scummvm/gui/chooser.cpp
Eugene Sandulenko 01f9006ee7 GUI: Implement tooltips. FR #2821513.
FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.

Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.

svn-id: r49774
2010-06-15 10:52:35 +00:00

80 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/system.h"
#include "common/translation.h"
#include "gui/chooser.h"
#include "gui/GuiManager.h"
#include "gui/ListWidget.h"
namespace GUI {
enum {
kChooseCmd = 'Chos'
};
ChooserDialog::ChooserDialog(const String &title, String dialogId)
: Dialog(dialogId) {
// Headline
new StaticTextWidget(this, dialogId + ".Headline", title);
// Add choice list
_list = new ListWidget(this, dialogId + ".List");
_list->setNumberingMode(kListNumberingOff);
_list->setEditable(false);
// Buttons
new ButtonWidget(this, dialogId + ".Cancel", _("Cancel"), 0, kCloseCmd);
_chooseButton = new ButtonWidget(this, dialogId + ".Choose", _("Choose"), 0, kChooseCmd);
_chooseButton->setEnabled(false);
}
void ChooserDialog::setList(const StringArray& list) {
_list->setList(list);
}
void ChooserDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int item = _list->getSelected();
switch (cmd) {
case kChooseCmd:
case kListItemActivatedCmd:
case kListItemDoubleClickedCmd:
_list->endEditMode();
setResult(item);
close();
break;
case kListSelectionChangedCmd:
_chooseButton->setEnabled(item >= 0);
_chooseButton->draw();
break;
case kCloseCmd:
setResult(-1);
default:
Dialog::handleCommand(sender, cmd, data);
}
}
} // End of namespace GUI