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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_DETECTION_H
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#define GRIM_DETECTION_H
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
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{"grimdemo", "grim", Common::kPlatformWindows},
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{nullptr, nullptr, Common::kPlatformUnknown}
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};
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namespace Grim {
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enum GrimGameType {
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GType_GRIM,
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GType_MONKEY4
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};
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struct GrimGameDescription {
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ADGameDescription desc;
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GrimGameType gameType;
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};
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#define GAMEOPTION_LOAD_DATAUSR GUIO_GAMEOPTIONS1
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#define GAMEOPTION_SHOW_FPS GUIO_GAMEOPTIONS2
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#define GUI_OPTIONS_GRIME GUIO2(GAMEOPTION_LOAD_DATAUSR, GAMEOPTION_SHOW_FPS)
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} // End of namespace Grim
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#endif // GRIM_DETECTION_H
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