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https://github.com/libretro/scummvm.git
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185dbbe84d
Fixed several bugs regarding theme loading. svn-id: r33728
428 lines
10 KiB
C++
428 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/events.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "graphics/cursorman.h"
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#include "gui/newgui.h"
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#include "gui/dialog.h"
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#include "gui/eval.h"
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#include "gui/ThemeModern.h"
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#include "gui/ThemeClassic.h"
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#include "gui/ThemeRenderer.h"
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#include "common/config-manager.h"
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DECLARE_SINGLETON(GUI::NewGui);
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namespace GUI {
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/*
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* TODO list
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* - add more widgets: edit field, popup, radio buttons, ...
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*
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* Other ideas:
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* - allow multi line (l/c/r aligned) text via StaticTextWidget ?
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* - add "close" widget to all dialogs (with a flag to turn it off) ?
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* - make dialogs "moveable" ?
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* - come up with a new look & feel / theme for the GUI
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* - ...
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*/
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enum {
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kDoubleClickDelay = 500, // milliseconds
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kCursorAnimateDelay = 250
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};
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void GuiObject::reflowLayout() {
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if (!_name.empty()) {
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if (!g_gui.xmlEval()->getWidgetData(_name, _x, _y, _w, _h)) {
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warning("Could not load widget position for '%s'", _name.c_str());
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}
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return;
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if (_x < 0)
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error("Widget <%s> has x < 0: %d", _name.c_str(), _x);
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if (_x >= g_system->getOverlayWidth())
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error("Widget <%s> has x > %d", _name.c_str(), g_system->getOverlayWidth());
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if (_x + _w > g_system->getOverlayWidth())
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error("Widget <%s> has x + w > %d (%d)", _name.c_str(), g_system->getOverlayWidth(), _x + _w);
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if (_y < 0)
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error("Widget <%s> has y < 0", _name.c_str());
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if (_y >= g_system->getOverlayWidth())
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error("Widget <%s> has y > %d", _name.c_str(), g_system->getOverlayHeight());
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if (_y + _h > g_system->getOverlayWidth())
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error("Widget <%s> has y + h > %d (%d)", _name.c_str(), g_system->getOverlayHeight(), _y + _h);
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}
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}
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// Constructor
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NewGui::NewGui() : _redrawStatus(kRedrawDisabled),
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_stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0) {
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_theme = 0;
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_useStdCursor = false;
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_system = g_system;
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_lastScreenChangeID = _system->getScreenChangeID();
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// Clear the cursor
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memset(_cursor, 0xFF, sizeof(_cursor));
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ConfMan.registerDefault("gui_theme", "default");
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Common::String style(ConfMan.get("gui_theme"));
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if (style.compareToIgnoreCase("default") == 0)
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style = "builtin";
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//DEBUG:
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// style = "scummodern";
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loadNewTheme(style);
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_theme->resetDrawArea();
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_themeChange = false;
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}
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NewGui::~NewGui() {
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delete _theme;
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}
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bool NewGui::loadNewTheme(const Common::String &filename) {
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Common::String oldTheme = (_theme != 0) ? _theme->getThemeFileName() : "";
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if (_theme)
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_theme->disable();
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if (_useStdCursor) {
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CursorMan.popCursorPalette();
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CursorMan.popCursor();
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}
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delete _theme;
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_theme = 0;
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_theme = new ThemeRenderer(filename, GUI::ThemeRenderer::kGfxAntialias16bit);
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if (!_theme)
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return (!oldTheme.empty() ? loadNewTheme(oldTheme) : false);
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_theme->init();
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_theme->resetDrawArea();
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if (!oldTheme.empty())
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screenChange();
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_themeChange = true;
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return true;
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}
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void NewGui::redraw() {
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int i;
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if (_redrawStatus == kRedrawDisabled)
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return;
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switch (_redrawStatus) {
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case kRedrawCloseDialog:
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case kRedrawFull:
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case kRedrawTopDialog:
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_theme->clearAll();
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_theme->openDialog(true);
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for (i = 0; i < _dialogStack.size() - 1; i++) {
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_dialogStack[i]->drawDialog();
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}
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_theme->finishBuffering();
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_theme->updateScreen();
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case kRedrawOpenDialog:
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_theme->openDialog(true, (Theme::ShadingStyle)xmlEval()->getVar("Dialog." + _dialogStack.top()->_name + ".Shading", 0));
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_dialogStack.top()->drawDialog();
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_theme->finishBuffering();
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break;
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default:
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return;
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}
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_theme->updateScreen();
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_redrawStatus = kRedrawDisabled;
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}
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Dialog *NewGui::getTopDialog() const {
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if (_dialogStack.empty())
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return 0;
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return _dialogStack.top();
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}
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void NewGui::runLoop() {
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Dialog *activeDialog = getTopDialog();
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bool didSaveState = false;
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int button;
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uint32 time;
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if (activeDialog == 0)
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return;
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if (!_stateIsSaved) {
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saveState();
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_theme->enable();
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didSaveState = true;
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_useStdCursor = !_theme->ownCursor();
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if (_useStdCursor)
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setupCursor();
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}
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Common::EventManager *eventMan = _system->getEventManager();
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uint32 lastRedraw = 0;
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const uint32 waitTime = 1000 / 45;
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while (!_dialogStack.empty() && activeDialog == getTopDialog()) {
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redraw();
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// Don't "tickle" the dialog until the theme has had a chance
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// to re-allocate buffers in case of a scaler change.
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activeDialog->handleTickle();
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if (_useStdCursor)
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animateCursor();
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// _theme->updateScreen();
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// _system->updateScreen();
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if (lastRedraw + waitTime < _system->getMillis()) {
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_theme->updateScreen();
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_system->updateScreen();
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lastRedraw = _system->getMillis();
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}
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Common::Event event;
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while (eventMan->pollEvent(event)) {
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if (activeDialog != getTopDialog() && event.type != Common::EVENT_QUIT && event.type != Common::EVENT_SCREEN_CHANGED)
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continue;
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Common::Point mouse(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y);
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// HACK to change the cursor to the new themes one
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if (_themeChange) {
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_theme->enable();
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_useStdCursor = !_theme->ownCursor();
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if (_useStdCursor)
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setupCursor();
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_theme->refresh();
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_themeChange = false;
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_redrawStatus = kRedrawFull;
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redraw();
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}
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if (lastRedraw + waitTime < _system->getMillis()) {
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_theme->updateScreen();
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_system->updateScreen();
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lastRedraw = _system->getMillis();
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}
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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activeDialog->handleKeyDown(event.kbd);
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break;
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case Common::EVENT_KEYUP:
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activeDialog->handleKeyUp(event.kbd);
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break;
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case Common::EVENT_MOUSEMOVE:
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activeDialog->handleMouseMoved(mouse.x, mouse.y, 0);
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break;
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// We don't distinguish between mousebuttons (for now at least)
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_RBUTTONDOWN:
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button = (event.type == Common::EVENT_LBUTTONDOWN ? 1 : 2);
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time = _system->getMillis();
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if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
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&& ABS(_lastClick.x - event.mouse.x) < 3
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&& ABS(_lastClick.y - event.mouse.y) < 3) {
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_lastClick.count++;
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} else {
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_lastClick.x = event.mouse.x;
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_lastClick.y = event.mouse.y;
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_lastClick.count = 1;
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}
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_lastClick.time = time;
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activeDialog->handleMouseDown(mouse.x, mouse.y, button, _lastClick.count);
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break;
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONUP:
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button = (event.type == Common::EVENT_LBUTTONUP ? 1 : 2);
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activeDialog->handleMouseUp(mouse.x, mouse.y, button, _lastClick.count);
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break;
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case Common::EVENT_WHEELUP:
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activeDialog->handleMouseWheel(mouse.x, mouse.y, -1);
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break;
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case Common::EVENT_WHEELDOWN:
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activeDialog->handleMouseWheel(mouse.x, mouse.y, 1);
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break;
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case Common::EVENT_QUIT:
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_system->quit();
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return;
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case Common::EVENT_SCREEN_CHANGED:
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screenChange();
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break;
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default:
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break;
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}
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}
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// Delay for a moment
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_system->delayMillis(10);
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}
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if (didSaveState) {
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_theme->disable();
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restoreState();
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_useStdCursor = false;
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}
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}
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#pragma mark -
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void NewGui::saveState() {
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// Backup old cursor
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_lastClick.x = _lastClick.y = 0;
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_lastClick.time = 0;
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_lastClick.count = 0;
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_stateIsSaved = true;
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}
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void NewGui::restoreState() {
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if (_useStdCursor) {
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CursorMan.popCursor();
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CursorMan.popCursorPalette();
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}
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_system->updateScreen();
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_stateIsSaved = false;
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}
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void NewGui::openDialog(Dialog *dialog) {
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_dialogStack.push(dialog);
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_redrawStatus = kRedrawOpenDialog;
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// We reflow the dialog just before opening it. If the screen changed
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// since the last time we looked, also refresh the loaded theme,
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// and reflow all other open dialogs, too.
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int tmpScreenChangeID = _system->getScreenChangeID();
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if (_lastScreenChangeID != tmpScreenChangeID) {
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_lastScreenChangeID = tmpScreenChangeID;
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// reinit the whole theme
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_theme->refresh();
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// refresh all dialogs
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for (int i = 0; i < _dialogStack.size(); ++i) {
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_dialogStack[i]->reflowLayout();
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}
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} else {
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dialog->reflowLayout();
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}
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}
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void NewGui::closeTopDialog() {
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// Don't do anything if no dialog is open
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if (_dialogStack.empty())
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return;
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// Remove the dialog from the stack
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_dialogStack.pop();
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_redrawStatus = kRedrawCloseDialog;
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}
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void NewGui::setupCursor() {
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const byte palette[] = {
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255, 255, 255, 0,
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255, 255, 255, 0,
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171, 171, 171, 0,
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87, 87, 87, 0
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};
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CursorMan.pushCursorPalette(palette, 0, 4);
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CursorMan.pushCursor(NULL, 0, 0, 0, 0);
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CursorMan.showMouse(true);
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}
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// Draw the mouse cursor (animated). This is pretty much the same as in old
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// SCUMM games, but the code no longer resembles what we have in cursor.cpp
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// very much. We could plug in a different cursor here if we like to.
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void NewGui::animateCursor() {
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int time = _system->getMillis();
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if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
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for (int i = 0; i < 15; i++) {
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if ((i < 6) || (i > 8)) {
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_cursor[16 * 7 + i] = _cursorAnimateCounter;
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_cursor[16 * i + 7] = _cursorAnimateCounter;
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}
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}
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CursorMan.replaceCursor(_cursor, 16, 16, 7, 7);
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_cursorAnimateTimer = time;
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_cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4;
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}
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}
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WidgetSize NewGui::getWidgetSize() {
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return (WidgetSize)(g_gui.xmlEval()->getVar("Globals.WidgetSize"));
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}
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void NewGui::clearDragWidget() {
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if (!_dialogStack.empty())
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_dialogStack.top()->_dragWidget = 0;
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}
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void NewGui::screenChange() {
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_lastScreenChangeID = _system->getScreenChangeID();
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// reinit the whole theme
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_theme->refresh();
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// refresh all dialogs
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for (int i = 0; i < _dialogStack.size(); ++i) {
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_dialogStack[i]->reflowLayout();
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}
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// We need to redraw immediately. Otherwise
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// some other event may cause a widget to be
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// redrawn before redraw() has been called.
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_redrawStatus = kRedrawFull;
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redraw();
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}
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} // End of namespace GUI
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