Roland van Laar 95fc5560f9 Director: Implement the searchPath
the searchPath is an array that contains paths that need to be searched
when opening a file. It's a property on the same global level in the
same way itemDelimeter is.

The searchPath is set via cb_theassign2. It's used for assigning
properties to the movie itself. `g_lingo` in the case of ScummVM.

The only known case for cb_theassign2 is in the game Louis Catorze
where it's only used for the searchPath.

Note: cb_theassign() does the same thing for script and factories
2022-03-10 23:42:37 +01:00

106 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DIRECTOR_UTIL_H
#define DIRECTOR_UTIL_H
namespace Common {
class String;
}
namespace Director {
int castNumToNum(const char *str);
char *numToCastNum(int num);
Common::String convertPath(Common::String &path);
Common::String unixToMacPath(const Common::String &path);
Common::String getPath(Common::String path, Common::String cwd);
bool testPath(Common::String &path, bool directory = false);
Common::String pathMakeRelative(Common::String path, bool recursive = true, bool addexts = true, bool directory = false);
Common::String wrappedPathMakeRelative(Common::String path, bool recursive = true, bool addexts = true, bool directory = false);
bool hasExtension(Common::String filename);
Common::String testExtensions(Common::String component, Common::String initialPath, Common::String convPath);
Common::String getFileName(Common::String path);
Common::String stripMacPath(const char *name);
Common::String convertMacFilename(const char *name);
Common::String dumpScriptName(const char *prefix, int type, int id, const char *ext);
bool isButtonSprite(SpriteType spriteType);
Common::String castTypeToString(const CastType &type);
class RandomState {
public:
uint32 _seed;
uint32 _mask;
uint32 _len;
RandomState() {
_seed = _mask = _len = 0;
}
void setSeed(int seed);
uint32 getSeed() { return _seed; }
int32 getRandom(int32 range);
private:
void init(int len);
int32 genNextRandom();
int32 perlin(int32 val);
};
uint32 readVarInt(Common::SeekableReadStream &stream);
Common::SeekableReadStreamEndian *readZlibData(Common::SeekableReadStream &stream, unsigned long len, unsigned long *outLen, bool bigEndian);
uint16 humanVersion(uint16 ver);
Common::Platform platformFromID(uint16 id);
Common::CodePage getEncoding(Common::Platform platform, Common::Language language);
Common::CodePage detectFontEncoding(Common::Platform platform, uint16 fontId);
int charToNum(Common::u32char_type_t ch);
Common::u32char_type_t numToChar(int num);
int compareStrings(const Common::String &s1, const Common::String &s2);
Common::String encodePathForDump(const Common::String &path);
Common::String utf8ToPrintable(const Common::String &str);
Common::String decodePlatformEncoding(Common::String input);
} // End of namespace Director
#endif