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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/**
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* @file
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* PKWARE DCL ("explode") decompressor used in engines:
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* - mohawk
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* - sci
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*/
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#ifndef COMMON_DCL_H
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#define COMMON_DCL_H
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#include "common/scummsys.h"
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namespace Common {
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class ReadStream;
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class SeekableReadStream;
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/**
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* Try to decompress a PKWARE DCL compressed stream. Returns true if
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* successful.
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*/
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bool decompressDCL(ReadStream *src, byte *dest, uint32 packedSize, uint32 unpackedSize);
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/**
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* Try to decompress a PKWARE DCL compressed stream. Returns a valid pointer
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* if successful and 0 otherwise.
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*/
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SeekableReadStream *decompressDCL(ReadStream *src, uint32 packedSize, uint32 unpackedSize);
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} // End of namespace Common
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#endif
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