mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
647b318a97
svn-id: r21901
714 lines
14 KiB
C++
714 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "gui/about.h"
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#include "gui/message.h"
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#include "simon/simon.h"
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#include "simon/intern.h"
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#include "common/savefile.h"
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#include "common/system.h"
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namespace Simon {
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int SimonEngine::countSaveGames() {
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Common::InSaveFile *f;
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uint i = 1;
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bool marks[256];
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char *prefix = gen_savename(999);
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prefix[strlen(prefix)-3] = '\0';
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_saveFileMan->listSavefiles(prefix, marks, 256);
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while (i < 256) {
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if (marks[i] &&
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(f = _saveFileMan->openForLoading(gen_savename(i)))) {
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i++;
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delete f;
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} else
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break;
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}
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return i;
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}
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int SimonEngine::displaySaveGameList(int curpos, bool load, char *dst) {
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int slot, last_slot;
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Common::InSaveFile *in;
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showMessageFormat("\xC");
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memset(dst, 0, 18 * 6);
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slot = curpos;
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while (curpos + 6 > slot) {
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if (!(in = _saveFileMan->openForLoading(gen_savename(slot))))
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break;
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in->read(dst, 18);
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delete in;
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last_slot = slot;
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if (slot < 10)
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showMessageFormat(" ");
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showMessageFormat("%d", slot);
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showMessageFormat(".%s\n", dst);
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dst += 18;
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slot++;
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}
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// while_break
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if (!load) {
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if (curpos + 6 == slot)
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slot++;
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else {
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if (slot < 10)
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showMessageFormat(" ");
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showMessageFormat("%d.\n", slot);
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}
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} else {
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if (curpos + 6 == slot) {
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if ((in = _saveFileMan->openForLoading(gen_savename(slot)))) {
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slot++;
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delete in;
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}
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}
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}
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return slot - curpos;
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}
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void SimonEngine::quickLoadOrSave() {
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// The demo of Simon 1 (DOS Floppy) is missing too many segments
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// and the Feeble Files doesn't always allow a load or save
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if (getGameId() == GID_SIMON1DEMO || getGameType() == GType_FF)
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return;
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bool success;
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char buf[50];
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char *filename = gen_savename(_saveLoadSlot);
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if (_saveLoadType == 2) {
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Subroutine *sub;
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success = loadGame(_saveLoadSlot);
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if (!success) {
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sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
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} else {
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// Redraw Inventory
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mouseOff();
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drawIconArray(2, getItem1Ptr(), 0, 0);
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mouseOn();
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// Reset engine?
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setBitFlag(97, true);
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sub = getSubroutineByID(100);
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startSubroutine(sub);
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}
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} else {
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success = saveGame(_saveLoadSlot, _saveLoadName);
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if (!success)
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sprintf(buf, "Failed to save game state to file:\n\n%s", filename);
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}
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if (!success) {
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GUI::MessageDialog dialog(buf, "OK");
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dialog.runModal();
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} else if (_saveLoadType == 1) {
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sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
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GUI::TimedMessageDialog dialog(buf, 1500);
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dialog.runModal();
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}
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_saveLoadType = 0;
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}
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void SimonEngine::saveGameDialog(char *buf) {
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int i;
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unk_132_helper_3();
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i = displaySaveGameList(_saveLoadRowCurPos, _saveOrLoad, buf);
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_saveDialogFlag = true;
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if (i != 7) {
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i++;
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if (!_saveOrLoad)
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i++;
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_saveDialogFlag = false;
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}
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if (!--i)
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return;
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do {
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enableBox(0xd0 + i - 1);
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} while (--i);
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}
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void SimonEngine::saveOrLoadDialog(bool load) {
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time_t save_time;
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int number_of_savegames;
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int i;
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int unk132_result;
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WindowBlock *window;
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char *name;
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int name_len;
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bool b;
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char buf[108];
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_saveOrLoad = load;
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save_time = time(NULL);
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_copyPartialMode = 1;
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number_of_savegames = countSaveGames();
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if (!load)
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number_of_savegames++;
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number_of_savegames -= 6;
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if (number_of_savegames < 0)
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number_of_savegames = 0;
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number_of_savegames++;
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_numSaveGameRows = number_of_savegames;
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_saveLoadRowCurPos = 1;
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if (!load)
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_saveLoadRowCurPos = number_of_savegames;
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_saveLoadFlag = false;
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restart:;
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do {
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i = unk_132_helper(&b, buf);
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} while (!b);
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if (i == 205)
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goto get_out;
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if (!load) {
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// if_1
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if_1:;
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unk132_result = i;
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disableBox(208 + i);
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leaveHitAreaById(208 + i);
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// some code here
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window = _windowArray[5];
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window->textRow = unk132_result;
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if (_language == Common::HB_ISR) { //Hebrew
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// init x offset with a 2 character savegame number + a period (18 pix)
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window->textColumn = 3;
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window->textColumnOffset = 6;
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window->textLength = 3;
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} else {
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// init x offset with a 2 character savegame number + a period (18 pix)
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window->textColumn = 2;
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window->textColumnOffset = 2;
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window->textLength = 3;
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}
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name = buf + i * 18;
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// now process entire savegame name to get correct x offset for cursor
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name_len = 0;
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while (name[name_len]) {
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if (_language == Common::HB_ISR) { //Hebrew
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byte width = 6;
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if (name[name_len] >= 64 && name[name_len] < 91)
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width = _hebrewCharWidths [name[name_len] - 64];
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window->textLength++;
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window->textColumnOffset -= width;
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if (window->textColumnOffset < width) {
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window->textColumnOffset += 8;
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window->textColumn++;
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}
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} else {
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window->textLength++;
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window->textColumnOffset += 6;
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if (name[name_len] == 'i' || name[name_len] == 'l')
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window->textColumnOffset -= 2;
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if (window->textColumnOffset >= 8) {
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window->textColumnOffset -= 8;
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window->textColumn++;
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}
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}
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name_len++;
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}
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// while_1_end
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// do_3_start
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for (;;) {
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windowPutChar(window, 0x7f);
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_saveLoadFlag = true;
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// do_2
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do {
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i = unk_132_helper(&b, buf);
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if (b) {
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if (i == 205)
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goto get_out;
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enableBox(0xd0 + unk132_result);
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if (_saveLoadFlag) {
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clearCharacter(_windowArray[5], 8);
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// move code
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}
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goto if_1;
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}
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// is_not_b
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if (!_saveLoadFlag) {
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enableBox(0xd0 + unk132_result);
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goto restart;
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}
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} while (i >= 0x80 || i == 0);
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// after_do_2
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clearCharacter(_windowArray[5], 8);
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if (i == 10 || i == 13)
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break;
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if (i == 8) {
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// do_backspace
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if (name_len != 0) {
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int x;
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byte m;
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name_len--;
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m = name[name_len];
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if (_language == Common::HB_ISR) //Hebrew
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x = 8;
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else
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x = (name[name_len] == 'i' || name[name_len] == 'l') ? 1 : 8;
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name[name_len] = 0;
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clearCharacter(_windowArray[5], x, m);
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}
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} else if (i >= 32 && name_len != 17) {
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name[name_len++] = i;
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windowPutChar(_windowArray[5], i);
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}
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}
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// do_save
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if (!saveGame(_saveLoadRowCurPos + unk132_result, buf + unk132_result * 18))
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fileError(_windowArray[5], true);
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} else {
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if (!loadGame(_saveLoadRowCurPos + i))
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fileError(_windowArray[5], false);
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}
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get_out:;
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unk_132_helper_3();
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_base_time = time(NULL) - save_time + _base_time;
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_copyPartialMode = 0;
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restoreBlock(94, 208, 46, 80);
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i = _timer4;
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do {
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delay(10);
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} while (i == _timer4);
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g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
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}
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int SimonEngine::unk_132_helper(bool *b, char *buf) {
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HitArea *ha;
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*b = true;
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if (!_saveLoadFlag) {
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strange_jump:;
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_saveLoadFlag = false;
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saveGameDialog(buf);
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}
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start_over:;
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_keyPressed = 0;
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start_over_2:;
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_lastHitArea = _lastHitArea3 = 0;
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do {
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if (_keyPressed != 0) {
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if (_saveLoadFlag) {
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*b = false;
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return _keyPressed;
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}
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goto start_over;
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}
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delay(100);
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} while (_lastHitArea3 == 0);
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ha = _lastHitArea;
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if (ha == NULL || ha->id < 205)
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goto start_over_2;
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if (ha->id == 205)
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return ha->id;
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if (ha->id == 206) {
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if (_saveLoadRowCurPos == 1)
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goto start_over_2;
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if (_saveLoadRowCurPos < 7)
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_saveLoadRowCurPos = 1;
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else
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_saveLoadRowCurPos -= 6;
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goto strange_jump;
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}
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if (ha->id == 207) {
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if (!_saveDialogFlag)
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goto start_over_2;
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_saveLoadRowCurPos += 6;
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if (_saveLoadRowCurPos >= _numSaveGameRows)
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_saveLoadRowCurPos = _numSaveGameRows;
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goto strange_jump;
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}
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if (ha->id >= 214)
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goto start_over_2;
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return ha->id - 208;
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}
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void SimonEngine::unk_132_helper_3() {
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for (int i = 208; i != 208 + 6; i++)
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disableBox(i);
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}
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void SimonEngine::clearCharacter(WindowBlock *window, int x, byte b) {
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byte old_text;
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windowPutChar(window, x, b);
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old_text = window->text_color;
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window->text_color = window->fill_color;
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if (_language == Common::HB_ISR) { //Hebrew
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x = 128;
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} else {
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x += 120;
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if (x != 128)
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x = 129;
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}
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windowPutChar(window, x);
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window->text_color = old_text;
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windowPutChar(window, 8);
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}
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void SimonEngine::fileError(WindowBlock *window, bool save_error) {
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HitArea *ha;
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const char *string, *string2;
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if (save_error) {
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string = "\r Save failed.";
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string2 = "\r Disk error.";
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} else {
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string = "\r Load failed.";
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string2 = "\r File not found.";
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}
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windowPutChar(window, 0xC);
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for (; *string; string++)
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windowPutChar(window, *string);
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for (; *string2; string2++)
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windowPutChar(window, *string2);
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window->textColumn = (window->width / 2) - 3;
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window->textRow = window->height - 1;
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window->textLength = 0;
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string = "[ OK ]";
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for (; *string; string++)
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windowPutChar(window, *string);
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ha = findEmptyHitArea();
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ha->x = ((window->width >> 1) + (window->x - 3)) * 8;
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ha->y = (window->height << 3) + window->y - 8;
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ha->width = 48;
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ha->height = 8;
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ha->flags = kBFBoxInUse;
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ha->id = 0x7FFF;
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ha->priority = 0x3EF;
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loop:;
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_lastHitArea = _lastHitArea3 = 0;
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do {
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delay(1);
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} while (_lastHitArea3 == 0);
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ha = _lastHitArea;
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if (ha == NULL || ha->id != 0x7FFF)
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goto loop;
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// Return
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undefineBox(0x7FFF);
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}
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bool SimonEngine::saveGame(uint slot, char *caption) {
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Common::OutSaveFile *f;
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uint item_index, num_item, i, j;
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TimeEvent *te;
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_lockWord |= 0x100;
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f = _saveFileMan->openForSaving(gen_savename(slot));
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if (f == NULL) {
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_lockWord &= ~0x100;
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return false;
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}
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if (getGameType() == GType_FF) {
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f->write(caption, 100);
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} else {
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f->write(caption, 18);
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}
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f->writeUint32BE(_itemArrayInited - 1);
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f->writeUint32BE(0xFFFFFFFF);
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f->writeUint32BE(0);
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f->writeUint32BE(0);
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i = 0;
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for (te = _firstTimeStruct; te; te = te->next)
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i++;
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f->writeUint32BE(i);
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for (te = _firstTimeStruct; te; te = te->next) {
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f->writeUint32BE(te->time + _base_time);
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f->writeUint16BE(te->subroutine_id);
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}
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item_index = 1;
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for (num_item = _itemArrayInited - 1; num_item; num_item--) {
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Item *item = _itemArrayPtr[item_index++];
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f->writeUint16BE(item->parent);
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f->writeUint16BE(item->sibling);
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f->writeUint16BE(item->state);
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f->writeUint16BE(item->classFlags);
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SubRoom *subRoom = (SubRoom *)findChildOfType(item, 1);
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if (subRoom) {
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f->writeUint16BE(subRoom->roomExitStates);
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}
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SubObject *subObject = (SubObject *)findChildOfType(item, 2);
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if (subObject) {
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f->writeUint32BE(subObject->objectFlags);
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i = subObject->objectFlags & 1;
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for (j = 1; j < 16; j++) {
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if (subObject->objectFlags & (1 << j)) {
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f->writeUint16BE(subObject->objectFlagValue[i++]);
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}
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}
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}
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SubUserFlag *subUserFlag = (SubUserFlag *)findChildOfType(item, 9);
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if (subUserFlag) {
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for (i = 0; i != 4; i++) {
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f->writeUint16BE(subUserFlag->userFlags[i]);
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}
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}
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}
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// write the 255 variables
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for (i = 0; i != 255; i++) {
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f->writeUint16BE(readVariable(i));
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}
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// write the items in array 6
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for (i = 0; i != 10; i++) {
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f->writeUint16BE(itemPtrToID(_itemStore[i]));
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}
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// Write the bits in array 1 & 2
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for (i = 0; i != 32; i++)
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f->writeUint16BE(_bitArray[i]);
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// Write the bits in array 3
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if (getGameType() == GType_FF) {
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for (i = 33; i != 48; i++)
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f->writeUint16BE(_bitArray[i]);
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}
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f->flush();
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bool result = !f->ioFailed();
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delete f;
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_lockWord &= ~0x100;
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return result;
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}
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char *SimonEngine::gen_savename(int slot) {
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static char buf[15];
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if (getGameType() == GType_FF) {
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if (slot == 999)
|
|
sprintf(buf, "save.%.3d", slot);
|
|
else
|
|
sprintf(buf, "feeble.%.3d", slot);
|
|
} else if (getGameType() == GType_SIMON2) {
|
|
sprintf(buf, "simon2.%.3d", slot);
|
|
} else {
|
|
sprintf(buf, "simon1.%.3d", slot);
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
bool SimonEngine::loadGame(uint slot) {
|
|
char ident[100];
|
|
Common::InSaveFile *f;
|
|
uint num, item_index, i, j;
|
|
|
|
_lockWord |= 0x100;
|
|
|
|
f = _saveFileMan->openForLoading(gen_savename(slot));
|
|
if (f == NULL) {
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
if (getGameType() == GType_FF) {
|
|
f->read(ident, 100);
|
|
} else {
|
|
f->read(ident, 18);
|
|
}
|
|
|
|
num = f->readUint32BE();
|
|
|
|
if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) {
|
|
delete f;
|
|
_lockWord &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
f->readUint32BE();
|
|
f->readUint32BE();
|
|
_noParentNotify = true;
|
|
|
|
|
|
// add all timers
|
|
killAllTimers();
|
|
for (num = f->readUint32BE(); num; num--) {
|
|
uint32 timeout = f->readUint32BE();
|
|
uint16 func_to_call = f->readUint16BE();
|
|
addTimeEvent(timeout, func_to_call);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num = _itemArrayInited - 1; num; num--) {
|
|
Item *item = _itemArrayPtr[item_index++], *parent_item;
|
|
|
|
uint parent = f->readUint16BE();
|
|
uint sibling = f->readUint16BE();
|
|
|
|
parent_item = derefItem(parent);
|
|
|
|
setItemParent(item, parent_item);
|
|
|
|
if (parent_item == NULL) {
|
|
item->parent = parent;
|
|
item->sibling = sibling;
|
|
}
|
|
|
|
item->state = f->readUint16BE();
|
|
item->classFlags = f->readUint16BE();
|
|
|
|
SubRoom *subRoom = (SubRoom *)findChildOfType(item, 1);
|
|
if (subRoom != NULL) {
|
|
subRoom->roomExitStates = f->readUint16BE();
|
|
}
|
|
|
|
SubObject *subObject = (SubObject *)findChildOfType(item, 2);
|
|
if (subObject != NULL) {
|
|
subObject->objectFlags = f->readUint32BE();
|
|
i = subObject->objectFlags & 1;
|
|
|
|
for (j = 1; j < 16; j++) {
|
|
if (subObject->objectFlags & (1 << j)) {
|
|
subObject->objectFlagValue[i++] = f->readUint16BE();
|
|
}
|
|
}
|
|
}
|
|
|
|
SubUserFlag *subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
|
|
if (subUserFlag) {
|
|
for (i = 0; i != 4; i++) {
|
|
subUserFlag->userFlags[i] = f->readUint16BE();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// read the 255 variables
|
|
for (i = 0; i != 255; i++) {
|
|
writeVariable(i, f->readUint16BE());
|
|
}
|
|
|
|
// read the items in array 6
|
|
for (i = 0; i != 10; i++) {
|
|
_itemStore[i] = derefItem(f->readUint16BE());
|
|
}
|
|
|
|
// Read the bits in array 1 & 2
|
|
for (i = 0; i != 32; i++)
|
|
_bitArray[i] = f->readUint16BE();
|
|
|
|
// Read the bits in array 3
|
|
if (getGameType() == GType_FF) {
|
|
for (i = 33; i != 48; i++)
|
|
_bitArray[i] = f->readUint16BE();
|
|
}
|
|
|
|
if (f->ioFailed()) {
|
|
error("load failed");
|
|
}
|
|
|
|
delete f;
|
|
|
|
_noParentNotify = false;
|
|
|
|
_lockWord &= ~0x100;
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Simon
|