..
animation.cpp
Added support for playing and stopping animations.
2009-07-03 19:05:58 +00:00
animation.h
Added support for playing and stopping animations.
2009-07-03 19:05:58 +00:00
barchive.cpp
DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers.
2009-07-02 16:15:32 +00:00
barchive.h
DraciEngine now opens and stores pointers to essential archives. Changed code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers.
2009-07-02 16:15:32 +00:00
detection.cpp
Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table.
2009-07-02 10:31:56 +00:00
draci.cpp
* Added Game::init() and moved some functionality from Game::Game to it (loading objects, changing rooms)
2009-07-04 18:35:08 +00:00
draci.h
Added _animationsArchive member to DraciEngine.
2009-07-04 14:54:22 +00:00
font.cpp
Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify whether to mark a dirty rect for a particular draw (also added such support to the Font class since it's needed by Text). Made spacing parameters for Text instances mandatory.
2009-07-03 16:41:11 +00:00
font.h
Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify whether to mark a dirty rect for a particular draw (also added such support to the Font class since it's needed by Text). Made spacing parameters for Text instances mandatory.
2009-07-03 16:41:11 +00:00
game.cpp
* Added Game::init() and moved some functionality from Game::Game to it (loading objects, changing rooms)
2009-07-04 18:35:08 +00:00
game.h
* Added Game::init() and moved some functionality from Game::Game to it (loading objects, changing rooms)
2009-07-04 18:35:08 +00:00
module.mk
Made the animation engine compile.
2009-07-03 17:53:05 +00:00
mouse.cpp
* Added Game::init() and moved some functionality from Game::Game to it (loading objects, changing rooms)
2009-07-04 18:35:08 +00:00
mouse.h
Renamed *cursorNum identifiers in Mouse to *cursorType for consistency.
2009-06-25 15:08:49 +00:00
screen.cpp
Changed Font::fillScreen() to accept a uint8 instead of a uint16.
2009-06-22 20:18:53 +00:00
screen.h
Removed declaration of Screen::drawSprite() which is now obsolete.
2009-07-01 16:01:07 +00:00
script.cpp
Restructured Script so I can start adding callbacks to GPL commands (added DraciEngine * member to Script, added Script::setupCommandList() which initialises the command list array, added Script::dummy() callback for the Load command for testing).
2009-07-04 14:48:36 +00:00
script.h
Restructured Script so I can start adding callbacks to GPL commands (added DraciEngine * member to Script, added Script::setupCommandList() which initialises the command list array, added Script::dummy() callback for the Load command for testing).
2009-07-04 14:48:36 +00:00
sprite.cpp
* Removed tracking of Z coordinates in Drawable since it's not used
2009-07-04 18:29:01 +00:00
sprite.h
* Removed tracking of Z coordinates in Drawable since it's not used
2009-07-04 18:29:01 +00:00
surface.cpp
* Expanded docs for the Sprite class
2009-06-22 20:13:25 +00:00
surface.h
* Expanded docs for the Sprite class
2009-06-22 20:13:25 +00:00