scummvm/sky/sound.h
Robert Göffringmann 50bbfe0372 added SFX support
svn-id: r7574
2003-05-16 15:33:18 +00:00

56 lines
1.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "sound/mixer.h"
#include "sky/disk.h"
#include "common/engine.h"
class SkySound {
protected:
public:
SoundMixer *_mixer;
PlayingSoundHandle _voiceHandle;
PlayingSoundHandle _effectHandle;
PlayingSoundHandle _bgSoundHandle;
PlayingSoundHandle _ingameSound;
protected:
int playSound(byte *sound, uint32 size, PlayingSoundHandle *handle);
public:
SkySound(SoundMixer *mixer, SkyDisk *pDisk);
~SkySound(void);
int playVoice(byte *sound, uint32 size);
int playBgSound(byte *sound, uint32 size);
void loadSection(uint8 pSection);
void playSound(uint16 sound, uint16 volume);
private:
SkyDisk *_skyDisk;
uint8 *_soundData;
uint8 *_sampleRates, *_sfxInfo;
};