scummvm/engines/myst3
2019-01-01 18:27:18 +01:00
..
shaders MYST3: NPoT textures are always available when using shaders 2015-03-22 19:55:08 +01:00
ambient.cpp MYST3: Add NodeID enum to help working with nodes 2018-08-15 15:35:25 +02:00
ambient.h MYST3: Use ticks to count time instead of frames 2016-07-15 13:04:41 +02:00
archive.cpp MYST3: Remove the pointer to the current room from the database 2016-10-29 11:23:20 +02:00
archive.h MYST3: Remove the pointer to the current room from the database 2016-10-29 11:23:20 +02:00
configure.engine CONFIGURE: Make Bink an engine dependency 2018-05-16 15:08:18 +01:00
console.cpp MYST3: Debug warn instead of error for unknown var 2018-06-28 05:47:40 -07:00
console.h MYST3: formatting code 2014-07-03 20:18:21 +02:00
cursor.cpp MYST3: Scale the mouse cursor size with the resolution 2018-09-09 21:06:56 +02:00
cursor.h MYST3: Scale the mouse cursor size with the resolution 2018-09-09 21:06:56 +02:00
database.cpp MYST3: Don't stop the music when switching rooms with identical scripts 2018-07-09 21:07:41 +02:00
database.h MYST3: Add NodeID enum to help working with nodes 2018-08-15 15:35:25 +02:00
detection.cpp MYST3: Rework save thumbnail handling, simplify autosaving 2018-05-27 12:44:24 +02:00
directoryentry.cpp MYST3: Fix spotitems with multiple images per face 2016-07-17 17:30:47 +02:00
directoryentry.h MYST3: Fix spotitems with multiple images per face 2016-07-17 17:30:47 +02:00
directorysubentry.cpp MYST3: Switch file misc metadata to a Common::Array 2017-06-20 14:01:44 +02:00
directorysubentry.h MYST3: Switch file misc metadata to a Common::Array 2017-06-20 14:01:44 +02:00
effects.cpp MYST3: Add NodeID enum to help working with nodes 2018-08-15 15:35:25 +02:00
effects.h MYST3: Use ticks to count time instead of frames 2016-07-15 13:04:41 +02:00
gfx_opengl_shaders.cpp MYST3: Clear the screen with solid black 2017-10-01 15:19:08 +02:00
gfx_opengl_shaders.h MYST3: Initial version of the widescreen mod 2016-10-16 09:35:40 +02:00
gfx_opengl_texture.cpp MYST3: Change surface data to always be in the RGBA byte order 2017-08-20 09:36:31 +02:00
gfx_opengl_texture.h MYST3: Change surface data to always be in the RGBA byte order 2017-08-20 09:36:31 +02:00
gfx_opengl.cpp MYST3: Clear the screen with solid black 2017-10-01 15:19:08 +02:00
gfx_opengl.h MYST3: Fix the MVP matrix not being sent to OpenGL in some cases 2016-10-27 07:37:18 +02:00
gfx_tinygl_texture.cpp MYST3: Change surface data to always be in the RGBA byte order 2017-08-20 09:36:31 +02:00
gfx_tinygl_texture.h MYST3: NPoT textures are always supported when using TinyGL 2015-03-22 21:05:43 +01:00
gfx_tinygl.cpp MYST3: Change surface data to always be in the RGBA byte order 2017-08-20 09:36:31 +02:00
gfx_tinygl.h MYST3: Fix the MVP matrix not being sent to OpenGL in some cases 2016-10-27 07:37:18 +02:00
gfx.cpp MYST3: Allow the widescreen mod to work in windowed mode 2018-08-11 11:17:40 +02:00
gfx.h MYST3: Implement fullscreen toggling 2017-09-01 09:26:57 +02:00
hotspot.cpp MYST3: Use a full 3D intersection test for hotspots 2017-04-17 08:52:36 +02:00
hotspot.h MYST3: Add missing class members initialization 2015-03-20 19:38:17 +01:00
inventory.cpp MYST3: Allow the widescreen mod to work in windowed mode 2018-08-11 11:17:40 +02:00
inventory.h MYST3: Implement fullscreen toggling 2017-09-01 09:26:57 +02:00
menu.cpp MYST3: Keep track of the keyboard state during transitions 2019-01-01 18:27:18 +01:00
menu.h MYST3: Add Saving from GMM 2018-06-10 16:31:35 +02:00
module.mk MYST3: Added tinyGL renderer. 2014-07-03 12:33:04 +02:00
movie.cpp MYST3: Play the last frame of simple movies for their entire duration 2017-10-01 14:22:10 +02:00
movie.h MYST3: Play the last frame of simple movies for their entire duration 2017-10-01 14:22:10 +02:00
myst3.cpp MYST3: Keep track of the keyboard state during transitions 2019-01-01 18:27:18 +01:00
myst3.h MYST3: Keep track of the keyboard state during transitions 2019-01-01 18:27:18 +01:00
node.cpp MYST3: Don't initialize effects on menu nodes 2019-01-01 18:08:33 +01:00
node.h MYST3: Fix the shake effect of the magnetic rings not being in sync 2018-07-21 13:12:34 +02:00
nodecube.cpp MYST3: Initial version of the widescreen mod 2016-10-16 09:35:40 +02:00
nodecube.h MYST3: Fix some warnings when building with CLang 2015-09-09 16:47:27 +02:00
nodeframe.cpp MYST3: Initial version of the widescreen mod 2016-10-16 09:35:40 +02:00
nodeframe.h MYST3: Fix some warnings when building with CLang 2015-09-09 16:47:27 +02:00
POTFILES MYST3: Initial version of the widescreen mod 2016-10-16 09:35:40 +02:00
puzzles.cpp MYST3: Prevent loading from the GMM while the game is not interactive 2017-09-24 17:08:41 +02:00
puzzles.h MYST3: Use ticks to count time instead of frames 2016-07-15 13:04:41 +02:00
scene.cpp MYST3: Allow inverting the mouse y axis using ctrl-i 2018-11-10 21:44:05 +01:00
scene.h MYST3: Use a full 3D intersection test for hotspots 2017-04-17 08:52:36 +02:00
script.cpp MYST3: Add RoomID enum to help working with Rooms 2018-07-01 10:33:22 +02:00
script.h MYST3: Switch to a string based opcode signature description 2016-10-29 10:27:13 +02:00
sound.cpp MYST3: Push down header includes 2016-10-29 10:41:46 +02:00
sound.h MYST3: Push down header includes 2016-10-29 10:41:46 +02:00
state.cpp MYST3: Rework save thumbnail handling, simplify autosaving 2018-05-27 12:44:24 +02:00
state.h MYST3: Rework save thumbnail handling, simplify autosaving 2018-05-27 12:44:24 +02:00
subtitles.cpp MYST3: Allow the widescreen mod to work in windowed mode 2018-08-11 11:17:40 +02:00
subtitles.h MYST3: Initial version of the widescreen mod 2016-10-16 09:35:40 +02:00
transition.cpp MYST3: Keep track of the keyboard state during transitions 2019-01-01 18:27:18 +01:00
transition.h MYST3: Push down header includes 2016-10-29 10:41:46 +02:00