mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 12:16:59 +00:00
d10bb1036e
svn-id: r46338
1073 lines
30 KiB
C++
1073 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/file.h"
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#include "common/endian.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "common/ptr.h"
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#include "m4/globals.h"
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#include "m4/graphics.h"
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#include "m4/sprite.h"
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#include "m4/m4.h"
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#include "m4/compression.h"
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namespace M4 {
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RGBList::RGBList(int numEntries, RGB8 *srcData, bool freeData) {
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_size = numEntries;
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assert(numEntries <= 256);
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if (srcData == NULL) {
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_data = new RGB8[numEntries];
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_freeData = true;
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} else {
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_data = srcData;
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_freeData = freeData;
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}
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_palIndexes = new byte[numEntries];
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Common::set_to(&_palIndexes[0], &_palIndexes[numEntries], 0);
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}
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RGBList::~RGBList() {
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if (_freeData)
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delete[] _data;
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delete[] _palIndexes;
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}
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void RGBList::setRange(int start, int count, const RGB8 *src) {
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assert((start + count) <= _size);
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Common::copy(&src[0], &src[count], &_data[start]);
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}
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//--------------------------------------------------------------------------
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#define VGA_COLOR_TRANS(x) (x == 0x3f ? 255 : x << 2)
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void M4Surface::loadCodesM4(Common::SeekableReadStream *source) {
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if (!source) {
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free();
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return;
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}
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uint16 widthVal = source->readUint16LE();
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uint16 heightVal = source->readUint16LE();
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create(widthVal, heightVal, 1);
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source->read(pixels, widthVal * heightVal);
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}
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void M4Surface::loadCodesMads(Common::SeekableReadStream *source) {
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if (!source) {
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free();
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return;
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}
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uint16 widthVal = 320;
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uint16 heightVal = 156;
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byte *walkMap = new byte[source->size()];
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create(widthVal, heightVal, 1);
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source->read(walkMap, source->size());
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byte *ptr = (byte *)getBasePtr(0, 0);
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for (int y = 0; y < heightVal; y++) {
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for (int x = 0; x < widthVal; x++) {
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int ofs = x + (y * widthVal);
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if ((walkMap[ofs / 8] << (ofs % 8)) & 0x80)
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*ptr++ = 1; // walkable
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else
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*ptr++ = 0;
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}
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}
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}
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// Sprite related methods
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void M4Surface::vLine(int x, int y1, int y2) {
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Graphics::Surface::vLine(x, y1, y2, _color);
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}
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void M4Surface::hLine(int x1, int x2, int y) {
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Graphics::Surface::hLine(x1, y, x2, _color);
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}
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void M4Surface::vLineXor(int x, int y1, int y2) {
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// Clipping
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if (x < 0 || x >= w)
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return;
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if (y2 < y1)
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SWAP(y2, y1);
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if (y1 < 0)
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y1 = 0;
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if (y2 >= h)
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y2 = h - 1;
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byte *ptr = (byte *)getBasePtr(x, y1);
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while (y1++ <= y2) {
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*ptr ^= 0xFF;
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ptr += pitch;
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}
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}
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void M4Surface::hLineXor(int x1, int x2, int y) {
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// Clipping
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if (y < 0 || y >= h)
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return;
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if (x2 < x1)
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SWAP(x2, x1);
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if (x1 < 0)
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x1 = 0;
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if (x2 >= w)
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x2 = w - 1;
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if (x2 < x1)
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return;
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byte *ptr = (byte *)getBasePtr(x1, y);
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while (x1++ <= x2)
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*ptr++ ^= 0xFF;
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}
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void M4Surface::drawLine(int x1, int y1, int x2, int y2, byte color) {
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Graphics::Surface::drawLine(x1, y1, x2, y2, color);
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}
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void M4Surface::frameRect(int x1, int y1, int x2, int y2) {
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Graphics::Surface::frameRect(Common::Rect(x1, y1, x2, y2), _color);
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}
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void M4Surface::fillRect(int x1, int y1, int x2, int y2) {
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Graphics::Surface::fillRect(Common::Rect(x1, y1, x2, y2), _color);
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}
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void M4Surface::drawSprite(int x, int y, SpriteInfo &info, const Common::Rect &clipRect) {
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enum {
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kStatusSkip,
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kStatusScale,
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kStatusDraw
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};
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// NOTE: The current clipping code assumes that the top left corner of the clip
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// rectangle is always 0, 0
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assert(clipRect.top == 0 && clipRect.left == 0);
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// TODO: Put err* and scaled* into SpriteInfo
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int errX = info.hotX * info.scaleX % 100;
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int errY = info.hotY * info.scaleY % 100;
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int scaledWidth = scaleValue(info.width, info.scaleX, errX);
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int scaledHeight = scaleValue(info.height, info.scaleY, errY);
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/*
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printf("M4Surface::drawSprite() info.width = %d; info.scaleX = %d; info.height = %d; info.scaleY = %d; scaledWidth = %d; scaledHeight = %d\n",
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info.width, info.scaleX, info.height, info.scaleY, scaledWidth, scaledHeight); fflush(stdout);
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*/
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int clipX = 0, clipY = 0;
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// Clip the sprite's width and height according to the clip rectangle's dimensions
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// This clips the sprite to the bottom and right
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if (x >= 0) {
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scaledWidth = MIN<int>(x + scaledWidth, clipRect.right) - x;
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} else {
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clipX = x;
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scaledWidth = x + scaledWidth;
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}
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if (y >= 0) {
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scaledHeight = MIN<int>(y + scaledHeight, clipRect.bottom) - y;
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} else {
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clipY = y;
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scaledHeight = y + scaledHeight;
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}
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//printf("M4Surface::drawSprite() width = %d; height = %d; scaledWidth = %d; scaledHeight = %d\n", info.width, info.height, scaledWidth, scaledHeight); fflush(stdout);
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// Check if sprite is inside the screen. If it's not, there's no need to draw it
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if (scaledWidth + x <= 0 || scaledHeight + y <= 0) // check left and top (in case x,y are negative)
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return;
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if (scaledWidth <= 0 || scaledHeight <= 0) // check right and bottom
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return;
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int heightAmt = scaledHeight;
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byte *src = info.sprite->getBasePtr();
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byte *dst = getBasePtr(x - info.hotX - clipX, y - info.hotY - clipY);
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int status = kStatusSkip;
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byte *scaledLineBuf = new byte[scaledWidth];
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while (heightAmt > 0) {
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if (status == kStatusSkip) {
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// Skip line
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errY -= info.scaleY;
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if (errY < 0)
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status = kStatusScale;
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else
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src += info.width;
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} else {
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if (status == kStatusScale) {
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// Scale current line
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byte *lineDst = scaledLineBuf;
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int curErrX = errX;
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int widthVal = scaledWidth;
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byte *tempSrc = src;
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int startX = clipX;
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while (widthVal > 0) {
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byte pixel = *tempSrc++;
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curErrX -= info.scaleX;
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while (curErrX < 0) {
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if (startX == 0) {
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*lineDst++ = pixel;
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widthVal--;
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} else {
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startX++;
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}
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curErrX += 100;
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}
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}
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src += info.width;
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status = kStatusDraw;
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}
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if (status == kStatusDraw && clipY == 0) {
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// Draw previously scaled line
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// TODO Implement different drawing types (depth, shadow etc.)
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byte *tempDst = dst;
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for (int lineX = 0; lineX < scaledWidth; lineX++) {
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byte pixel = scaledLineBuf[lineX];
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if (info.encoding & 0x80) {
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if (pixel == 0x80) {
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pixel = 0;
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} else {
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byte destPixel = *tempDst;
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byte r, g, b;
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r = CLIP((info.palette[destPixel].r * pixel) >> 10, 0, 31);
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g = CLIP((info.palette[destPixel].g * pixel) >> 10, 0, 31);
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b = CLIP((info.palette[destPixel].b * pixel) >> 10, 0, 31);
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pixel = info.inverseColorTable[(b << 10) | (g << 5) | r];
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}
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}
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if (pixel)
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*tempDst = pixel;
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tempDst++;
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}
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dst += pitch;
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heightAmt--;
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// TODO depth etc.
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//depthAddress += Destination -> Width;
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errY += 100;
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if (errY >= 0)
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status = kStatusSkip;
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} else if (status == kStatusDraw && clipY < 0) {
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clipY++;
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errY += 100;
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if (errY >= 0)
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status = kStatusSkip;
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}
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}
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}
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delete[] scaledLineBuf;
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}
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// Surface methods
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void M4Surface::freeData() {
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}
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void M4Surface::clear() {
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Common::set_to((byte *)pixels, (byte *)pixels + w * h, _vm->_palette->BLACK);
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}
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void M4Surface::frameRect(const Common::Rect &r, uint8 color) {
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Graphics::Surface::frameRect(r, color);
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}
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void M4Surface::fillRect(const Common::Rect &r, uint8 color) {
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Graphics::Surface::fillRect(r, color);
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}
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void M4Surface::copyFrom(M4Surface *src, const Common::Rect &srcBounds, int destX, int destY,
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int transparentColor) {
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// Validation of the rectangle and position
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if ((destX >= w) || (destY >= h))
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return;
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Common::Rect copyRect = srcBounds;
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if (destX < 0) {
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copyRect.left += -destX;
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destX = 0;
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} else if (destX + copyRect.width() > w) {
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copyRect.right -= destX + copyRect.width() - w;
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}
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if (destY < 0) {
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copyRect.top += -destY;
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destY = 0;
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} else if (destY + copyRect.height() > h) {
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copyRect.bottom -= destY + copyRect.height() - h;
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}
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if (!copyRect.isValidRect())
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return;
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// Copy the specified area
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byte *data = src->getBasePtr();
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byte *srcPtr = data + (src->width() * copyRect.top + copyRect.left);
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byte *destPtr = (byte *)pixels + (destY * width()) + destX;
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for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
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if (transparentColor == -1)
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// No transparency, so copy line over
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Common::copy(srcPtr, srcPtr + copyRect.width(), destPtr);
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else {
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// Copy each byte one at a time checking for the transparency color
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for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr)
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if (srcPtr[xCtr] != transparentColor) destPtr[xCtr] = srcPtr[xCtr];
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}
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srcPtr += src->width();
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destPtr += width();
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}
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src->freeData();
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}
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void M4Surface::loadBackgroundRiddle(const char *sceneName) {
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char resourceName[20];
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Common::SeekableReadStream *stream;
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// Loads a Riddle scene
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sprintf(resourceName, "%s.tt", sceneName);
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stream = _vm->_resourceManager->get(resourceName);
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m4LoadBackground(stream);
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_vm->_resourceManager->toss(resourceName);
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}
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void M4Surface::loadBackground(int sceneNumber, RGBList **palData) {
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clear(); // clear previous scene
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if (_vm->isM4() || (_vm->getGameType() == GType_RexNebular)) {
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char resourceName[20];
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Common::SeekableReadStream *stream;
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if (_vm->getGameType() == GType_RexNebular) {
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// Load Rex Nebular screen
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sprintf(resourceName, "rm%d.art", sceneNumber);
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stream = _vm->_resourceManager->get(resourceName);
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rexLoadBackground(stream, palData);
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} else {
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// Loads M4 game scene
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if (palData)
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*palData = NULL;
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sprintf(resourceName, "%i.tt", sceneNumber);
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stream = _vm->_resourceManager->get(resourceName);
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m4LoadBackground(stream);
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}
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_vm->_resourceManager->toss(resourceName);
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} else {
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madsLoadBackground(sceneNumber, palData);
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}
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}
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void M4Surface::madsLoadBackground(int roomNumber, RGBList **palData) {
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// Get a MadsPack reference to the tile set and mapping
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char resourceName[20];
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int i;
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// Uncompressed tile map resource
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sprintf(resourceName, "rm%d.mm", roomNumber);
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MadsPack tileMapFile(resourceName, _vm);
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Common::SeekableReadStream *mapStream = tileMapFile.getItemStream(0);
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// Get the details of the tiles and map
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mapStream->readUint32LE();
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int tileCountX = mapStream->readUint16LE();
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int tileCountY = mapStream->readUint16LE();
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int tileWidthMap = mapStream->readUint16LE();
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int tileHeightMap = mapStream->readUint16LE();
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int screenWidth = mapStream->readUint16LE();
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int screenHeight = mapStream->readUint16LE();
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int tileCountMap = tileCountX * tileCountY;
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delete mapStream;
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// Obtain tile map information
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typedef Common::List<Common::SharedPtr<M4Surface> > TileSetList;
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typedef TileSetList::iterator TileSetIterator;
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TileSetList tileSet;
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uint16 *tileMap = new uint16[tileCountMap];
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mapStream = tileMapFile.getItemStream(1);
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for (i = 0; i < tileCountMap; ++i)
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tileMap[i] = mapStream->readUint16LE();
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delete mapStream;
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_vm->res()->toss(resourceName);
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// --------------------------------------------------------------------------------
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// Tile map data, which needs to be kept compressed, as the tile offsets refer to
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// the compressed data. Each tile is then uncompressed separately
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sprintf(resourceName, "rm%d.tt", roomNumber);
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Common::SeekableReadStream *tileDataComp = _vm->_resourceManager->get(resourceName);
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MadsPack tileData(tileDataComp);
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Common::SeekableReadStream *tileDataUncomp = tileData.getItemStream(0);
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// Validate that the data matches between the tiles and tile map file and is valid
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int tileCount = tileDataUncomp->readUint16LE();
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int tileWidth = tileDataUncomp->readUint16LE();
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int tileHeight = tileDataUncomp->readUint16LE();
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delete tileDataUncomp;
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assert(tileCountMap == tileCount);
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assert(tileWidth == tileWidthMap);
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assert(tileHeight == tileHeightMap);
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assert(screenWidth == _vm->_screen->width());
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assert(screenHeight <= _vm->_screen->height());
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// --------------------------------------------------------------------------------
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// Get the palette to use
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tileDataUncomp = tileData.getItemStream(2);
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// Set palette
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if (!palData) {
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_vm->_palette->setMadsPalette(tileDataUncomp, 4);
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} else {
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int numColors;
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RGB8 *rgbList = _vm->_palette->decodeMadsPalette(tileDataUncomp, &numColors);
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*palData = new RGBList(numColors, rgbList, true);
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}
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delete tileDataUncomp;
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// --------------------------------------------------------------------------------
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// Get tile data
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tileDataUncomp = tileData.getItemStream(1);
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FabDecompressor fab;
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uint32 compressedTileDataSize = 0;
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for (i = 0; i < tileCount; i++) {
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tileDataUncomp->seek(i * 4, SEEK_SET);
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uint32 tileOfs = tileDataUncomp->readUint32LE();
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M4Surface* newTile = new M4Surface(tileWidth, tileHeight);
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if (i == tileCount - 1)
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compressedTileDataSize = tileDataComp->size() - tileOfs;
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else
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compressedTileDataSize = tileDataUncomp->readUint32LE() - tileOfs;
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//printf("Tile: %i, compressed size: %i\n", i, compressedTileDataSize);
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newTile->clear();
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byte *compressedTileData = new byte[compressedTileDataSize];
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tileDataComp->seek(tileData.getDataOffset() + tileOfs, SEEK_SET);
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tileDataComp->read(compressedTileData, compressedTileDataSize);
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fab.decompress(compressedTileData, compressedTileDataSize, (byte*)newTile->pixels, tileWidth * tileHeight);
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tileSet.push_back(TileSetList::value_type(newTile));
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delete[] compressedTileData;
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}
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delete tileDataUncomp;
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// --------------------------------------------------------------------------------
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// Loop through the mapping data to place the tiles on the screen
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uint16 *tIndex = &tileMap[0];
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for (int y = 0; y < tileCountY; y++) {
|
|
for (int x = 0; x < tileCountX; x++) {
|
|
int tileIndex = *tIndex++;
|
|
assert(tileIndex < tileCount);
|
|
TileSetIterator tile = tileSet.begin();
|
|
for (i = 0; i < tileIndex; i++)
|
|
++tile;
|
|
((*tile).get())->copyTo(this, x * tileWidth, y * tileHeight);
|
|
}
|
|
}
|
|
tileSet.clear();
|
|
_vm->res()->toss(resourceName);
|
|
}
|
|
|
|
void M4Surface::rexLoadBackground(Common::SeekableReadStream *source, RGBList **palData) {
|
|
MadsPack packData(source);
|
|
Common::MemoryReadStream *sourceUnc = packData.getItemStream(0);
|
|
|
|
int sceneWidth = sourceUnc->readUint16LE();
|
|
int sceneHeight = sourceUnc->readUint16LE();
|
|
int sceneSize = sceneWidth * sceneHeight;
|
|
if (sceneWidth > this->width()) {
|
|
warning("Background width is %i, too large to fit in screen. Setting it to %i", sceneWidth, this->width());
|
|
sceneWidth = this->width();
|
|
sceneSize = sceneWidth * sceneHeight;
|
|
}
|
|
if (sceneHeight > this->height()) {
|
|
warning("Background height is %i, too large to fit in screen.Setting it to %i", sceneHeight, this->height());
|
|
sceneHeight = this->height();
|
|
sceneSize = sceneWidth * sceneHeight;
|
|
}
|
|
|
|
// Set palette
|
|
if (!palData) {
|
|
_vm->_palette->setMadsPalette(sourceUnc, 4);
|
|
} else {
|
|
int numColors;
|
|
RGB8 *rgbList = _vm->_palette->decodeMadsPalette(sourceUnc, &numColors);
|
|
*palData = new RGBList(numColors, rgbList, true);
|
|
}
|
|
delete sourceUnc;
|
|
|
|
// Get the raw data for the background
|
|
sourceUnc = packData.getItemStream(1);
|
|
assert((int)sourceUnc->size() >= sceneSize);
|
|
|
|
byte *pData = (byte *)pixels;
|
|
sourceUnc->read(pData, sceneSize);
|
|
|
|
freeData();
|
|
delete sourceUnc;
|
|
}
|
|
|
|
#undef COL_TRANS
|
|
|
|
void M4Surface::m4LoadBackground(Common::SeekableReadStream *source) {
|
|
M4Surface *tileBuffer = new M4Surface();
|
|
uint curTileX = 0, curTileY = 0;
|
|
int clipX = 0, clipY = 0;
|
|
RGB8 palette[256];
|
|
|
|
source->readUint32LE(); // magic, unused
|
|
/*uint32 size =*/ source->readUint32LE();
|
|
uint32 widthVal = source->readUint32LE();
|
|
uint32 heightVal = source->readUint32LE();
|
|
uint32 tilesX = source->readUint32LE();
|
|
uint32 tilesY = source->readUint32LE();
|
|
uint32 tileWidth = source->readUint32LE();
|
|
uint32 tileHeight = source->readUint32LE();
|
|
uint8 blackIndex = 0;
|
|
|
|
// Debug
|
|
//printf("loadBackground(): %dx%d picture (%d bytes) - %dx%d tiles of size %dx%d\n",
|
|
// widthVal, heightVal, size, tilesX, tilesY, tileWidth, tileHeight);
|
|
|
|
// BGR data, which is converted to RGB8
|
|
for (uint i = 0; i < 256; i++) {
|
|
palette[i].b = source->readByte() << 2;
|
|
palette[i].g = source->readByte() << 2;
|
|
palette[i].r = source->readByte() << 2;
|
|
palette[i].u = source->readByte() << 2;
|
|
|
|
if ((blackIndex == 0) && !palette[i].r && !palette[i].g && !palette[i].b)
|
|
blackIndex = i;
|
|
}
|
|
|
|
_vm->_palette->setPalette(palette, 0, 256);
|
|
|
|
// resize or create the surface
|
|
// note that the height of the scene in game scenes is smaller than 480, as the bottom part of the
|
|
// screen is the inventory
|
|
assert(width() == (int)widthVal);
|
|
//printf("width(): %d, widthVal: %d, height(): %d, heightVal: %d\n", width(), widthVal, height(), heightVal);
|
|
|
|
tileBuffer->create(tileWidth, tileHeight, 1);
|
|
|
|
for (curTileY = 0; curTileY < tilesY; curTileY++) {
|
|
clipY = MIN(heightVal, (1 + curTileY) * tileHeight) - (curTileY * tileHeight);
|
|
|
|
for (curTileX = 0; curTileX < tilesX; curTileX++) {
|
|
clipX = MIN(widthVal, (1 + curTileX) * tileWidth) - (curTileX * tileWidth);
|
|
|
|
// Read a tile and copy it to the destination surface
|
|
source->read(tileBuffer->pixels, tileWidth * tileHeight);
|
|
Common::Rect srcBounds(0, 0, clipX, clipY);
|
|
copyFrom(tileBuffer, srcBounds, curTileX * tileWidth, curTileY * tileHeight);
|
|
}
|
|
}
|
|
|
|
if (heightVal < (uint)height())
|
|
fillRect(Common::Rect(0, heightVal, width(), height()), blackIndex);
|
|
|
|
delete tileBuffer;
|
|
}
|
|
|
|
void M4Surface::madsloadInterface(int index, RGBList **palData) {
|
|
char resourceName[20];
|
|
sprintf(resourceName, "i%d.int", index);
|
|
MadsPack intFile(resourceName, _vm);
|
|
RGB8 *palette = new RGB8[16];
|
|
|
|
// Chunk 0, palette
|
|
Common::SeekableReadStream *intStream = intFile.getItemStream(0);
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
palette[i].r = intStream->readByte() << 2;
|
|
palette[i].g = intStream->readByte() << 2;
|
|
palette[i].b = intStream->readByte() << 2;
|
|
intStream->readByte();
|
|
intStream->readByte();
|
|
intStream->readByte();
|
|
}
|
|
*palData = new RGBList(16, palette, true);
|
|
delete intStream;
|
|
|
|
// Chunk 1, data
|
|
intStream = intFile.getItemStream(1);
|
|
create(320, 44, 1);
|
|
intStream->read(pixels, 320 * 44);
|
|
delete intStream;
|
|
}
|
|
|
|
void M4Surface::translate(RGBList *list, bool isTransparent) {
|
|
byte *p = getBasePtr(0, 0);
|
|
byte *palIndexes = list->palIndexes();
|
|
|
|
for (int i = 0; i < width() * height(); ++i, ++p) {
|
|
if (!isTransparent || (*p != 0)) {
|
|
assert(*p < list->size());
|
|
*p = palIndexes[*p];
|
|
}
|
|
}
|
|
|
|
freeData();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Palette class
|
|
//
|
|
|
|
#define GREEN_START 32
|
|
#define NUM_GREENS 32
|
|
#define GREEN_END (GREEN_START + NUM_GREENS - 1)
|
|
#define NORMAL_START 64
|
|
#define NORMAL_END 255
|
|
#define NUM_NORMAL (NORMAL_END - NORMAL_START + 1)
|
|
|
|
// Support function for creating a list of palette indexes to change entries in the shaded range to
|
|
|
|
static void makeTranslationList(RGB8 *palData, byte transList[NUM_GREENS]) {
|
|
int i, j, minDistance;
|
|
byte bestIndex;
|
|
|
|
for (i = 0; i < NUM_GREENS; ++i) {
|
|
bestIndex = NORMAL_START;
|
|
minDistance = 255;
|
|
|
|
uint8 findCol = palData[GREEN_START + i].g;
|
|
|
|
// Find the closest matching palette color
|
|
for (j = NORMAL_START; j <= NORMAL_END; ++j) {
|
|
int greenVal = palData[j].g;
|
|
if (ABS(findCol - greenVal) < minDistance) {
|
|
minDistance = ABS(findCol - greenVal);
|
|
bestIndex = j;
|
|
}
|
|
|
|
if (minDistance == 0)
|
|
break;
|
|
}
|
|
|
|
transList[i] = bestIndex;
|
|
}
|
|
}
|
|
|
|
// Support function for fading in or out
|
|
|
|
static void fadeRange(M4Engine *vm, RGB8 *srcPal, RGB8 *destPal, int startIndex, int endIndex,
|
|
int numSteps, uint delayAmount) {
|
|
RGB8 tempPal[256];
|
|
|
|
// perform the fade
|
|
for (int stepCtr = 1; stepCtr <= numSteps; ++stepCtr) {
|
|
// Delay the specified amount
|
|
uint32 startTime = g_system->getMillis();
|
|
while ((g_system->getMillis() - startTime) < delayAmount) {
|
|
vm->_events->handleEvents();
|
|
g_system->delayMillis(10);
|
|
}
|
|
|
|
for (int i = startIndex; i <= endIndex; ++i) {
|
|
// Handle the intermediate rgb values for fading
|
|
tempPal[i].r = (byte) (srcPal[i].r + (destPal[i].r - srcPal[i].r) * stepCtr / numSteps);
|
|
tempPal[i].g = (byte) (srcPal[i].g + (destPal[i].g - srcPal[i].g) * stepCtr / numSteps);
|
|
tempPal[i].b = (byte) (srcPal[i].b + (destPal[i].b - srcPal[i].b) * stepCtr / numSteps);
|
|
}
|
|
|
|
vm->_palette->setPalette(&tempPal[startIndex], startIndex, endIndex - startIndex + 1);
|
|
vm->_viewManager->refreshAll();
|
|
}
|
|
|
|
// Make sure the end palette exactly matches what is wanted
|
|
vm->_palette->setPalette(&destPal[startIndex], startIndex, endIndex - startIndex + 1);
|
|
}
|
|
|
|
Palette::Palette(M4Engine *vm) : _vm(vm) {
|
|
reset();
|
|
_fading_in_progress = false;
|
|
Common::set_to(&_usageCount[0], &_usageCount[256], 0);
|
|
}
|
|
|
|
void Palette::setPalette(const byte *colors, uint start, uint num) {
|
|
g_system->setPalette(colors, start, num);
|
|
reset();
|
|
}
|
|
|
|
void Palette::setPalette(const RGB8 *colors, uint start, uint num) {
|
|
g_system->setPalette((const byte *)colors, start, num);
|
|
reset();
|
|
}
|
|
|
|
void Palette::grabPalette(byte *colors, uint start, uint num) {
|
|
g_system->grabPalette(colors, start, num);
|
|
reset();
|
|
}
|
|
|
|
uint8 Palette::palIndexFromRgb(byte r, byte g, byte b, RGB8 *paletteData) {
|
|
byte index = 0;
|
|
int32 minDist = 0x7fffffff;
|
|
RGB8 palData[256];
|
|
int Rdiff, Gdiff, Bdiff;
|
|
|
|
if (paletteData == NULL) {
|
|
g_system->grabPalette((byte *)palData, 0, 256);
|
|
paletteData = &palData[0];
|
|
}
|
|
|
|
for (int palIndex = 0; palIndex < 256; ++palIndex) {
|
|
Rdiff = r - paletteData[palIndex].r;
|
|
Gdiff = g - paletteData[palIndex].g;
|
|
Bdiff = b - paletteData[palIndex].b;
|
|
|
|
if (Rdiff * Rdiff + Gdiff * Gdiff + Bdiff * Bdiff < minDist) {
|
|
minDist = Rdiff * Rdiff + Gdiff * Gdiff + Bdiff * Bdiff;
|
|
index = (uint8)palIndex;
|
|
}
|
|
}
|
|
|
|
return (uint8)index;
|
|
}
|
|
|
|
void Palette::reset() {
|
|
RGB8 palData[256];
|
|
g_system->grabPalette((byte *)palData, 0, 256);
|
|
|
|
BLACK = palIndexFromRgb(0, 0, 0, palData);
|
|
BLUE = palIndexFromRgb(0, 0, 255, palData);
|
|
GREEN = palIndexFromRgb(0, 255, 0, palData);
|
|
CYAN = palIndexFromRgb(0, 255, 255, palData);
|
|
RED = palIndexFromRgb(255, 0, 0, palData);
|
|
VIOLET = palIndexFromRgb(255, 0, 255, palData);
|
|
BROWN = palIndexFromRgb(168, 84, 84, palData);
|
|
LIGHT_GRAY = palIndexFromRgb(168, 168, 168, palData);
|
|
DARK_GRAY = palIndexFromRgb(84, 84, 84, palData);
|
|
LIGHT_BLUE = palIndexFromRgb(0, 0, 127, palData);
|
|
LIGHT_GREEN = palIndexFromRgb(0, 127, 0, palData);
|
|
LIGHT_CYAN = palIndexFromRgb(0, 127, 127, palData);
|
|
LIGHT_RED = palIndexFromRgb(84, 0, 0, palData);
|
|
PINK = palIndexFromRgb(84, 0, 0, palData);
|
|
YELLOW = palIndexFromRgb(0, 84, 84, palData);
|
|
WHITE = palIndexFromRgb(255, 255, 255, palData);
|
|
}
|
|
|
|
void Palette::fadeToGreen(int numSteps, uint delayAmount) {
|
|
if (_fading_in_progress)
|
|
return;
|
|
_fading_in_progress = true;
|
|
byte translationList[NUM_GREENS];
|
|
|
|
int i;
|
|
byte *tempP;
|
|
uint8 greenAmount = 0;
|
|
RGB8 *srcPalette = (RGB8 *) &_originalPalette[0];
|
|
RGB8 *destPalette = (RGB8 *) &_fadedPalette[0];
|
|
|
|
_vm->_palette->grabPalette(srcPalette, 0, 256);
|
|
|
|
// Create the destination 'greenish' palette to fade to by setting the green component
|
|
// to the average of the RGB bytes, and leaving the Red and Blue parts as 0
|
|
|
|
Common::copy(&srcPalette[0], &srcPalette[256], &destPalette[0]);
|
|
for (i = 32; i < 256; ++i) {
|
|
byte luminance = (byte)((destPalette[i].r + destPalette[i].g + destPalette[i].b) / 3);
|
|
destPalette[i].g = MIN((byte)255, luminance);
|
|
destPalette[i].r = destPalette[i].b = 0;
|
|
}
|
|
|
|
// Handle the actual fading
|
|
fadeRange(_vm, srcPalette, destPalette, 21, 255, numSteps, delayAmount);
|
|
|
|
// Create a translation table to be used in translating pixels in the game surface
|
|
// using palette indexes in the range the range #32-63 into values from #64-255
|
|
|
|
makeTranslationList(destPalette, translationList);
|
|
|
|
// Use palette indexes from #32-63 for the range of possible shades
|
|
|
|
for (i = GREEN_START; i <= GREEN_END; ++i, greenAmount += 8) {
|
|
destPalette[i].g = greenAmount;
|
|
destPalette[i].r = destPalette[i].b = 0;
|
|
}
|
|
|
|
// Remap all pixels into the #32-63 range
|
|
|
|
tempP = _vm->_scene->getBasePtr();
|
|
for (int pixelCtr = 0; pixelCtr < _vm->_scene->width() * _vm->_scene->height();
|
|
++pixelCtr, ++tempP) {
|
|
// If pixel is in #32-63 range already, remap to higher palette entries
|
|
if ((*tempP >= GREEN_START) && (*tempP <= GREEN_END))
|
|
*tempP = translationList[*tempP - GREEN_START];
|
|
|
|
*tempP = (uint8) (GREEN_START + (destPalette[*tempP].g >> 3));
|
|
}
|
|
|
|
_vm->_palette->setPalette(&destPalette[GREEN_START], GREEN_START, NUM_GREENS);
|
|
_vm->_viewManager->refreshAll();
|
|
_fading_in_progress = false;
|
|
}
|
|
|
|
void Palette::fadeFromGreen(int numSteps, uint delayAmount, bool fadeToBlack) {
|
|
if (_fading_in_progress)
|
|
return;
|
|
_fading_in_progress = true;
|
|
RGB8 blackPalette[256];
|
|
RGB8 *fadedPalette = (RGB8 *) &_fadedPalette[0];
|
|
RGB8 *destPalette = (RGB8 *) &_originalPalette[0];
|
|
|
|
if (fadeToBlack) {
|
|
Common::set_to((byte *)&blackPalette[0], (byte *)&blackPalette[256], 0);
|
|
destPalette = &blackPalette[0];
|
|
}
|
|
|
|
// Initially restore the faded palette
|
|
_vm->_palette->setPalette(fadedPalette, 0, 256);
|
|
_vm->_viewManager->refreshAll();
|
|
|
|
// Restore the pixel data from the original screen
|
|
_vm->_scene->update();
|
|
|
|
// Handle the actual fading
|
|
fadeRange(_vm, fadedPalette, destPalette, GREEN_START, NORMAL_END, numSteps, delayAmount);
|
|
|
|
_fading_in_progress = false;
|
|
}
|
|
|
|
void Palette::fadeIn(int numSteps, uint delayAmount, RGBList *destPalette) {
|
|
fadeIn(numSteps, delayAmount, destPalette->data(), destPalette->size());
|
|
}
|
|
|
|
void Palette::fadeIn(int numSteps, uint delayAmount, RGB8 *destPalette, int numColors) {
|
|
if (_fading_in_progress)
|
|
return;
|
|
|
|
_fading_in_progress = true;
|
|
RGB8 blackPalette[256];
|
|
Common::set_to((byte *)&blackPalette[0], (byte *)&blackPalette[256], 0);
|
|
|
|
// Initially set the black palette
|
|
_vm->_palette->setPalette(blackPalette, 0, numColors);
|
|
|
|
// Handle the actual fading
|
|
fadeRange(_vm, blackPalette, destPalette, 0, numColors - 1, numSteps, delayAmount);
|
|
|
|
_fading_in_progress = false;
|
|
}
|
|
|
|
RGB8 *Palette::decodeMadsPalette(Common::SeekableReadStream *palStream, int *numColors) {
|
|
*numColors = palStream->readUint16LE();
|
|
assert(*numColors <= 252);
|
|
|
|
RGB8 *palData = new RGB8[*numColors];
|
|
Common::set_to((byte *)&palData[0], (byte *)&palData[*numColors], 0);
|
|
|
|
for (int i = 0; i < *numColors; ++i) {
|
|
byte r = palStream->readByte();
|
|
byte g = palStream->readByte();
|
|
byte b = palStream->readByte();
|
|
palData[i].r = VGA_COLOR_TRANS(r);
|
|
palData[i].g = VGA_COLOR_TRANS(g);
|
|
palData[i].b = VGA_COLOR_TRANS(b);
|
|
|
|
// The next 3 bytes are unused
|
|
palStream->skip(3);
|
|
}
|
|
|
|
return palData;
|
|
}
|
|
|
|
int Palette::setMadsPalette(Common::SeekableReadStream *palStream, int indexStart) {
|
|
int colorCount;
|
|
RGB8 *palData = Palette::decodeMadsPalette(palStream, &colorCount);
|
|
_vm->_palette->setPalette(palData, indexStart, colorCount);
|
|
delete palData;
|
|
return colorCount;
|
|
}
|
|
|
|
void Palette::setMadsSystemPalette() {
|
|
// Rex Nebular default system palette
|
|
resetColorCounts();
|
|
|
|
RGB8 palData[4];
|
|
palData[0].r = palData[0].g = palData[0].b = 0;
|
|
palData[1].r = palData[1].g = palData[1].b = 0x54;
|
|
palData[2].r = palData[2].g = palData[2].b = 0xb4;
|
|
palData[3].r = palData[3].g = palData[3].b = 0xff;
|
|
|
|
setPalette(palData, 0, 4);
|
|
blockRange(0, 4);
|
|
}
|
|
|
|
void Palette::resetColorCounts() {
|
|
Common::set_to(&_usageCount[0], &_usageCount[256], 0);
|
|
}
|
|
|
|
void Palette::blockRange(int startIndex, int size) {
|
|
// Use a reference count of -1 to signal a palette index shouldn't be used
|
|
Common::set_to(&_usageCount[startIndex], &_usageCount[startIndex + size], -1);
|
|
}
|
|
|
|
void Palette::addRange(RGBList *list) {
|
|
RGB8 *data = list->data();
|
|
byte *palIndexes = list->palIndexes();
|
|
RGB8 palData[256];
|
|
g_system->grabPalette((byte *)&palData[0], 0, 256);
|
|
bool paletteChanged = false;
|
|
|
|
for (int colIndex = 0; colIndex < list->size(); ++colIndex) {
|
|
// Scan through for an existing copy of the RGB value
|
|
int palIndex = -1;
|
|
while (++palIndex < 256) {
|
|
if (_usageCount[palIndex] <= 0)
|
|
// Palette index is to be skipped
|
|
continue;
|
|
|
|
if ((palData[palIndex].r == data[colIndex].r) &&
|
|
(palData[palIndex].g == data[colIndex].g) &&
|
|
(palData[palIndex].b == data[colIndex].b))
|
|
// Match found
|
|
break;
|
|
}
|
|
|
|
if (palIndex == 256) {
|
|
// No match found, so find a free slot to use
|
|
palIndex = -1;
|
|
while (++palIndex < 256) {
|
|
if (_usageCount[palIndex] == 0)
|
|
break;
|
|
}
|
|
|
|
if (palIndex == 256)
|
|
error("addRange - Ran out of palette space to allocate");
|
|
|
|
palData[palIndex].r = data[colIndex].r;
|
|
palData[palIndex].g = data[colIndex].g;
|
|
palData[palIndex].b = data[colIndex].b;
|
|
paletteChanged = true;
|
|
}
|
|
|
|
palIndexes[colIndex] = palIndex;
|
|
++_usageCount[palIndex];
|
|
}
|
|
|
|
if (paletteChanged) {
|
|
g_system->setPalette((byte *)&palData[0], 0, 256);
|
|
reset();
|
|
}
|
|
}
|
|
|
|
void Palette::deleteRange(RGBList *list) {
|
|
// Release the reference count on each of the palette entries
|
|
for (int colIndex = 0; colIndex < list->size(); ++colIndex) {
|
|
int palIndex = list->palIndexes()[colIndex];
|
|
assert(_usageCount[palIndex] > 0);
|
|
--_usageCount[palIndex];
|
|
}
|
|
}
|
|
|
|
void Palette::deleteAllRanges() {
|
|
for (int colIndex = 0; colIndex < 255; ++colIndex)
|
|
_usageCount[colIndex] = 0;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Support methods
|
|
|
|
void decompressRle(byte *rleData, int rleSize, byte *celData, int w, int h) {
|
|
byte *src = rleData;
|
|
byte *dst = celData;
|
|
byte len;
|
|
while (1) {
|
|
len = *src++;
|
|
if (len == 0) {
|
|
len = *src++;
|
|
if (len <= 2) {
|
|
if (len == 1) // end of sprite marker
|
|
break;
|
|
} else {
|
|
while (len--)
|
|
*dst++ = *src++;
|
|
}
|
|
} else {
|
|
while (len--)
|
|
*dst++ = *src;
|
|
*src++;
|
|
}
|
|
}
|
|
}
|
|
|
|
int scaleValue(int value, int scale, int err) {
|
|
int scaled = 0;
|
|
while (value--) {
|
|
err -= scale;
|
|
while (err < 0) {
|
|
scaled++;
|
|
err += 100;
|
|
}
|
|
}
|
|
return scaled;
|
|
}
|
|
|
|
} // End of namespace M4
|