scummvm/sword1/music.cpp
Torbjörn Andersson 9b13e872b3 I found and fixed a nasty fade-up bug in BS2. I don't know if the same
situation could happen in BS1, but it's better to be safe than sorry, so
here are the same changes, as applied to the BS1 music code.

svn-id: r12393
2004-01-14 18:39:24 +00:00

193 lines
4.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "music.h"
#include "sound/mixer.h"
#include "common/util.h"
#include "common/file.h"
namespace Sword1 {
// This means fading takes 3 seconds.
#define FADE_LENGTH 3
// These functions are only called from Music, so I'm just going to
// assume that if locking is needed it has already been taken care of.
void MusicHandle::fadeDown() {
if (streaming()) {
if (_fading < 0)
_fading = -_fading;
else if (_fading == 0)
_fading = FADE_LENGTH * getRate();
_fadeSamples = FADE_LENGTH * getRate();
}
}
void MusicHandle::fadeUp() {
if (streaming()) {
if (_fading > 0)
_fading = -_fading;
else if (_fading == 0)
_fading = -1;
_fadeSamples = FADE_LENGTH * getRate();
}
}
bool MusicHandle::endOfData() const {
return !streaming();
}
int MusicHandle::readBuffer(int16 *buffer, const int numSamples) {
int samples;
for (samples = 0; samples < numSamples && !endOfData(); samples++) {
int16 sample = _file.readUint16LE();
if (_file.ioFailed()) {
if (!_looping) {
stop();
sample = 0;
} else {
_file.clearIOFailed();
_file.seek(WAVEHEADERSIZE);
sample = _file.readUint16LE();
}
}
if (_fading > 0) {
if (--_fading == 0) {
_looping = false;
_file.close();
}
sample = (sample * _fading) / _fadeSamples;
} else if (_fading < 0) {
_fading--;
sample = -(sample * _fading) / _fadeSamples;
if (_fading <= -_fadeSamples)
_fading = 0;
}
*buffer++ = sample;
}
return samples;
}
bool MusicHandle::play(const char *filename, bool loop) {
uint8 wavHeader[WAVEHEADERSIZE];
stop();
if (!_file.open(filename)) {
warning("Music file %s could not be opened", filename);
return false;
}
_file.read(wavHeader, WAVEHEADERSIZE);
_stereo = (READ_LE_UINT16(wavHeader + 0x16) == 2);
_rate = READ_LE_UINT16(wavHeader + 0x18);
_looping = loop;
fadeUp();
return true;
}
void MusicHandle::stop() {
if (_file.isOpen())
_file.close();
_fading = 0;
_looping = false;
}
Music::Music(OSystem *system, SoundMixer *pMixer) {
_system = system;
_mixer = pMixer;
_mixer->setupPremix(passMixerFunc, this);
_mutex = _system->create_mutex();
_converter[0] = NULL;
_converter[1] = NULL;
_volumeL = _volumeR = 192;
}
Music::~Music() {
_mixer->setupPremix(0, 0);
delete _converter[0];
delete _converter[1];
if (_mutex)
_system->delete_mutex(_mutex);
}
void Music::passMixerFunc(void *param, int16 *buf, uint len) {
((Music*)param)->mixer(buf, len);
}
void Music::mixer(int16 *buf, uint32 len) {
Common::StackLock lock(_mutex);
for (int i = 0; i < ARRAYSIZE(_handles); i++)
if (_handles[i].streaming() && _converter[i])
_converter[i]->flow(_handles[i], buf, len, _volumeL, _volumeR);
}
void Music::setVolume(uint8 volL, uint8 volR) {
_volumeL = (st_volume_t)volL;
_volumeR = (st_volume_t)volR;
}
void Music::giveVolume(uint8 *volL, uint8 *volR) {
*volL = (uint8)_volumeL;
*volR = (uint8)_volumeR;
}
void Music::startMusic(int32 tuneId, int32 loopFlag) {
Common::StackLock lock(_mutex);
if (strlen(_tuneList[tuneId]) > 0) {
int newStream = 0;
if (_handles[0].streaming() && _handles[1].streaming()) {
// If both handles are playing, stop the one that's
// fading down.
if (_handles[0].fading() > 0)
_handles[0].stop();
else
_handles[1].stop();
}
if (_handles[0].streaming()) {
_handles[0].fadeDown();
newStream = 1;
} else if (_handles[1].streaming()) {
_handles[1].fadeDown();
newStream = 0;
}
char fName[20];
sprintf(fName, "music/%s.wav", _tuneList[tuneId]);
if (_handles[newStream].play(fName, loopFlag != 0)) {
delete _converter[newStream];
_converter[newStream] = makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
}
} else {
if (_handles[0].streaming())
_handles[0].fadeDown();
if (_handles[1].streaming())
_handles[1].fadeDown();
}
}
void Music::fadeDown() {
Common::StackLock lock(_mutex);
for (int i = 0; i < ARRAYSIZE(_handles); i++)
if (_handles[i].streaming())
_handles[i].fadeDown();
}
} // End of namespace Sword1