scummvm/engines/sci/seq_decoder.h

68 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SEQ_DECODER_H
#define SEQ_DECODER_H
#include "graphics/video/video_player.h"
namespace Sci {
/**
* Implementation of the Sierra SEQ decoder, used in KQ6 DOS floppy/CD and GK1 DOS
*/
class SeqDecoder : public Graphics::VideoDecoder {
public:
SeqDecoder() {}
virtual ~SeqDecoder();
/**
* Load a SEQ encoded video file
* @param filename the filename to load
*/
bool loadFile(const char *fileName) { return loadFile(fileName, 10); }
/**
* Load a SEQ encoded video file
* @param filename the filename to load
* @param frameDelay the delay between frames, in ticks
*/
bool loadFile(const char *fileName, int frameDelay);
/**
* Close a SEQ encoded video file
*/
void closeFile();
bool decodeNextFrame();
private:
bool decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey);
};
} // End of namespace Sci
#endif