scummvm/engines/simon/sound.h
2006-04-15 05:24:44 +00:00

88 lines
2.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SIMON_SOUND_H
#define SIMON_SOUND_H
#include "sound/mixer.h"
#include "simon/intern.h"
#include "common/str.h"
namespace Simon {
class BaseSound;
class SimonEngine;
class Sound {
private:
SimonEngine *_vm;
Audio::Mixer *_mixer;
BaseSound *_voice;
BaseSound *_effects;
bool _effectsPaused;
bool _ambientPaused;
uint16 *_filenums;
uint32 *_offsets;
uint16 _lastVoiceFile;
Audio::SoundHandle _voiceHandle;
Audio::SoundHandle _effectsHandle;
Audio::SoundHandle _ambientHandle;
bool _hasEffectsFile;
bool _hasVoiceFile;
uint _ambientPlaying;
public:
Sound(SimonEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer);
~Sound();
void loadVoiceFile(const GameSpecificSettings *gss);
void loadSfxFile(const GameSpecificSettings *gss);
void readSfxFile(const char *filename);
void loadSfxTable(Common::File *gameFile, uint32 base);
void readVoiceFile(const char *filename);
void playVoice(uint sound);
void playEffects(uint sound);
void playAmbient(uint sound);
// Feeble Files specific
void playSoundData(byte *soundData, uint sound, uint pan, uint vol, bool ambient);
void playVoiceData(byte *soundData, uint sound);
void switchVoiceFile(uint disc);
bool hasVoice() const;
bool isVoiceActive() const;
void stopVoice();
void stopAll();
void effectsPause(bool b);
void ambientPause(bool b);
};
} // End of namespace Simon
#endif