mirror of
https://github.com/libretro/scummvm.git
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93517e7649
svn-id: r45329
220 lines
6.8 KiB
C++
220 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/* Sound engine */
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#ifndef SCI_SFX_CORE_H
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#define SCI_SFX_CORE_H
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#include "common/error.h"
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#include "sci/sfx/songlib.h"
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#include "sci/resource.h"
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namespace Sci {
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class SfxPlayer;
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class SongIterator;
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struct fade_params_t;
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#define SFX_TICKS_PER_SEC 60 /* MIDI ticks per second */
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#define SFX_STATE_FLAG_MULTIPLAY (1 << 0) /* More than one song playable
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** simultaneously ? */
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#define SFX_STATE_FLAG_NOSOUND (1 << 1) /* Completely disable sound playing */
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class SfxState {
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private:
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SfxPlayer *_player;
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public: // FIXME, make private
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SongIterator *_it; /**< The song iterator at the heart of things */
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uint _flags; /**< SFX_STATE_FLAG_* */
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SongLibrary _songlib; /**< Song library */
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Song *_song; /**< Active song, or start of active song chain */
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bool _suspended; /**< Whether we are suspended */
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Resource *_syncResource; /**< Used by kDoSync for speech syncing in CD talkie games */
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uint _syncOffset;
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ResourceManager *_resMan;
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public:
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SfxState();
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~SfxState();
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/***********/
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/* General */
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/***********/
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/* Initializes the sound engine
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** Parameters: (ResourceManager *) resMan: Resource manager for initialization
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** (int) flags: SFX_STATE_FLAG_*
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*/
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void sfx_init(ResourceManager *resMan, int flags);
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/** Deinitializes the sound subsystem. */
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void sfx_exit();
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/* Suspends/unsuspends the sound sybsystem
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** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
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*/
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void sfx_suspend(bool suspend);
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/* Polls the sound server for cues etc.
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** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
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** (SongHandle) *handle: The affected handle
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** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
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*/
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int sfx_poll(SongHandle *handle, int *cue);
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/* Polls the sound server for cues etc.
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** Parameters: (SongHandle) handle: The handle to poll
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** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
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** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
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*/
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int sfx_poll_specific(SongHandle handle, int *cue);
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/* Determines the current global volume settings
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** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
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*/
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int sfx_getVolume();
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/* Determines the current global volume settings
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** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
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*/
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void sfx_setVolume(int volume);
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/* Stops all songs currently playing, purges song library
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*/
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void sfx_all_stop();
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/*****************/
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/* Song basics */
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/*****************/
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/* Adds a song to the internal sound library
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** Parameters: (SongIterator *) it: The iterator describing the song
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** (int) priority: Initial song priority (higher <-> more important)
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** (SongHandle) handle: The handle to associate with the song
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*/
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void sfx_add_song(SongIterator *it, int priority, SongHandle handle, int resnum);
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/* Deletes a song and its associated song iterator from the song queue
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** Parameters: (SongHandle) handle: The song to remove
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*/
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void sfx_remove_song(SongHandle handle);
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/**********************/
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/* Song modifications */
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/**********************/
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/* Sets the song status, i.e. whether it is playing, suspended, or stopped.
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** Parameters: (SongHandle) handle: Handle of the song to modify
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** (int) status: The song status the song should assume
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** WAITING and PLAYING are set implicitly and essentially describe the same state
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** as far as this function is concerned.
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*/
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void sfx_song_set_status(SongHandle handle, int status);
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/* Sets the new song priority
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** Parameters: (SongHandle) handle: The handle to modify
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** (int) priority: The priority to set
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*/
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void sfx_song_renice(SongHandle handle, int priority);
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/* Sets the number of loops for the specified song
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** Parameters: (SongHandle) handle: The song handle to reference
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** (int) loops: Number of loops to set
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*/
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void sfx_song_set_loops(SongHandle handle, int loops);
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/* Sets the number of loops for the specified song
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** Parameters: (SongHandle) handle: The song handle to reference
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** (int) hold: Number of loops to setn
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*/
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void sfx_song_set_hold(SongHandle handle, int hold);
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/* Instructs a song to be faded out
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** Parameters: (SongHandle) handle: The song handle to reference
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** (fade_params_t *) fade_setup: The precise fade-out configuration to use
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*/
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void sfx_song_set_fade(SongHandle handle, fade_params_t *fade_setup);
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// Previously undocumented:
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Common::Error sfx_send_midi(SongHandle handle, int channel,
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int command, int arg1, int arg2);
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// Functions for digital sound
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void setAudioRate(uint16 rate) { _audioRate = rate; }
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Audio::SoundHandle* getAudioHandle() { return &_audioHandle; }
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int getAudioPosition();
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int startAudio(uint16 module, uint32 tuple);
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void stopAudio() { g_system->getMixer()->stopHandle(_audioHandle); }
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void pauseAudio() { g_system->getMixer()->pauseHandle(_audioHandle, true); }
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void resumeAudio() { g_system->getMixer()->pauseHandle(_audioHandle, false); }
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// misc
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/**
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* Determines the polyphony of the player in use.
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* @return Number of voices the active player can emit
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*/
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int sfx_get_player_polyphony();
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/**
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* Tells the player to stop its internal iterator.
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*/
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void sfx_reset_player();
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/**
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* Pass a raw MIDI event to the synth of the player.
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* @param argc Length of buffer holding the midi event
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* @param argv The buffer itself
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*/
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void sfx_player_tell_synth(int buf_nr, byte *buf);
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protected:
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void freezeTime();
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void thawTime();
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bool isPlaying(Song *song);
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void setSongStatus(Song *song, int status);
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void updateSingleSong();
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void updateMultiSong();
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void update();
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private:
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uint16 _audioRate;
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Audio::SoundHandle _audioHandle;
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Audio::AudioStream* getAudioStream(uint32 number, uint32 volume, int *sampleLen);
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};
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} // End of namespace Sci
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#endif // SCI_SFX_CORE_H
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