mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 02:36:27 +00:00
cf0a73f913
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
304 lines
9.3 KiB
C++
304 lines
9.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "mouse.h"
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#include "menu.h"
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#include "screen.h"
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#include "logic.h"
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#include "resman.h"
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#include "objectman.h"
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#include "sworddefs.h"
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#include "system.h"
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#include "swordres.h"
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#include "menu.h"
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namespace Sword1 {
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Mouse::Mouse(OSystem *system, ResMan *pResMan, ObjectMan *pObjMan) {
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_resMan = pResMan;
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_objMan = pObjMan;
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_system = system;
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_currentPtr = NULL;
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}
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void Mouse::initialize(void) {
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_numObjs = 0;
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Logic::_scriptVars[MOUSE_STATUS] = 0; // mouse off and unlocked
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_getOff = 0;
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_inTopMenu = false;
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_mouseOverride = false;
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_currentPtrId = _currentLuggageId = 0;
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for (uint8 cnt = 0; cnt < 17; cnt++) // force res manager to keep mouse
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_resMan->resOpen(MSE_POINTER + cnt); // cursors in memory all the time
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_system->show_mouse(false);
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createPointer(0, 0);
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}
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void Mouse::controlPanel(bool on) { // true on entering cpanel, false when leaving
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static uint32 savedPtrId = 0;
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if (on) {
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savedPtrId = _currentPtrId;
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_mouseOverride = true;
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setLuggage(0, 0);
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setPointer(MSE_POINTER, 0);
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} else {
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_currentPtrId = savedPtrId;
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_mouseOverride = false;
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setLuggage(_currentLuggageId, 0);
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setPointer(_currentPtrId, 0);
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}
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}
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void Mouse::useLogicAndMenu(Logic *pLogic, Menu *pMenu) {
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_logic = pLogic;
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_menu = pMenu;
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}
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void Mouse::addToList(int id, Object *compact) {
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_objList[_numObjs].id = id;
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_objList[_numObjs].compact = compact;
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_numObjs++;
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}
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void Mouse::engine(uint16 x, uint16 y, uint16 eventFlags) {
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_state = 0; // all mouse events are flushed after one cycle.
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if (_lastState) { // delay all events by one cycle to notice L_button + R_button clicks correctly.
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_state = _lastState | eventFlags;
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_lastState = 0;
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} else if (eventFlags)
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_lastState = eventFlags;
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// if we received both, mouse down and mouse up event in this cycle, resort them so that
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// we'll receive the up event in the next one.
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if ((_state & MOUSE_DOWN_MASK) && (_state & MOUSE_UP_MASK)) {
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_lastState = _state & MOUSE_UP_MASK;
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_state &= MOUSE_DOWN_MASK;
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}
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_mouseX = x;
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_mouseY = y;
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if (!(Logic::_scriptVars[MOUSE_STATUS] & 1)) { // no human?
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_numObjs = 0;
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return; // no human, so we don't want the mouse engine
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}
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if (!Logic::_scriptVars[TOP_MENU_DISABLED]) {
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if (y < 40) { // okay, we are in the top menu.
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if (!_inTopMenu) { // are we just entering it?
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if (!Logic::_scriptVars[OBJECT_HELD])
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_menu->fnStartMenu();
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setPointer(MSE_POINTER, 0);
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}
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_menu->checkTopMenu();
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_inTopMenu = true;
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} else if (_inTopMenu) { // we're not in the menu. did we just leave it?
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if (!Logic::_scriptVars[OBJECT_HELD])
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_menu->fnEndMenu();
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_inTopMenu = false;
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}
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} else if (_inTopMenu) {
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_menu->fnEndMenu();
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_inTopMenu = false;
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}
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Logic::_scriptVars[MOUSE_X] = Logic::_scriptVars[SCROLL_OFFSET_X] + x + 128;
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Logic::_scriptVars[MOUSE_Y] = Logic::_scriptVars[SCROLL_OFFSET_Y] + y + 128 - 40;
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//-
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int32 touchedId = 0;
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uint16 clicked = 0;
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if (y > 40) {
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for (uint16 priority = 0; (priority < 10) && (!touchedId); priority++) {
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for (uint16 cnt = 0; (cnt < _numObjs) && (!touchedId); cnt++) {
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if ((_objList[cnt].compact->o_priority == priority) &&
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(Logic::_scriptVars[MOUSE_X] >= (uint32)_objList[cnt].compact->o_mouse_x1) &&
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(Logic::_scriptVars[MOUSE_X] <= (uint32)_objList[cnt].compact->o_mouse_x2) &&
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(Logic::_scriptVars[MOUSE_Y] >= (uint32)_objList[cnt].compact->o_mouse_y1) &&
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(Logic::_scriptVars[MOUSE_Y] <= (uint32)_objList[cnt].compact->o_mouse_y2)) {
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touchedId = _objList[cnt].id;
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clicked = cnt;
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}
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}
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}
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if (touchedId != (int)Logic::_scriptVars[SPECIAL_ITEM]) { //the mouse collision situation has changed in one way or another
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Logic::_scriptVars[SPECIAL_ITEM] = touchedId;
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if (_getOff) { // there was something else selected before, run its get-off script
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_logic->runMouseScript(NULL, _getOff);
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_getOff = 0;
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}
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if (touchedId) { // there's something new selected, now.
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if (_objList[clicked].compact->o_mouse_on) //run its get on
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_logic->runMouseScript(_objList[clicked].compact, _objList[clicked].compact->o_mouse_on);
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_getOff = _objList[clicked].compact->o_mouse_off; //setup get-off for later
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}
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}
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} else
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Logic::_scriptVars[SPECIAL_ITEM] = 0;
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if (_state & MOUSE_DOWN_MASK) {
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if (_inTopMenu) {
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if (Logic::_scriptVars[SECOND_ITEM])
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_logic->runMouseScript(NULL, _menu->_objectDefs[Logic::_scriptVars[SECOND_ITEM]].useScript);
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if (Logic::_scriptVars[MENU_LOOKING])
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_logic->cfnPresetScript(NULL, -1, PLAYER, SCR_menu_look, 0, 0, 0, 0);
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}
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Logic::_scriptVars[MOUSE_BUTTON] = _state & MOUSE_DOWN_MASK;
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if (Logic::_scriptVars[SPECIAL_ITEM]) {
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Object *compact = _objMan->fetchObject(Logic::_scriptVars[SPECIAL_ITEM]);
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_logic->runMouseScript(compact, compact->o_mouse_click);
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}
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}
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_numObjs = 0;
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}
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uint16 Mouse::testEvent(void) {
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return _state;
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}
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void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
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if (_currentPtr) {
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free(_currentPtr);
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_currentPtr = NULL;
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}
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if (ptrId) {
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MousePtr *lugg = NULL;
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MousePtr *ptr = (MousePtr*)_resMan->openFetchRes(ptrId);
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uint16 resSizeX = FROM_LE_16(ptr->sizeX);
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uint16 resSizeY = FROM_LE_16(ptr->sizeY);
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uint16 noFrames = FROM_LE_16(ptr->numFrames);
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if (luggageId) {
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lugg = (MousePtr*)_resMan->openFetchRes(luggageId);
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resSizeX = MAX(resSizeX, (uint16)((resSizeX / 2) + FROM_LE_16(lugg->sizeX)));
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resSizeY = MAX(resSizeY, (uint16)((resSizeY / 2) + FROM_LE_16(lugg->sizeY)));
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}
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_currentPtr = (MousePtr*)malloc(sizeof(MousePtr) + resSizeX * resSizeY * noFrames);
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_currentPtr->hotSpotX = FROM_LE_16(ptr->hotSpotX);
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_currentPtr->hotSpotY = FROM_LE_16(ptr->hotSpotY);
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_currentPtr->numFrames = noFrames;
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_currentPtr->sizeX = resSizeX;
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_currentPtr->sizeY = resSizeY;
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uint8 *ptrData = (uint8*)_currentPtr + sizeof(MousePtr);
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memset(ptrData, 255, resSizeX * resSizeY * noFrames);
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if (luggageId) {
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uint8 *dstData = ptrData + resSizeX - FROM_LE_16(lugg->sizeX);
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for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
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uint8 *luggSrc = (uint8*)lugg + sizeof(MousePtr);
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dstData += (resSizeY - FROM_LE_16(lugg->sizeY)) * resSizeX;
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for (uint32 cnty = 0; cnty < FROM_LE_16(lugg->sizeY); cnty++) {
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for (uint32 cntx = 0; cntx < FROM_LE_16(lugg->sizeX); cntx++)
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if (luggSrc[cntx])
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dstData[cntx] = luggSrc[cntx];
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dstData += resSizeX;
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luggSrc += FROM_LE_16(lugg->sizeX);
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}
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}
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_resMan->resClose(luggageId);
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}
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uint8 *dstData = ptrData;
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uint8 *srcData = (uint8*)ptr + sizeof(MousePtr);
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for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
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for (uint32 cnty = 0; cnty < FROM_LE_16(ptr->sizeY); cnty++) {
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for (uint32 cntx = 0; cntx < FROM_LE_16(ptr->sizeX); cntx++)
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if (srcData[cntx])
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dstData[cntx] = srcData[cntx];
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srcData += FROM_LE_16(ptr->sizeX);
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dstData += resSizeX;
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}
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dstData += (resSizeY - FROM_LE_16(ptr->sizeY)) * resSizeX;
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}
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_resMan->resClose(ptrId);
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}
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}
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void Mouse::setPointer(uint32 resId, uint32 rate) {
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_currentPtrId = resId;
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_frame = 0;
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createPointer(resId, _currentLuggageId);
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if ((resId == 0) || (!(Logic::_scriptVars[MOUSE_STATUS] & 1) && (!_mouseOverride))) {
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_system->set_mouse_cursor(NULL, 0, 0, 0, 0);
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_system->show_mouse(false);
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} else {
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animate();
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_system->show_mouse(true);
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}
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}
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void Mouse::setLuggage(uint32 resId, uint32 rate) {
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_currentLuggageId = resId;
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_frame = 0;
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createPointer(_currentPtrId, resId);
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}
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void Mouse::animate(void) {
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if ((Logic::_scriptVars[MOUSE_STATUS] == 1) || (_mouseOverride && _currentPtr)) {
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_frame = (_frame + 1) % _currentPtr->numFrames;
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uint8 *ptrData = (uint8*)_currentPtr + sizeof(MousePtr);
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ptrData += _frame * _currentPtr->sizeX * _currentPtr->sizeY;
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_system->set_mouse_cursor(ptrData, _currentPtr->sizeX, _currentPtr->sizeY, _currentPtr->hotSpotX, _currentPtr->hotSpotY);
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}
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}
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void Mouse::fnNoHuman(void) {
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if (Logic::_scriptVars[MOUSE_STATUS] & 2) // locked, can't do anything
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return ;
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Logic::_scriptVars[MOUSE_STATUS] = 0; // off & unlocked
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setLuggage(0, 0);
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setPointer(0, 0);
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}
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void Mouse::fnAddHuman(void) {
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if (Logic::_scriptVars[MOUSE_STATUS] & 2) // locked, can't do anything
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return ;
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Logic::_scriptVars[MOUSE_STATUS] = 1;
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Logic::_scriptVars[SPECIAL_ITEM] = 0;
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_getOff = SCR_std_off;
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setPointer(MSE_POINTER, 0);
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}
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void Mouse::fnBlankMouse(void) {
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setPointer(0, 0);
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}
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void Mouse::fnNormalMouse(void) {
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setPointer(MSE_POINTER, 0);
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}
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void Mouse::fnLockMouse(void) {
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Logic::_scriptVars[MOUSE_STATUS] |= 2;
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}
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void Mouse::fnUnlockMouse(void) {
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Logic::_scriptVars[MOUSE_STATUS] &= 1;
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}
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void Mouse::giveCoords(uint16 *x, uint16 *y) {
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*x = _mouseX;
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*y = _mouseY;
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}
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} // End of namespace Sword1
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