_drinkAnimationTable;
|
|
int _drinkAnimationTableSize;
|
|
|
|
Shape *_brandonToWispTable;
|
|
int _brandonToWispTableSize;
|
|
|
|
Shape *_magicAnimationTable;
|
|
int _magicAnimationTableSize;
|
|
|
|
Shape *_brandonStoneTable;
|
|
int _brandonStoneTableSize;
|
|
|
|
Room *_roomTable;
|
|
int _roomTableSize;
|
|
char **_roomFilenameTable;
|
|
int _roomFilenameTableSize;
|
|
|
|
uint8 *_amuleteAnim;
|
|
|
|
uint8 *_specialPalettes[33];
|
|
|
|
Timer _timers[34];
|
|
uint32 _timerNextRun;
|
|
static const char *_xmidiFiles[];
|
|
static const int _xmidiFilesCount;
|
|
|
|
static const int8 _charXPosTable[];
|
|
static const int8 _addXPosTable[];
|
|
static const int8 _charYPosTable[];
|
|
static const int8 _addYPosTable[];
|
|
|
|
// positions of the inventory
|
|
static const uint16 _itemPosX[];
|
|
static const uint8 _itemPosY[];
|
|
|
|
static Button _buttonData[];
|
|
static Button *_buttonDataListPtr[];
|
|
|
|
static const uint8 _magicMouseItemStartFrame[];
|
|
static const uint8 _magicMouseItemEndFrame[];
|
|
static const uint8 _magicMouseItemStartFrame2[];
|
|
static const uint8 _magicMouseItemEndFrame2[];
|
|
|
|
static const uint16 _amuletX[];
|
|
static const uint16 _amuletY[];
|
|
static const uint16 _amuletX2[];
|
|
static const uint16 _amuletY2[];
|
|
};
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif
|