mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-23 02:44:56 +00:00
172 lines
2.1 KiB
INI
172 lines
2.1 KiB
INI
[hammer]
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shape=0x021C
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overlay=0
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overlay_shape=0xF1
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damage_mod=9
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base_damage=4
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attack_dex=0
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defend_dex=0
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armour=0
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damage_type=0x04
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treasure_chance=7
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[scimitar]
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shape=0x021D
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overlay=1
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overlay_shape=0xF3
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damage_mod=12
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base_damage=5
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attack_dex=0
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defend_dex=0
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armour=0
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damage_type=0x02
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treasure_chance=5
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[sabre]
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shape=0x021E
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overlay=1
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overlay_shape=0xF3
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damage_mod=12
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base_damage=5
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attack_dex=0
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defend_dex=0
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armour=0
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damage_type=0x02
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treasure_chance=3
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[sword]
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shape=0x01A4
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overlay=1
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overlay_shape=0xF3
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damage_mod=13
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base_damage=5
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attack_dex=0
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defend_dex=0
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armour=0
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damage_type=0x02
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treasure_chance=2
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[axe]
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shape=0x01A3
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overlay=2
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overlay_shape=0xF4
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damage_mod=14
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base_damage=6
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attack_dex=0
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defend_dex=0
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armour=0
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damage_type=0x06
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treasure_chance=1
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[dagger]
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shape=0x01A2
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overlay=3
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overlay_shape=0xF5
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damage_mod=7
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base_damage=3
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attack_dex=0
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defend_dex=0
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armour=0
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damage_type=0x02
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treasure_chance=15
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[mace]
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shape=0x01A1
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overlay=0
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overlay_shape=0xF1
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damage_mod=11
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base_damage=4
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attack_dex=0
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defend_dex=0
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armour=0
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damage_type=0x04
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treasure_chance=9
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[bone_crusher]
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shape=0x032F
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overlay=0
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overlay_shape=0xF1
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damage_mod=9
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base_damage=11
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attack_dex=0
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defend_dex=0
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armour=0
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damage_type=0x24
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[deceiver]
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shape=0x0336
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overlay=2
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overlay_shape=0xF4
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damage_mod=14
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base_damage=8
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attack_dex=2
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defend_dex=2
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armour=2
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damage_type=0x26
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[slayer]
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shape=0x0330
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overlay=0
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overlay_shape=0xF1
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damage_mod=11
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base_damage=4
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attack_dex=0
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defend_dex=0
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armour=0
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damage_type=0x64
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[khumash_gor]
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shape=0x0335
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overlay=1
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overlay_shape=0xF3
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damage_mod=12
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base_damage=5
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attack_dex=1
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defend_dex=0
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armour=0
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damage_type=0x32
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[korghin]
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shape=0x0334
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overlay=3
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overlay_shape=0xF5
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damage_mod=7
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base_damage=7
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attack_dex=4
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defend_dex=0
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armour=1
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damage_type=0x22
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[striking]
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shape=0x0333
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overlay=1
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overlay_shape=0xF3
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damage_mod=13
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base_damage=5
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attack_dex=7
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defend_dex=0
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armour=0
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damage_type=0x22
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[protector]
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shape=0x0332
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overlay=1
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overlay_shape=0xF3
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damage_mod=13
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base_damage=5
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attack_dex=0
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defend_dex=4
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armour=5
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damage_type=0x22
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[flame_sting]
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shape=0x0331
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overlay=1
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overlay_shape=0xF3
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damage_mod=12
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base_damage=5
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attack_dex=1
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defend_dex=0
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armour=0
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damage_type=0x2A
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