scummvm/dists/wii/READMII
2011-08-07 13:53:33 +02:00

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README for the Wii/Gamecube port of ScummVM
-------------------------------------------
REQUIREMENTS
Wii:
- Supported SD card or USB mass storage device
- Wiimote or Gamecube controller in port 1
Gamecube:
- Supported SD card
- SD Gecko adapter
- Gamecube controller in port 1
INSTALL
- Copy the "scummvm" folder to the "/apps" folder of your chosen storage
media
- Copy your demos and/or games to the SD card, USB mass storage device or
burn them on a DVD-R using the ISO9660 standard. A DVDX install is
required for DVD support. DVDX can be installed through the HackMii
installer, available at http://bootmii.org/download/
Supported freeware games: http://scummvm.org/downloads.php#extras
Supported demo versions: http://scummvm.org/demos.php
RUN
Wii:
Either use The Homebrew Channel, available at
http://hbc.hackmii.com/ and http://bootmii.org/download/
or load "/apps/scummvm/boot.dol" with your favorite loader.
Gamecube:
Load "/apps/scummvm/scummvm-gc.dol" with your favorite loader.
CONTROLS
Wiimote
IR: Mouse movement
A: Left mouse button
B: Right mouse button
Minus: Escape
Plus: "." (Skip current line of text)
2: Enter
1: Port specific options dialog
Home: F5 (ScummVM menu)
DPad up: Shift (Mass-add for the launcher, combined with home: GMM)
DPad down: Virtual keyboard
DPad right: Predictive dialog (only in AGI games)
Gamecube pad
Analog stick: Mouse movement
A: Left mouse button
B: Right mouse button
X: Escape
Y: "." (Skip current line of text)
Z: Enter
R: Port specific options dialog
Start: F5 (ScummVM menu)
DPad up: Shift (Mass-add for the launcher, combined with start: GMM)
DPad down: Virtual keyboard
DPad right: Predictive dialog (only in AGI games)
DISPLAY SETUP
"Graphics mode"
There are 4 modes to choose from:
1) Default
2) Default, bilinear filtering
3) Double-strike
4) Double-strike, bilinear filtering
Double-strike modes render at half the vertical resolution. On interlaced
modes this means that only one field is used for rendering, effectively
using progressive frames (240p) with no "combing" effect. These modes
improve the picture quality for low-res games, especially on CRTs.
Not all display devices support these modes. Only available for games with
a vertical resolution of 240 pixels or less.
Bilinear filtering softens the picture to some degree. This is a feature of
the GPU (no game performance loss).
"Aspect ratio correction"
Some games run at a native resolution of 320x200 pixels using non-square
pixels for a 4:3 display. This video mode is not available on the Wii or
Gamecube, and this feature stretches the picture to 320x240 pixels to the
original 4:3 aspect ratio.
"Fullscreen mode"
If your Wii is set to 16:9, this will stretch the picture to fullscreen.
Turning this option off results in pillarboxing (black borders on the left
and right sides), but the aspect ratio will be kept. This option has no
effect on 4:3 setups.
If the picture gets cropped or black bars are visible, use the Wii options
dialog to adjust the video output to your display device. Pressing 1 on the
Wiimote or R on the Gamecube pad opens this dialog. The presented video
options have to be set for the default and the double-strike modes
independently.
THANKS
shagkur and WinterMute, for devkitppc/libogc and the coorperation
svpe, for fixing the libfat feof/thread bugs on the last minute
para, for making wiiuse available in libogc