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122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "common/system.h"
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#include "gui/gui-manager.h"
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#include "gui/ThemeEval.h"
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#include "gui/widget.h"
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#include "gui/widgets/edittext.h"
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#include "engines/grim/inputdialog.h"
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namespace Grim {
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InputDialog::InputDialog(const Common::String &message, const Common::String &string, bool hasTextField) :
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GUI::Dialog(30, 20, 260, 124), _hasTextField(hasTextField) {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
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int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
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// First, determine the size the dialog needs. For this we have to break
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// down the string into lines, and taking the maximum of their widths.
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// Using this, and accounting for the space the button(s) need, we can set
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// the real size of the dialog
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Common::Array<Common::String> lines;
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int lineCount;
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int maxlineWidth = g_gui.getFont().wordWrapText(message, screenW - 2 * 20, lines);
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// Calculate the desired dialog size (maxing out at 300*180 for now)
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_w = MAX(maxlineWidth, (2 * buttonWidth) + 10) + 20;
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lineCount = lines.size();
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_h = 30 + kLineHeight;
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_h += buttonHeight + 10;
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// Limit the number of lines so that the dialog still fits on the screen.
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if (lineCount > (screenH - 20 - _h) / kLineHeight) {
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lineCount = (screenH - 20 - _h) / kLineHeight;
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}
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_h += lineCount * kLineHeight;
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// Center the dialog
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_x = (screenW - _w) / 2;
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_y = (screenH - _h) / 2;
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// Each line is represented by one static text item.
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int height = 10;
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for (int i = 0; i < lineCount; i++) {
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new GUI::StaticTextWidget(this, 10, height, maxlineWidth, kLineHeight,
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lines[i], Graphics::kTextAlignCenter);
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height += kLineHeight;
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}
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height += 10;
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if (_hasTextField) {
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m_text = new GUI::EditTextWidget(this, 10, height, _w - 20, kLineHeight, string, "input");
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height += kLineHeight + 10;
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}
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new GUI::ButtonWidget(this, 10, height, buttonWidth, buttonHeight, "Ok", 0, GUI::kOKCmd, Common::ASCII_RETURN); // Confirm dialog
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new GUI::ButtonWidget(this, _w - buttonWidth - 10, height, buttonWidth, buttonHeight, "Cancel", 0, GUI::kCloseCmd, Common::ASCII_ESCAPE); // Cancel dialog
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}
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const Common::String &InputDialog::getString() const {
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if (_hasTextField) {
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return m_text->getEditString();
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} else {
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// TextBox-less dialogs shouldn't need any getString, but
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// this is needed for safety and to avoid warnings.
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return _name;
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}
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}
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void InputDialog::handleKeyDown(Common::KeyState state) {
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if (state.keycode == Common::KEYCODE_RETURN) {
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setResult(1);
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close();
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} else if (state.keycode == Common::KEYCODE_ESCAPE) {
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setResult(0);
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close();
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} else {
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GUI::Dialog::handleKeyDown(state);
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}
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}
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void InputDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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if (cmd == GUI::kOKCmd) {
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setResult(1);
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close();
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} else if (cmd == GUI::kCloseCmd) {
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setResult(0);
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close();
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} else {
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GUI::Dialog::handleCommand(sender, cmd, data);
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}
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}
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}
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