scummvm/engines/agi/preagi.h
2011-08-15 22:24:42 -04:00

118 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_PREAGI_H
#define AGI_PREAGI_H
#include "agi/agi.h"
#include "audio/softsynth/pcspk.h"
namespace Agi {
// default attributes
#define IDA_DEFAULT 0x0F
#define IDA_DEFAULT_REV 0xF0
#define IDI_SND_OSCILLATOR_FREQUENCY 1193180
#define IDI_SND_TIMER_RESOLUTION 0.0182
#define kColorDefault 0x1337
#define IDI_MAX_ROW_PIC 20
enum SelectionTypes {
kSelYesNo,
kSelNumber,
kSelSpace,
kSelAnyKey,
kSelBackspace
};
class PreAgiEngine : public AgiBase {
int _gameId;
protected:
void initialize();
void pollTimer() {}
int getKeypress() { return 0; }
bool isKeypress() { return false; }
void clearKeyQueue() {}
PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc);
virtual ~PreAgiEngine();
int getGameId() {
return _gameId;
}
PictureMgr *_picture;
void clearImageStack() {}
void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) {}
void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) {}
void releaseImageStack() {}
int saveGame(const char *fileName, const char *saveName) { return -1; }
int loadGame(const char *fileName, bool checkId = true) { return -1; }
// Game
Common::String getTargetName() { return _targetName; }
// Screen
void clearScreen(int attr, bool overrideDefault = true);
void clearGfxScreen(int attr);
void setDefaultTextColor(int attr) { _defaultColor = attr; }
// Keyboard
int getSelection(SelectionTypes type);
int rnd(int hi);
// Text
void drawStr(int row, int col, int attr, const char *buffer);
void drawStrMiddle(int row, int attr, const char *buffer);
void clearTextArea();
void clearRow(int row);
void XOR80(char *buffer);
void printStr(const char *szMsg);
void printStrXOR(char *szMsg);
// Saved Games
Common::SaveFileManager* getSaveFileMan() { return _saveFileMan; }
void playNote(int16 frequency, int32 length);
void waitForTimer(int msec_delay);
private:
int _defaultColor;
Audio::PCSpeaker *_speakerStream;
Audio::SoundHandle _speakerHandle;
};
} // End of namespace Agi
#endif