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85 lines
2.1 KiB
C++
85 lines
2.1 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "engines/grim/gfx_base.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/colormap.h"
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namespace Grim {
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GfxBase::GfxBase() :
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_renderBitmaps(true),
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_renderZBitmaps(true),
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_shadowModeActive(false) {
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}
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void GfxBase::setShadowMode() {
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_shadowModeActive = true;
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}
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void GfxBase::clearShadowMode() {
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_shadowModeActive = false;
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}
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bool GfxBase::isShadowModeActive() {
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return _shadowModeActive;
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}
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void GfxBase::saveState(SaveGame *state) {
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state->beginSection('DRVR');
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byte r, g, b;
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getShadowColor(&r, &g, &b);
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state->writeByte(r),
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state->writeByte(g),
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state->writeByte(b),
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state->writeBool(_renderBitmaps);
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state->writeBool(_renderZBitmaps);
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state->endSection();
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}
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void GfxBase::restoreState(SaveGame *state) {
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state->beginSection('DRVR');
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byte r, g, b;
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r = state->readByte();
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g = state->readByte();
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b = state->readByte();
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setShadowColor(r, g ,b);
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_renderBitmaps = state->readBool();
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_renderZBitmaps = state->readBool();
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state->endSection();
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}
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void GfxBase::renderBitmaps(bool render) {
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_renderBitmaps = render;
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}
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void GfxBase::renderZBitmaps(bool render) {
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_renderZBitmaps = render;
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}
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}
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