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https://github.com/libretro/scummvm.git
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46 lines
1.6 KiB
XML
46 lines
1.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- NB: android:versionCode needs to be bumped for formal releases -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.scummvm.scummvm"
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android:versionCode="@ANDROID_VERSIONCODE@"
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android:versionName="1.8.0git"
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android:sharedUserId="org.scummvm.scummvm">
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<!-- This version works on Android 1.5 (SDK 3) and newer, but we
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want Android 2.2 (SDK 8) defaults and features. -->
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<uses-sdk android:minSdkVersion="3"
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android:targetSdkVersion="8"/>
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<application
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android:label="@string/app_name"
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android:description="@string/app_desc"
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android:icon="@drawable/scummvm">
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<activity android:name=".ScummVMActivity"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:screenOrientation="landscape"
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android:configChanges="orientation|keyboardHidden"
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android:windowSoftInputMode="adjustResize">
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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<category android:name="tv.ouya.intent.category.GAME"/>
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</intent-filter>
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</activity>
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</application>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
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<!-- Always needs some sort of qwerty keyboard.
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Can work with a D-pad / trackball -->
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<uses-configuration android:reqFiveWayNav="true"
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android:reqKeyboardType="qwerty"/>
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<!-- .. or touchscreen -->
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<uses-configuration android:reqTouchScreen="finger"
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android:reqKeyboardType="qwerty"/>
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<uses-configuration android:reqTouchScreen="stylus"
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android:reqKeyboardType="qwerty"/>
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</manifest>
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