mirror of
https://github.com/libretro/scummvm.git
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231 lines
5.9 KiB
C++
231 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "dcgf.h"
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#include "BGame.h"
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#include "wintypes.h"
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#include "BPkgFile.h"
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#include "BDiskFile.h"
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#include "common/stream.h"
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#include "common/file.h"
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#include "BFileManager.h"
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////////
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CBDiskFile::CBDiskFile(CBGame *inGame): CBFile(inGame) {
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_file = NULL;
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_data = NULL;
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_compressed = false;
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_prefixSize = 0;
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}
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//////////////////////////////////////////////////////////////////////////
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CBDiskFile::~CBDiskFile() {
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Close();
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBDiskFile::Open(Common::String Filename) {
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Close();
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char FullPath[MAX_PATH];
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for (int i = 0; i < Game->_fileManager->_singlePaths.GetSize(); i++) {
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sprintf(FullPath, "%s%s", Game->_fileManager->_singlePaths[i], Filename.c_str());
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CorrectSlashes(FullPath);
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//_file = Common::createFileStream(FullPath);
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Common::File *tempFile = new Common::File();
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if (tempFile->open(FullPath)) {
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_file = tempFile;
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} else {
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delete tempFile;
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}
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/* if (_file != NULL) {
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error("Tried to open %s, but failed", Filename.c_str());
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break;
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}*/
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}
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// if we didn't find it in search paths, try to open directly
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if (!_file) {
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strcpy(FullPath, Filename.c_str());
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CorrectSlashes(FullPath);
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//error("Tried to open %s, TODO: add SearchMan-support", Filename.c_str());
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//_file = Common::createFileStream(FullPath);
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Common::File *tempFile = new Common::File();
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if (tempFile->open(FullPath)) {
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_file = tempFile;
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} else {
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delete tempFile;
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}
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}
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if (_file) {
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uint32 magic1, magic2;
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magic1 = _file->readUint32LE();
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magic2 = _file->readUint32LE();
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if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) _compressed = true;
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if (_compressed) {
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uint32 DataOffset, CompSize, UncompSize;
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DataOffset = _file->readUint32LE();
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CompSize = _file->readUint32LE();
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UncompSize = _file->readUint32LE();
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byte *CompBuffer = new byte[CompSize];
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if (!CompBuffer) {
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Game->LOG(0, "Error allocating memory for compressed file '%s'", Filename.c_str());
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Close();
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return E_FAIL;
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}
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_data = new byte[UncompSize];
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if (!_data) {
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Game->LOG(0, "Error allocating buffer for file '%s'", Filename.c_str());
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delete [] CompBuffer;
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Close();
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return E_FAIL;
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}
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_file->seek(DataOffset + _prefixSize, SEEK_SET);
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_file->read(CompBuffer, CompSize);
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if (uncompress(_data, (uLongf *)&UncompSize, CompBuffer, CompSize) != Z_OK) {
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Game->LOG(0, "Error uncompressing file '%s'", Filename.c_str());
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delete [] CompBuffer;
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Close();
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return E_FAIL;
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}
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delete [] CompBuffer;
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_size = UncompSize;
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_pos = 0;
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delete _file;
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_file = NULL;
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} else {
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_pos = 0;
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_file->seek(0, SEEK_END);
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_size = _file->pos() - _prefixSize;
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_file->seek(_prefixSize, SEEK_SET);
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}
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return S_OK;
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} else return E_FAIL;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBDiskFile::Close() {
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if (_file) {
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delete _file;
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}
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_file = NULL;
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_pos = 0;
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_size = 0;
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delete[] _data;
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_data = NULL;
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_compressed = false;
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBDiskFile::Read(void *Buffer, uint32 Size) {
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if (_compressed) {
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memcpy(Buffer, _data + _pos, Size);
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_pos += Size;
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return S_OK;
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} else {
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if (_file) {
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size_t count = _file->read(Buffer, Size);
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_pos += count;
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return S_OK;
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} else return E_FAIL;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBDiskFile::Seek(uint32 Pos, TSeek Origin) {
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// TODO: Should this really need to use uint32?
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if (_compressed) {
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uint32 NewPos = 0;
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switch (Origin) {
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case SEEK_TO_BEGIN:
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NewPos = Pos;
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break;
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case SEEK_TO_END:
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NewPos = _size + Pos;
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break;
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case SEEK_TO_CURRENT:
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NewPos = _pos + Pos;
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break;
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}
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if (NewPos < 0 || NewPos > _size) return E_FAIL;
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else _pos = NewPos;
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return S_OK;
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} else {
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if (!_file) return E_FAIL;
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int ret = 1;
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switch (Origin) {
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case SEEK_TO_BEGIN:
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ret = _file->seek(_prefixSize + Pos, SEEK_SET);
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break;
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case SEEK_TO_END:
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ret = _file->seek(Pos, SEEK_END);
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break;
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case SEEK_TO_CURRENT:
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ret = _file->seek(Pos, SEEK_CUR);
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break;
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}
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if (ret == 0) {
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_pos = _file->pos() - _prefixSize;
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return S_OK;
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} else return E_FAIL;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CBDiskFile::CorrectSlashes(char *fileName) {
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for (size_t i = 0; i < strlen(fileName); i++) {
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if (fileName[i] == '\\') fileName[i] = '/';
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}
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}
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} // end of namespace WinterMute
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