scummvm/engines/grim/inputdialog.cpp
Paweł Kołodziejski e350c7f777 renames
2012-01-06 23:29:45 +01:00

122 lines
3.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "common/system.h"
#include "gui/gui-manager.h"
#include "gui/ThemeEval.h"
#include "gui/widget.h"
#include "gui/widgets/edittext.h"
#include "engines/grim/inputdialog.h"
namespace Grim {
InputDialog::InputDialog(const Common::String &message, const Common::String &string, bool hasTextField) :
GUI::Dialog(30, 20, 260, 124), _hasTextField(hasTextField) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
// First, determine the size the dialog needs. For this we have to break
// down the string into lines, and taking the maximum of their widths.
// Using this, and accounting for the space the button(s) need, we can set
// the real size of the dialog
Common::Array<Common::String> lines;
int lineCount;
int maxlineWidth = g_gui.getFont().wordWrapText(message, screenW - 2 * 20, lines);
// Calculate the desired dialog size (maxing out at 300*180 for now)
_w = MAX(maxlineWidth, (2 * buttonWidth) + 10) + 20;
lineCount = lines.size();
_h = 30 + kLineHeight;
_h += buttonHeight + 10;
// Limit the number of lines so that the dialog still fits on the screen.
if (lineCount > (screenH - 20 - _h) / kLineHeight) {
lineCount = (screenH - 20 - _h) / kLineHeight;
}
_h += lineCount * kLineHeight;
// Center the dialog
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
// Each line is represented by one static text item.
int height = 10;
for (int i = 0; i < lineCount; i++) {
new GUI::StaticTextWidget(this, 10, height, maxlineWidth, kLineHeight,
lines[i], Graphics::kTextAlignCenter);
height += kLineHeight;
}
height += 10;
if (_hasTextField) {
m_text = new GUI::EditTextWidget(this, 10, height, _w - 20, kLineHeight, string, "input");
height += kLineHeight + 10;
}
new GUI::ButtonWidget(this, 10, height, buttonWidth, buttonHeight, "Ok", 0, GUI::kOKCmd, Common::ASCII_RETURN); // Confirm dialog
new GUI::ButtonWidget(this, _w - buttonWidth - 10, height, buttonWidth, buttonHeight, "Cancel", 0, GUI::kCloseCmd, Common::ASCII_ESCAPE); // Cancel dialog
}
const Common::String &InputDialog::getString() const {
if (_hasTextField) {
return m_text->getEditString();
} else {
// TextBox-less dialogs shouldn't need any getString, but
// this is needed for safety and to avoid warnings.
return _name;
}
}
void InputDialog::handleKeyDown(Common::KeyState state) {
if (state.keycode == Common::KEYCODE_RETURN) {
setResult(1);
close();
} else if (state.keycode == Common::KEYCODE_ESCAPE) {
setResult(0);
close();
} else {
GUI::Dialog::handleKeyDown(state);
}
}
void InputDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
if (cmd == GUI::kOKCmd) {
setResult(1);
close();
} else if (cmd == GUI::kCloseCmd) {
setResult(0);
close();
} else {
GUI::Dialog::handleCommand(sender, cmd, data);
}
}
}