scummvm/scumm/module.mk
Eugene Sandulenko 578d2efa77 Preliminary support for FT INSANE is added. To enable the code define
INSANE in config.h. But only non-interactive parts work and there is no
insane scene skip. Only one choice during those scenes is Ctrl+X.

svn-id: r11507
2003-12-06 05:47:24 +00:00

68 lines
1.3 KiB
Makefile

MODULE := scumm
MODULE_OBJS := \
scumm/actor.o \
scumm/akos.o \
scumm/base-costume.o \
scumm/bomp.o \
scumm/boxes.o \
scumm/bundle.o \
scumm/camera.o \
scumm/charset.o \
scumm/costume.o \
scumm/debugger.o \
scumm/dialogs.o \
scumm/gfx.o \
scumm/imuse.o \
scumm/imuse_digi.o \
scumm/imuse_player.o \
scumm/instrument.o \
scumm/help.o \
scumm/midiparser_ro.o \
scumm/midiparser_eup.o \
scumm/nut_renderer.o \
scumm/object.o \
scumm/player_mod.o \
scumm/player_v1.o \
scumm/player_v2.o \
scumm/player_v2a.o \
scumm/player_v3a.o \
scumm/resource.o \
scumm/resource_v2.o \
scumm/resource_v3.o \
scumm/resource_v4.o \
scumm/saveload.o \
scumm/script.o \
scumm/script_v2.o \
scumm/script_v5.o \
scumm/script_v6.o \
scumm/script_v8.o \
scumm/scummvm.o \
scumm/sound.o \
scumm/string.o \
scumm/usage_bits.o \
scumm/vars.o \
scumm/verbs.o \
scumm/smush/chunk.o \
scumm/smush/codec1.o \
scumm/smush/codec37.o \
scumm/smush/codec47.o \
scumm/smush/imuse_channel.o \
scumm/smush/smush_player.o \
scumm/smush/saud_channel.o \
scumm/smush/smush_mixer.o \
scumm/smush/smush_font.o \
scumm/smush/insane.o
MODULE_DIRS += \
scumm \
scumm/smush
# This module can be built as a plugin
ifdef BUILD_PLUGINS
PLUGIN := 1
endif
# Include common rules
include common.rules