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5c8bd3b687
The grabOverlay() function would only copy half the width of the overlay. This was probably more or less visible in any game that could show a ScummVM dialog (e.g. the pause dialog in SCUMM games, or any message box in the Hugo games). Is crossBlit() overkill here? Probably, but it should fall back on copyBlit() if the source and destination formats are the same. Besides, this way perhaps I will finally get some more feedback on how to fix the regression.