scummvm/scumm
2004-10-09 14:33:31 +00:00
..
imuse_digi Fix doxygen warning 2004-10-07 21:18:54 +00:00
insane Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
smush Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
.cvsignore
actor.cpp Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved 2004-10-07 21:23:29 +00:00
actor.h Add actor transparency var for HE99 games. 2004-10-04 06:20:10 +00:00
akos.cpp Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface 2004-10-09 00:06:36 +00:00
akos.h constness 2004-09-30 23:49:46 +00:00
base-costume.cpp Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface 2004-10-09 00:06:36 +00:00
base-costume.h Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface 2004-10-09 00:06:36 +00:00
bomp.cpp Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
bomp.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
boxes.cpp One further cleanup -- make use of Common::Point assignment operator 2004-09-28 23:35:07 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
charset.cpp This makes no sense here... 2004-10-09 00:33:35 +00:00
charset.h Move function as requested. 2004-08-31 07:40:28 +00:00
costume.cpp Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface 2004-10-09 00:06:36 +00:00
costume.h constness 2004-09-30 23:49:46 +00:00
cursor.cpp Argh, didn't mean to commit this 2004-09-28 23:47:51 +00:00
debugger.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp Cleanup 2004-10-08 10:49:30 +00:00
gfx.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
imuse.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
input.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
midiparser_eup.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
music.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
nut_renderer.cpp Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
nut_renderer.h Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
object.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
object.h Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
palette.cpp Add missing roomOps case for HE games. 2004-10-04 04:04:37 +00:00
player_mod.cpp the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
player_mod.h Increase channel for Amiga V3 player. 2004-03-16 07:02:21 +00:00
player_v1.cpp Initialize _random_lsr to avoid valgrind warnings 2004-03-05 14:34:39 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp Clear all channel variables in clear_channel 2004-03-05 14:35:16 +00:00
player_v2.h renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend 2004-02-28 12:58:13 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
player_v3a.cpp Another Amiga V3 sounds update from Quietust: 2004-02-15 08:06:32 +00:00
player_v3a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
resource_v2.cpp Increase debug level 2004-06-02 01:54:59 +00:00
resource_v3.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v7he.cpp Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource_v7he.h Should be HE60/70. 2004-09-21 01:00:30 +00:00
resource.cpp Adjusted come comments 2004-10-07 16:09:30 +00:00
resource.h More cleanup 2004-09-21 12:57:38 +00:00
saveload.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
saveload.h Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved 2004-10-07 21:23:29 +00:00
script_v2.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
script_v5.cpp Whitespace 2004-09-30 22:39:13 +00:00
script_v6.cpp Small correction 2004-10-08 06:52:08 +00:00
script_v6he.cpp Add missing roomOps case for HE games. 2004-10-04 04:04:37 +00:00
script_v7he.cpp Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
script_v8.cpp Small correction 2004-10-08 07:04:57 +00:00
script_v72he.cpp Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
script_v80he.cpp Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
script_v90he.cpp No longer startMusic 2004-10-09 05:15:12 +00:00
script_v100he.cpp Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
script.cpp Unfortunately still not perfect. 2004-10-08 01:07:44 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h This was on the website but not in md5.txt, it seems? 2004-09-22 20:35:25 +00:00
scumm.cpp Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
scumm.h Rename var and enable in COMI. 2004-10-04 14:28:43 +00:00
sound.cpp Unfortunately still not perfect. 2004-10-08 01:07:44 +00:00
sound.h Add extra sound check for HE games 2004-09-02 04:23:13 +00:00
string.cpp cleanup 2004-10-01 09:03:01 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp Sort variables by their number 2004-10-04 14:58:37 +00:00
verbs.cpp Whitespace 2004-09-30 22:39:13 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00