mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
39a8243c69
Originally, the render table needed int32 (x, y) coords, so I created a copy of Common::Point that used int32. After some code changes, the render table reverted to int16 coords. Therefore, this class is unnessessary since Common::Point uses int16 coords.
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ZVISION_RENDER_TABLE_H
|
|
#define ZVISION_RENDER_TABLE_H
|
|
|
|
#include "common/rect.h"
|
|
|
|
|
|
namespace ZVision {
|
|
|
|
class RenderTable {
|
|
public:
|
|
RenderTable(uint numRows, uint numColumns);
|
|
~RenderTable();
|
|
|
|
public:
|
|
enum RenderState {
|
|
PANORAMA,
|
|
TILT,
|
|
FLAT
|
|
};
|
|
|
|
private:
|
|
uint _numColumns, _numRows;
|
|
Common::Point *_internalBuffer;
|
|
RenderState _renderState;
|
|
|
|
struct {
|
|
float fieldOfView;
|
|
float linearScale;
|
|
bool reverse;
|
|
} _panoramaOptions;
|
|
|
|
// TODO: See if tilt and panorama need to have separate options
|
|
struct {
|
|
float fieldOfView;
|
|
float linearScale;
|
|
bool reverse;
|
|
} _tiltOptions;
|
|
|
|
public:
|
|
RenderState getRenderState() { return _renderState; }
|
|
void setRenderState(RenderState newState);
|
|
|
|
const Common::Point convertWarpedCoordToFlatCoord(const Common::Point &point);
|
|
|
|
void mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 destWidth, const Common::Rect &subRect);
|
|
void generateRenderTable();
|
|
|
|
void setPanoramaFoV(float fov);
|
|
void setPanoramaScale(float scale);
|
|
void setPanoramaReverse(bool reverse);
|
|
|
|
void setTiltFoV(float fov);
|
|
void setTiltScale(float scale);
|
|
void setTiltReverse(bool reverse);
|
|
|
|
private:
|
|
void generatePanoramaLookupTable();
|
|
void generateTiltLookupTable();
|
|
};
|
|
|
|
} // End of namespace ZVision
|
|
|
|
#endif
|