scummvm/base
2006-04-15 21:20:16 +00:00
..
engine.cpp - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
engine.h Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h header file 2006-04-15 21:20:16 +00:00
game.h Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h header file 2006-04-15 21:20:16 +00:00
gameDetector.cpp - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
gameDetector.h Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h header file 2006-04-15 21:20:16 +00:00
internal_version.h We're in SVN now, so change version to "0.9.0svn" 2006-02-13 12:57:06 +00:00
internal_version.h.in New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in version 1.2.3CVS) 2006-01-25 20:53:25 +00:00
main.cpp - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
main.h Commiting Fingolfins patch to remove gamedetector usage. 2006-04-12 19:04:10 +00:00
module.mk Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o 2006-04-08 11:36:49 +00:00
plugins.cpp - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
plugins.h Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h header file 2006-04-15 21:20:16 +00:00
version.cpp Fix for bug #1470104 ("Compiled features" string empty) 2006-04-14 09:29:58 +00:00
version.h Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h header file 2006-04-15 21:20:16 +00:00