mirror of
https://github.com/libretro/scummvm.git
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b8fa67a8bb
svn-id: r10496
430 lines
12 KiB
C++
430 lines
12 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include <stdarg.h> // for ExitWithReport, which stays in RELEASE version
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#include <stdio.h>
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#include "stdafx.h"
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#include "driver/driver96.h"
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#include "debug.h"
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// this whole file (except ExitWithReport) only included on debug versions
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#ifdef _SWORD2_DEBUG
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#include <stdlib.h>
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#include "build_display.h" // for 'fps'
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#include "console.h"
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#include "defs.h"
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#include "events.h" // for CountEvents()
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#include "layers.h"
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#include "logic.h"
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#include "maketext.h"
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#include "mem_view.h"
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#include "mouse.h"
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#include "protocol.h"
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#include "resman.h"
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#include "router.h" // for PlotWalkGrid()
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#include "speech.h" // for 'officialTextNumber' and
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// 'speechScriptWaiting'
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uint8 displayDebugText = 0; // "INFO" 0=off; 1=on
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uint8 displayWalkGrid = 0; // "WALKGRID"
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uint8 displayMouseMarker = 0; // "MOUSE"
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uint8 displayTime = 0; // "TIME"
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uint8 displayPlayerMarker = 0; // "PLAYER"
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uint8 displayTextNumbers = 0; // "TEXT"
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uint8 renderSkip = 0; // Toggled on 'S' key - to render only
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// 1 in 4 frames, to speed up game
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uint8 definingRectangles = 0; // "RECT"
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uint8 draggingRectangle = 0; // 0=waiting to start new rect;
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// 1=currently dragging a rectangle
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int16 rect_x1 = 0;
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int16 rect_y1 = 0;
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int16 rect_x2 = 0;
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int16 rect_y2 = 0;
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uint8 rectFlicker = 0;
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uint8 testingSnR = 0; // "SAVEREST" - for system to kill all
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// object resources (except player) in
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// FN_add_human()
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int32 startTime = 0; // "TIMEON" & "TIMEOFF" - system start
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// time.
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int32 gameCycle = 0; // Counter for game clocks.
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int32 textNumber = 0; // Current system text line number
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int32 showVar[MAX_SHOWVARS]; // "SHOWVAR"
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Object_graphic playerGraphic; // For displaying player object's
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// current graphical info
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uint32 player_graphic_no_frames = 0; // No. of frames in currently displayed
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// anim
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uint8 debug_text_blocks[MAX_DEBUG_TEXT_BLOCKS];
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void Clear_debug_text_blocks(void);
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void Make_debug_text_block(char *text, int16 x, int16 y);
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void Plot_cross_hair(int16 x, int16 y, uint8 pen);
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void DrawRect(int16 x, int16 y, int16 x2, int16 y2, uint8 pen);
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void Clear_debug_text_blocks(void) {
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uint8 blockNo = 0;
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while (blockNo < MAX_DEBUG_TEXT_BLOCKS && debug_text_blocks[blockNo] > 0) {
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// kill the system text block
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Kill_text_bloc(debug_text_blocks[blockNo]);
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// clear this element of our array of block numbers
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debug_text_blocks[blockNo] = 0;
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blockNo++;
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}
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}
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void Make_debug_text_block(char *text, int16 x, int16 y) {
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uint8 blockNo = 0;
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while (blockNo < MAX_DEBUG_TEXT_BLOCKS && debug_text_blocks[blockNo] > 0)
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blockNo++;
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if (blockNo == MAX_DEBUG_TEXT_BLOCKS)
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Con_fatal_error("ERROR: debug_text_blocks[] full in Make_debug_text_block()");
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debug_text_blocks[blockNo] = Build_new_block((uint8 *) text, x, y, 640 - x, 0, RDSPR_DISPLAYALIGN, CONSOLE_FONT_ID, NO_JUSTIFICATION);
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}
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void Build_debug_text(void) {
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char buf[128];
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int32 showVarNo; // for variable watching
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int32 showVarPos;
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int32 varNo;
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int32 *varTable;
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// clear the array of text block numbers for the debug text
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Clear_debug_text_blocks();
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// mouse coords
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/*
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// print mouse coords beside mouse-marker, if it's being displayed
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if (displayMouseMarker) {
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sprintf(buf, "%d,%d", mousex + this_screen.scroll_offset_x, mousey + this_screen.scroll_offset_y);
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if (mousex>560)
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Make_debug_text_block(buf, mousex - 50, mousey - 15);
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else
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Make_debug_text_block(buf, mousex + 5, mousey - 15);
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}
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*/
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// mouse area coords
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// defining a mouse area the easy way, by creating a box on-screen
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if (draggingRectangle || SYSTEM_TESTING_ANIMS) {
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// so we can see what's behind the lines
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rectFlicker = 1 - rectFlicker;
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sprintf (buf, "x1=%d", rect_x1);
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Make_debug_text_block (buf, 0, 120);
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sprintf (buf, "y1=%d", rect_y1);
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Make_debug_text_block (buf, 0, 135);
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sprintf (buf, "x2=%d", rect_x2);
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Make_debug_text_block (buf, 0, 150);
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sprintf (buf, "y2=%d", rect_y2);
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Make_debug_text_block (buf, 0, 165);
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}
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// testingSnR indicator
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if (testingSnR) { // see FN_add_human()
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sprintf (buf, "TESTING LOGIC STABILITY!");
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Make_debug_text_block (buf, 0, 105);
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}
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// speed-up indicator
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if (renderSkip) { // see sword.cpp
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sprintf (buf, "SKIPPING FRAMES FOR SPEED-UP!");
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Make_debug_text_block (buf, 0, 120);
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}
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// debug info at top of screen - enabled/disabled as one complete unit
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if (displayTime) {
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int32 time = timeGetTime();
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if ((time - startTime) / 1000 >= 10000)
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startTime = time;
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time -= startTime;
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sprintf(buf, "Time %.2d:%.2d:%.2d.%.3d", (time / 3600000) % 60, (time / 60000) % 60, (time / 1000) % 60, time % 1000);
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Make_debug_text_block(buf, 500, 360);
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sprintf(buf, "Game %d", gameCycle);
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Make_debug_text_block(buf, 500, 380);
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}
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// current text number & speech-sample resource id
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if (displayTextNumbers) {
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if (textNumber) {
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if (SYSTEM_TESTING_TEXT) {
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if (SYSTEM_WANT_PREVIOUS_LINE)
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sprintf (buf, "backwards");
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else
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sprintf (buf, "forwards");
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Make_debug_text_block (buf, 0, 340);
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}
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sprintf (buf, "res: %d", textNumber/SIZE);
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Make_debug_text_block (buf, 0, 355);
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sprintf (buf, "pos: %d", textNumber&0xffff);
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Make_debug_text_block (buf, 0, 370);
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sprintf (buf, "TEXT: %d", officialTextNumber);
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Make_debug_text_block (buf, 0, 385);
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}
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}
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// resource number currently being checking for animation
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if (SYSTEM_TESTING_ANIMS) {
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sprintf (buf, "trying resource %d", SYSTEM_TESTING_ANIMS);
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Make_debug_text_block (buf, 0, 90);
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}
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// general debug info
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if (displayDebugText) {
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/*
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// CD in use
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sprintf (buf, "CD-%d", currentCD);
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Make_debug_text_block (buf, 0, 0);
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*/
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// mouse coords & object pointed to
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if (CLICKED_ID)
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sprintf(buf, "last click at %d,%d (id %d: %s)",
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MOUSE_X, MOUSE_Y, CLICKED_ID,
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FetchObjectName(CLICKED_ID));
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else
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sprintf(buf, "last click at %d,%d (---)",
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MOUSE_X, MOUSE_Y);
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Make_debug_text_block (buf, 0, 15);
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if (mouse_touching)
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sprintf(buf, "mouse %d,%d (id %d: %s)",
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mousex + this_screen.scroll_offset_x,
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mousey + this_screen.scroll_offset_y,
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mouse_touching,
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FetchObjectName(mouse_touching));
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else
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sprintf(buf, "mouse %d,%d (not touching)",
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mousex + this_screen.scroll_offset_x,
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mousey + this_screen.scroll_offset_y);
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Make_debug_text_block (buf, 0, 30);
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// player coords & graphic info
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// if player objct has a graphic
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if (playerGraphic.anim_resource)
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sprintf(buf, "player %d,%d %s (%d) #%d/%d",
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this_screen.player_feet_x,
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this_screen.player_feet_y,
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FetchObjectName(playerGraphic.anim_resource),
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playerGraphic.anim_resource,
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playerGraphic.anim_pc,
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player_graphic_no_frames);
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else
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sprintf(buf, "player %d,%d --- %d",
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this_screen.player_feet_x,
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this_screen.player_feet_y,
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playerGraphic.anim_pc);
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Make_debug_text_block (buf, 0, 45);
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// frames-per-second counter
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sprintf(buf, "fps %d", fps);
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Make_debug_text_block (buf, 440, 0);
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// location number
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sprintf(buf, "location=%d", LOCATION);
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Make_debug_text_block (buf, 440, 15);
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// "result" variable
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sprintf(buf, "result=%d", RESULT);
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Make_debug_text_block (buf, 440, 30);
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// no. of events in event list
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sprintf(buf, "events=%d", CountEvents());
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Make_debug_text_block (buf, 440, 45);
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// sprite list usage
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sprintf(buf, "bgp0: %d/%d", cur_bgp0, MAX_bgp0_sprites);
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Make_debug_text_block (buf, 560, 0);
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sprintf(buf, "bgp1: %d/%d", cur_bgp1, MAX_bgp1_sprites);
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Make_debug_text_block (buf, 560, 15);
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sprintf(buf, "back: %d/%d", cur_back, MAX_back_sprites);
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Make_debug_text_block (buf, 560, 30);
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sprintf(buf, "sort: %d/%d", cur_sort, MAX_sort_sprites);
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Make_debug_text_block (buf, 560, 45);
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sprintf(buf, "fore: %d/%d", cur_fore, MAX_fore_sprites);
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Make_debug_text_block (buf, 560, 60);
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sprintf(buf, "fgp0: %d/%d", cur_fgp0, MAX_fgp0_sprites);
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Make_debug_text_block (buf, 560, 75);
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sprintf(buf, "fgp1: %d/%d", cur_fgp1, MAX_fgp1_sprites);
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Make_debug_text_block (buf, 560, 90);
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// largest layer & sprite
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// NB. Strings already constructed in Build_display.cpp
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Make_debug_text_block (largest_layer_info, 0, 60);
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Make_debug_text_block (largest_sprite_info, 0, 75);
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// "waiting for person" indicator - set form FN_they_do &
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// FN_they_do_we_wait
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if (speechScriptWaiting) {
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sprintf(buf, "script waiting for %s (%d)",
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FetchObjectName(speechScriptWaiting),
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speechScriptWaiting);
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Make_debug_text_block (buf, 0, 90);
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}
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// variable watch display
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showVarPos = 115; // y-coord for first showVar
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// res 1 is the global variables resource
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varTable = (int32 *) (res_man.Res_open(1) + sizeof(_standardHeader));
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for (showVarNo = 0; showVarNo < MAX_SHOWVARS; showVarNo++) {
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varNo = showVar[showVarNo]; // get variable number
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// if non-zero ie. cannot watch 'id' but not needed
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// anyway because it changes throughout the logic loop
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if (varNo) {
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sprintf(buf, "var(%d) = %d",
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varNo, varTable[varNo]);
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Make_debug_text_block (buf, 530, showVarPos);
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showVarPos += 15; // next line down
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}
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}
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res_man.Res_close(1); // close global variables resource
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// memory indicator - this should come last, to show all the
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// sprite blocks above!
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Create_mem_string (buf);
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Make_debug_text_block (buf, 0, 0);
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}
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}
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void Draw_debug_graphics(void) {
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// walk-grid
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if (displayWalkGrid)
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PlotWalkGrid();
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// player feet coord marker
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if (displayPlayerMarker)
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Plot_cross_hair(this_screen.player_feet_x, this_screen.player_feet_y, 215);
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// mouse marker & coords
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if (displayMouseMarker)
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Plot_cross_hair(mousex + this_screen.scroll_offset_x, mousey + this_screen.scroll_offset_y, 215);
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// mouse area rectangle / sprite box rectangle when testing anims
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if (SYSTEM_TESTING_ANIMS) {
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// draw box around current frame
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DrawRect(rect_x1, rect_y1, rect_x2, rect_y2, 184);
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} else if (draggingRectangle) {
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// defining a mouse area the easy way, by creating a box
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// on-screen
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if (rectFlicker)
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DrawRect(rect_x1, rect_y1, rect_x2, rect_y2, 184);
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}
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}
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void Plot_cross_hair(int16 x, int16 y, uint8 pen) {
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PlotPoint(x, y, pen); // driver function
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DrawLine(x - 2, y, x - 5, y, pen); // driver function
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DrawLine(x + 2, y, x + 5, y, pen);
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DrawLine(x, y - 2, x, y - 5, pen);
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DrawLine(x, y + 2, x, y + 5, pen);
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}
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void DrawRect(int16 x1, int16 y1, int16 x2, int16 y2, uint8 pen) {
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DrawLine(x1, y1, x2, y1, pen); // top edge
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DrawLine(x1, y2, x2, y2, pen); // bottom edge
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DrawLine(x1, y1, x1, y2, pen); // left edge
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DrawLine(x2, y1, x2, y2, pen); // right edge
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}
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void Print_current_info(void) {
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// prints general stuff about the screen, etc.
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if (this_screen.background_layer_id) {
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Print_to_console(" background layer id %d",
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this_screen.background_layer_id);
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Print_to_console(" %d wide, %d high",
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this_screen.screen_wide, this_screen.screen_deep);
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Print_to_console(" %d normal layers",
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this_screen.number_of_layers);
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LLogic.examineRunList();
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} else
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Print_to_console(" no screen");
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Scroll_console();
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}
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#else
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void Draw_debug_graphics(void) {}
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#endif
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