mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
b956c707f4
svn-id: r42767
217 lines
5.0 KiB
C++
217 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/init.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/palanim.h"
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#include "gob/inter.h"
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#include "gob/video.h"
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#include "gob/videoplayer.h"
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#include "gob/demos/scnplayer.h"
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#include "gob/demos/batplayer.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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const char *Init::_fontNames[] = { "jeulet1.let", "jeulet2.let", "jeucar1.let", "jeumath.let" };
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Init::Init(GobEngine *vm) : _vm(vm) {
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_palDesc = 0;
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}
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Init::~Init() {
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}
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void Init::cleanup() {
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_vm->_video->freeDriver();
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_vm->_global->_primarySurfDesc.reset();
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_vm->_sound->speakerOff();
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_vm->_sound->blasterStop(0);
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_vm->_dataIO->closeDataFile();
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}
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void Init::doDemo() {
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if (_vm->isSCNDemo()) {
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// This is a non-interactive demo with a SCN script and VMD videos
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_vm->_video->setPrePalette();
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SCNPlayer scnPlayer(_vm);
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if (_vm->_demoIndex > 0)
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scnPlayer.play(_vm->_demoIndex - 1);
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}
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if (_vm->isBATDemo()) {
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// This is a non-interactive demo with a BAT script and videos
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BATPlayer batPlayer(_vm);
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if (_vm->_demoIndex > 0)
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batPlayer.play(_vm->_demoIndex - 1);
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}
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}
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void Init::initGame() {
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byte *infBuf;
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char *infPtr;
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char *infEnd;
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char buffer[128];
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initVideo();
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updateConfig();
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if (!_vm->isDemo()) {
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if (_vm->_dataIO->existData(_vm->_startStk.c_str()))
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_vm->_dataIO->openDataFile(_vm->_startStk.c_str());
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}
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_vm->_util->initInput();
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_vm->_video->initPrimary(_vm->_global->_videoMode);
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_vm->_global->_mouseXShift = 1;
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_vm->_global->_mouseYShift = 1;
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_palDesc = new Video::PalDesc;
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_vm->validateVideoMode(_vm->_global->_videoMode);
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_vm->_global->_setAllPalette = true;
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_palDesc->vgaPal = _vm->_draw->_vgaPalette;
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_palDesc->unused1 = _vm->_draw->_unusedPalette1;
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_palDesc->unused2 = _vm->_draw->_unusedPalette2;
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_vm->_video->setFullPalette(_palDesc);
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for (int i = 0; i < 8; i++)
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_vm->_draw->_fonts[i] = 0;
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if (_vm->isDemo()) {
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doDemo();
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delete _palDesc;
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_vm->_video->initPrimary(-1);
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cleanup();
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return;
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}
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if (!_vm->_dataIO->existData("intro.inf")) {
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for (int i = 0; i < 4; i++)
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_vm->_draw->loadFont(i, _fontNames[i]);
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} else {
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infBuf = _vm->_dataIO->getData("intro.inf");
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infPtr = (char *) infBuf;
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infEnd = (char *) (infBuf + _vm->_dataIO->getDataSize("intro.inf"));
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for (int i = 0; i < 8; i++, infPtr++) {
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int j;
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for (j = 0; infPtr < infEnd && *infPtr >= ' '; j++, infPtr++)
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buffer[j] = *infPtr;
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buffer[j] = 0;
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strcat(buffer, ".let");
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_vm->_draw->loadFont(i, buffer);
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if ((infPtr + 1) >= infEnd)
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break;
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infPtr++;
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}
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delete[] infBuf;
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}
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if (_vm->_dataIO->existData(_vm->_startTot.c_str())) {
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_vm->_inter->allocateVars(Script::getVariablesCount(_vm->_startTot.c_str(), _vm));
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strcpy(_vm->_game->_curTotFile, _vm->_startTot.c_str());
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_vm->_sound->cdTest(1, "GOB");
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_vm->_sound->cdLoadLIC("gob.lic");
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// Search for a Coktel logo animation or image to display
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if (_vm->_dataIO->existData("coktel.imd")) {
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_vm->_draw->initScreen();
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_vm->_draw->_cursorIndex = -1;
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_vm->_util->longDelay(200); // Letting everything settle
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if (_vm->_vidPlayer->primaryOpen("coktel.imd")) {
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_vm->_vidPlayer->primaryPlay();
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_vm->_vidPlayer->primaryClose();
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}
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_vm->_draw->closeScreen();
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} else if (_vm->_dataIO->existData("coktel.clt")) {
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_vm->_draw->initScreen();
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_vm->_util->clearPalette();
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DataStream *stream = _vm->_dataIO->getDataStream("coktel.clt");
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stream->read((byte *) _vm->_draw->_vgaPalette, 768);
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delete stream;
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if (_vm->_dataIO->existData("coktel.ims")) {
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byte *sprBuf;
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sprBuf = _vm->_dataIO->getData("coktel.ims");
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_vm->_video->drawPackedSprite(sprBuf, 320, 200, 0, 0, 0,
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*_vm->_draw->_frontSurface);
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_vm->_palAnim->fade(_palDesc, 0, 0);
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_vm->_util->delay(500);
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delete[] sprBuf;
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}
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_vm->_draw->closeScreen();
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}
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_vm->_game->start();
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_vm->_sound->cdStop();
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_vm->_sound->cdUnloadLIC();
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}
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delete _palDesc;
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_vm->_dataIO->closeDataFile();
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_vm->_video->initPrimary(-1);
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cleanup();
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}
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void Init::updateConfig() {
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}
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} // End of namespace Gob
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