scummvm/engines/cruise
2009-05-24 11:37:24 +00:00
..
actor.cpp Converted various printf statements to use debug, warning, and error. 2009-05-15 04:35:47 +00:00
actor.h
background.cpp Converted various printf statements to use debug, warning, and error. 2009-05-15 04:35:47 +00:00
background.h
backgroundIncrust.cpp Replaced value with proper constant, and named a previously un-named structure field 2009-05-16 04:03:37 +00:00
backgroundIncrust.h Replaced value with proper constant, and named a previously un-named structure field 2009-05-16 04:03:37 +00:00
cell.cpp
cell.h
cruise_main.cpp Endian fix in script data access 2009-05-17 10:01:21 +00:00
cruise_main.h Removed standard library includes - they were marked with a FIXME to remove, and the current compilation under both MSVC8 and MinGW doesn't seem to need them. 2009-05-15 03:52:30 +00:00
cruise.cpp Reintroduced language string lists as a fallback for DELPHINE.LNG, since not all versions have this file 2009-05-13 12:31:30 +00:00
cruise.h Changed the hardcoded 'Parler de..' string in the conversation dialog to use the correct language string 2009-05-12 10:20:12 +00:00
ctp.cpp When source and destination are the same, there is no need to strcpy(). In fact 2009-05-12 20:03:10 +00:00
ctp.h
dataLoader.cpp Fixed the display glitch associated with the animated handle in the engine room 2009-05-24 04:29:44 +00:00
dataLoader.h
debugger.cpp
debugger.h
decompiler.cpp
delphine-unpack.cpp
detection.cpp Removed the obsolete game Id list - it seems redundant, and stops the warning message coming up about Target 'cruise' upgraded to 'cruise' 2009-05-17 05:14:55 +00:00
font.cpp Removed the line feed workaround, and added explicit int16 castings to the FROM_LE_16 macros in the font system - this fixes a bug in the engine, allowing it to properly handle all non-printable characters correctly 2009-05-24 11:37:24 +00:00
font.h
function.cpp Fixed incorrect pathfinding data entry being deleted when a temporary actor animation is removed 2009-05-16 00:33:49 +00:00
function.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
gfxModule.cpp Fixed incorrect palette range usage so room fade-ins happen correctly 2009-04-03 23:27:38 +00:00
gfxModule.h Fixed incorrect palette range usage so room fade-ins happen correctly 2009-04-03 23:27:38 +00:00
linker.cpp
linker.h
mainDraw.cpp Properly named the dialog menu item 'selected' field 2009-05-17 05:12:10 +00:00
mainDraw.h
menu.cpp Properly named the dialog menu item 'selected' field 2009-05-17 05:12:10 +00:00
menu.h
module.mk Laid the basics for music handling 2009-04-01 10:43:24 +00:00
mouse.cpp
mouse.h
object.cpp Converted various printf statements to use debug, warning, and error. 2009-05-15 04:35:47 +00:00
object.h
overlay.cpp Removed the line feed workaround, and added explicit int16 castings to the FROM_LE_16 macros in the font system - this fixes a bug in the engine, allowing it to properly handle all non-printable characters correctly 2009-05-24 11:37:24 +00:00
overlay.h
perso.cpp Implemented many of the remaining library functions 2009-04-05 07:52:21 +00:00
perso.h Implemented many of the remaining library functions 2009-04-05 07:52:21 +00:00
polys.cpp
polys.h
saveload.cpp COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) 2009-05-19 11:42:14 +00:00
saveload.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
script.cpp Properly named the script structure offset field, and fixed an endian bug 2009-05-17 06:59:19 +00:00
script.h Properly named the script structure offset field, and fixed an endian bug 2009-05-17 06:59:19 +00:00
sound.cpp Improved Common::Serializer in several ways: 2009-05-19 11:23:13 +00:00
sound.h Apart from a "const", the volume() and getVolume() function were identical. 2009-04-05 15:58:27 +00:00
stack.cpp
stack.h
staticres.cpp Added the font character lookup table for the German version of the game 2009-05-16 11:16:34 +00:00
staticres.h Added the font character lookup table for the German version of the game 2009-05-16 11:16:34 +00:00
various.cpp
various.h
vars.cpp Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail 2009-04-18 10:16:08 +00:00
vars.h Properly named the dialog menu item 'selected' field 2009-05-17 05:12:10 +00:00
volume.cpp Converted various printf statements to use debug, warning, and error. 2009-05-15 04:35:47 +00:00
volume.h Fix compilation via manually implementing strToUpper, instead of relying on strupr. 2009-04-01 14:02:55 +00:00