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https://github.com/libretro/scummvm.git
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66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ABOUT_DIALOG_H
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#define ABOUT_DIALOG_H
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#include "gui/dialog.h"
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#include "common/str.h"
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#include "common/ustr.h"
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#include "common/array.h"
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#include "common/keyboard.h"
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namespace GUI {
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class EEHandler;
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class AboutDialog : public Dialog {
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protected:
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int _scrollPos;
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uint32 _scrollTime;
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Common::U32StringArray _lines;
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uint32 _lineHeight;
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bool _willClose;
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int _xOff, _yOff;
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void addLine(const Common::U32String &str);
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EEHandler *_eeHandler;
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public:
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AboutDialog();
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void open() override;
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void close() override;
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void drawDialog(DrawLayer layerToDraw) override;
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void handleTickle() override;
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void handleMouseUp(int x, int y, int button, int clickCount) override;
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void handleKeyDown(Common::KeyState state) override;
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void handleKeyUp(Common::KeyState state) override;
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void reflowLayout() override;
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};
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} // End of namespace GUI
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#endif
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