mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
2df01e0abb
svn-id: r11861
207 lines
5.3 KiB
C++
207 lines
5.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// todo: add fadeout, crossfading.
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// this code always loops. make it depend on _loopFlag
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#include "stdafx.h"
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#include "music.h"
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#include "sound/mixer.h"
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#include "common/util.h"
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#include "common/file.h"
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SwordMusic::SwordMusic(OSystem *system, SoundMixer *pMixer) {
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_system = system;
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_mixer = pMixer;
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_mixer->setupPremix(passMixerFunc, this);
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_fading = false;
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_playing = false;
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_loop = false;
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_mutex = _system->create_mutex();
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_fadeSmpInBuf = _fadeBufPos = _waveSize = _wavePos = _bufPos = _smpInBuf = 0;
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assert(_mixer->getOutputRate() == 22050);
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_fadeBuf = NULL;
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_musicBuf = NULL;
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}
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SwordMusic::~SwordMusic() {
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_mixer->setupPremix(0, 0);
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}
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void SwordMusic::passMixerFunc(void *param, int16 *buf, uint len) {
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((SwordMusic*)param)->mixer(buf, len);
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}
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void SwordMusic::mixTo(int16 *src, int16 *dst, uint32 len) {
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if (!_playing)
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memset(dst, 0, len * 8);
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if (!_fading) { // no fading, simply copy it over
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for (uint32 cnt = 0; cnt < len; cnt++)
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dst[(cnt << 2) | 0] = dst[(cnt << 2) | 1] =
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dst[(cnt << 2) | 2] = dst[(cnt << 2) | 3] = (int16)READ_LE_UINT16(src + cnt);
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} else {
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if (_fadeBuf) { // do a cross fade
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for (uint32 cnt = 0; cnt < len; cnt++) {
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int16 resVal = ((int16)READ_LE_UINT16(_fadeBuf + _fadeBufPos) * _fadeVal) >> 15;
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resVal += ((int16)READ_LE_UINT16(src + cnt) * (32768 - _fadeVal)) >> 15;
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dst[(cnt << 2) | 0] = dst[(cnt << 2) | 1] =
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dst[(cnt << 2) | 2] = dst[(cnt << 2) | 3] = resVal;
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_fadeVal--;
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_fadeBufPos++;
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_fadeSmpInBuf--;
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}
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if ((!_fadeVal) || (!_fadeSmpInBuf)) {
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free(_fadeBuf);
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_fadeBuf = NULL;
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_fading = false;
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}
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if (_fadeBufPos == BUFSIZE)
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_fadeBufPos = 0;
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} else { // simple fadeout
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for (uint32 cnt = 0; cnt < len; cnt++) {
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dst[(cnt << 2) | 0] = dst[(cnt << 2) | 1] =
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dst[(cnt << 2) | 2] = dst[(cnt << 2) | 3] =
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((int16)READ_LE_UINT16(src + cnt) * _fadeVal) >> 15;
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_fadeVal--;
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}
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if ((!_fadeVal) || (!_smpInBuf)) {
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_fading = _playing = false;
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free(_musicBuf);
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_musicBuf = NULL;
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}
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}
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}
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}
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void SwordMusic::mixer(int16 *buf, uint32 len) {
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if (!_playing) {
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memset(buf, 0, 2 * len * sizeof(int16));
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return;
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}
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uint32 remain = 0;
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if (_smpInBuf < (len >> 1)) {
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if (_loop)
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return;
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remain = (len >> 1) - _smpInBuf;
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len = _smpInBuf << 1;
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}
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_system->lock_mutex(_mutex);
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len >>= 1;
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while (len) {
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uint32 length = len;
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length = MIN(length, BUFSIZE - _bufPos);
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if (_fading && _fadeBuf) {
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length = MIN(length, (uint32)_fadeVal);
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length = MIN(length, _fadeSmpInBuf);
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length = MIN(length, BUFSIZE - _fadeBufPos);
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}
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mixTo(_musicBuf + _bufPos, buf, length);
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len -= length;
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buf += 4 * length;
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_bufPos += length;
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_smpInBuf -= length;
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if (_bufPos == BUFSIZE)
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_bufPos = 0;
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}
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if (remain) {
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memset(buf, 0, remain * 8);
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_playing = false;
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}
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_system->unlock_mutex(_mutex);
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}
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void SwordMusic::stream(void) {
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// make sure we've got enough samples in buffer.
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if ((_smpInBuf < 4 * SAMPLERATE) && _playing) {
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_system->lock_mutex(_mutex);
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uint32 loadTotal = BUFSIZE - _smpInBuf;
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while (uint32 doLoad = loadTotal) {
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if (BUFSIZE - ((_bufPos + _smpInBuf) % BUFSIZE) < loadTotal)
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doLoad = BUFSIZE - (_bufPos + _smpInBuf) % BUFSIZE;
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doLoad = MIN(doLoad, _waveSize - _wavePos);
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int16 *dest = _musicBuf + ((_bufPos + _smpInBuf) % BUFSIZE);
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_musicFile.read(dest, doLoad * 2);
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_wavePos += doLoad;
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if (_wavePos == _waveSize) {
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if (_loop) {
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_wavePos = 0;
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_musicFile.seek(WAVEHEADERSIZE);
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} else
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loadTotal = doLoad;
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}
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loadTotal -= doLoad;
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_smpInBuf += doLoad;
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}
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_system->unlock_mutex(_mutex);
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}
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}
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void SwordMusic::startMusic(int32 tuneId, int32 loopFlag) {
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_system->lock_mutex(_mutex);
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_loop = (loopFlag > 0);
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if (tuneId) {
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if (_musicFile.isOpen())
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_musicFile.close();
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char fName[20];
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sprintf(fName, "music/%s.wav", _tuneList[tuneId]);
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_musicFile.open(fName);
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if (_musicFile.isOpen()) {
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if (_playing) { // do a cross fade
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_fadeBuf = _musicBuf;
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_fadeBufPos = _bufPos;
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_fadeSmpInBuf = _smpInBuf;
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_fading = true;
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_fadeVal = 32768;
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} else
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_fading = false;
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_musicBuf = (int16*)malloc(BUFSIZE * 2);
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_musicFile.seek(0x28);
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_waveSize = _musicFile.readUint32LE() / 2;
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_wavePos = 0;
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_smpInBuf = 0;
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_bufPos = 0;
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_playing = true;
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} else {
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_fading = true;
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_fadeVal = 32768;
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if (_fadeBuf) {
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free(_fadeBuf);
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_fadeBuf = NULL;
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}
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}
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} else if (_playing)
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fadeDown();
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_system->unlock_mutex(_mutex);
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stream();
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}
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void SwordMusic::fadeDown(void) {
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_fadeVal = 32768;
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_fading = true;
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if (_fadeBuf) {
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free(_fadeBuf);
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_fadeBuf = NULL;
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}
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}
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