mirror of
https://github.com/libretro/scummvm.git
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112 lines
2.9 KiB
C++
112 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1994-1998 Revolution Software Ltd.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef SWORD2_ANIMATION_H
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#define SWORD2_ANIMATION_H
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#include "video/dxa_decoder.h"
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#include "video/smk_decoder.h"
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#include "video/video_decoder.h"
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#include "audio/mixer.h"
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#include "sword2/screen.h"
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namespace Sword2 {
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enum DecoderType {
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kVideoDecoderDXA = 0,
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kVideoDecoderSMK = 1
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};
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struct MovieText {
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uint16 _startFrame;
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uint16 _endFrame;
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uint32 _textNumber;
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byte *_textMem;
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SpriteInfo _textSprite;
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uint16 _speechId;
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bool _played;
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void reset() {
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_textMem = NULL;
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_speechId = 0;
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_played = false;
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}
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};
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class DXADecoderWithSound : public Video::DXADecoder {
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public:
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DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle);
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~DXADecoderWithSound() {}
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uint32 getElapsedTime() const;
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private:
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Audio::Mixer *_mixer;
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Audio::SoundHandle *_bgSoundHandle;
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};
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class MoviePlayer {
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public:
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MoviePlayer(Sword2Engine *vm, Audio::Mixer *snd, OSystem *system, Audio::SoundHandle *bgSoundHandle, Video::VideoDecoder *decoder, DecoderType decoderType);
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virtual ~MoviePlayer();
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bool load(const char *name);
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void play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadIn, uint32 leadOut);
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protected:
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Sword2Engine *_vm;
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Audio::Mixer *_snd;
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OSystem *_system;
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MovieText *_movieTexts;
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uint32 _numMovieTexts;
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uint32 _currentMovieText;
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byte *_textSurface;
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int _textX, _textY;
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byte _white, _black;
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DecoderType _decoderType;
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Video::VideoDecoder *_decoder;
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Audio::SoundHandle *_bgSoundHandle;
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Audio::AudioStream *_bgSoundStream;
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uint32 _leadOut;
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int _leadOutFrame;
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void performPostProcessing(byte *screen, uint16 pitch);
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bool playVideo();
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void openTextObject(uint32 index);
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void closeTextObject(uint32 index, byte *screen, uint16 pitch);
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void drawTextObject(uint32 index, byte *screen, uint16 pitch);
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byte findBlackPalIndex();
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byte findWhitePalIndex();
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};
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MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *snd, OSystem *system);
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} // End of namespace Sword2
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#endif
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