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72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "engines/grim/color.h"
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#include "engines/grim/savegame.h"
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namespace Grim {
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Color::Color() {
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_vals[0] = _vals[1] = _vals[2] = 0;
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}
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Color::Color(byte r, byte g, byte b) {
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_vals[0] = r;
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_vals[1] = g;
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_vals[2] = b;
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}
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Color::Color(const Color& c) {
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_vals[0] = c._vals[0];
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_vals[1] = c._vals[1];
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_vals[2] = c._vals[2];
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}
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Color::Color(uint32 c) {
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_vals[0] = (c >> 16) & 0xFF;
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_vals[1] = (c >> 8) & 0xFF;
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_vals[2] = c & 0xFF;
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}
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uint32 Color::toEncodedValue() {
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return (_vals[0] << 16) |
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(_vals[1] << 8 ) |
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_vals[2];
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}
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Color& Color::operator =(const Color &c) {
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_vals[0] = c._vals[0];
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_vals[1] = c._vals[1];
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_vals[2] = c._vals[2];
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return *this;
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}
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Color& Color::operator =(Color *c) {
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_vals[0] = c->_vals[0];
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_vals[1] = c->_vals[1];
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_vals[2] = c->_vals[2];
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return *this;
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}
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} // end of namespace Grim
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