scummvm/scumm/resource_v2.cpp

191 lines
5.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/scumm.h"
#include "scumm/intern.h"
#include "scumm/resource.h"
#include "scumm/util.h"
#include "sound/mididrv.h"
namespace Scumm {
void ScummEngine_v2::readClassicIndexFile() {
int i;
if (_gameId == GID_MANIAC) {
if (_features & GF_NES)
_numGlobalObjects = 775;
else
_numGlobalObjects = 800;
_numRooms = 55;
if (_features & GF_NES)
// costumes 25-36 are special. see v1MMNEScostTables[] in costume.cpp
// costumes 37-76 are room graphics resources
// costume 77 is a character set translation table
// costume 78 is a preposition list
// costume 79 is unused but allocated, so the total is a nice even number :)
_numCostumes = 80;
else
_numCostumes = 35;
_numScripts = 200;
_numSounds = 100;
} else if (_gameId == GID_ZAK) {
_numGlobalObjects = 775;
_numRooms = 61;
_numCostumes = 37;
_numScripts = 155;
_numSounds = 120;
}
_fileHandle->seek(0, SEEK_SET);
readMAXS(0);
allocateArrays();
_fileHandle->readUint16LE(); /* version magic number */
for (i = 0; i != _numGlobalObjects; i++) {
byte tmp = _fileHandle->readByte();
_objectOwnerTable[i] = tmp & OF_OWNER_MASK;
_objectStateTable[i] = tmp >> OF_STATE_SHL;
}
for (i = 0; i < _numRooms; i++) {
res.roomno[rtRoom][i] = i;
}
_fileHandle->seek(_numRooms, SEEK_CUR);
for (i = 0; i < _numRooms; i++) {
res.roomoffs[rtRoom][i] = _fileHandle->readUint16LE();
if (res.roomoffs[rtRoom][i] == 0xFFFF)
res.roomoffs[rtRoom][i] = 0xFFFFFFFF;
}
for (i = 0; i < _numCostumes; i++) {
res.roomno[rtCostume][i] = _fileHandle->readByte();
}
for (i = 0; i < _numCostumes; i++) {
res.roomoffs[rtCostume][i] = _fileHandle->readUint16LE();
if (res.roomoffs[rtCostume][i] == 0xFFFF)
res.roomoffs[rtCostume][i] = 0xFFFFFFFF;
}
for (i = 0; i < _numScripts; i++) {
res.roomno[rtScript][i] = _fileHandle->readByte();
}
for (i = 0; i < _numScripts; i++) {
res.roomoffs[rtScript][i] = _fileHandle->readUint16LE();
if (res.roomoffs[rtScript][i] == 0xFFFF)
res.roomoffs[rtScript][i] = 0xFFFFFFFF;
}
for (i = 0; i < _numSounds; i++) {
res.roomno[rtSound][i] = _fileHandle->readByte();
}
for (i = 0; i < _numSounds; i++) {
res.roomoffs[rtSound][i] = _fileHandle->readUint16LE();
if (res.roomoffs[rtSound][i] == 0xFFFF)
res.roomoffs[rtSound][i] = 0xFFFFFFFF;
}
}
void ScummEngine_v2::readEnhancedIndexFile() {
_numGlobalObjects = _fileHandle->readUint16LE();
_fileHandle->seek(_numGlobalObjects, SEEK_CUR);
_numRooms = _fileHandle->readByte();
_fileHandle->seek(_numRooms * 3, SEEK_CUR);
_numCostumes = _fileHandle->readByte();
_fileHandle->seek(_numCostumes * 3, SEEK_CUR);
_numScripts = _fileHandle->readByte();
_fileHandle->seek(_numScripts * 3, SEEK_CUR);
_numSounds = _fileHandle->readByte();
_fileHandle->clearIOFailed();
_fileHandle->seek(0, SEEK_SET);
readMAXS(0);
allocateArrays();
_fileHandle->readUint16LE(); /* version magic number */
readGlobalObjects();
readResTypeList(rtRoom, MKID('ROOM'), "room");
readResTypeList(rtCostume, MKID('COST'), "costume");
readResTypeList(rtScript, MKID('SCRP'), "script");
readResTypeList(rtSound, MKID('SOUN'), "sound");
}
void ScummEngine_v2::readGlobalObjects() {
int i;
int num = _fileHandle->readUint16LE();
assert(num == _numGlobalObjects);
for (i = 0; i != num; i++) {
byte tmp = _fileHandle->readByte();
_objectOwnerTable[i] = tmp & OF_OWNER_MASK;
_objectStateTable[i] = tmp >> OF_STATE_SHL;
}
}
void ScummEngine_v2::readIndexFile() {
int magic = 0;
debug(9, "readIndexFile()");
closeRoom();
openRoom(0);
magic = _fileHandle->readUint16LE();
switch (magic) {
case 0x0100:
printf("Enhanced V2 game detected\n");
readEnhancedIndexFile();
break;
case 0x0A31:
printf("Classic V1 game detected\n");
_version = 1;
readClassicIndexFile();
break;
case 0x4643:
if (!(_features & GF_NES))
error("Use maniac target");
printf("NES V1 game detected\n");
_version = 1;
readClassicIndexFile();
break;
default:
error("Unknown magic id (0x%X) - this version is unsupported", magic);
break;
}
closeRoom();
}
void ScummEngine_v2::loadCharset(int num) {
// Stub, V2 font resources are hardcoded into the engine.
}
} // End of namespace Scumm