scummvm/engines/grim/detection.h

53 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_DETECTION_H
#define GRIM_DETECTION_H
#include "engines/advancedDetector.h"
#include "engines/obsolete.h"
static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
{"grimdemo", "grim", Common::kPlatformWindows},
{nullptr, nullptr, Common::kPlatformUnknown}
};
namespace Grim {
enum GrimGameType {
GType_GRIM,
GType_MONKEY4
};
struct GrimGameDescription {
ADGameDescription desc;
GrimGameType gameType;
};
#define GAMEOPTION_LOAD_DATAUSR GUIO_GAMEOPTIONS1
#define GAMEOPTION_SHOW_FPS GUIO_GAMEOPTIONS2
#define GUI_OPTIONS_GRIME GUIO2(GAMEOPTION_LOAD_DATAUSR, GAMEOPTION_SHOW_FPS)
} // End of namespace Grim
#endif // GRIM_DETECTION_H