scummvm/engines/tony/adv.h
2012-04-30 23:16:19 +10:00

106 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**************************************************************************
* ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
* Nayma Software srl *
* e -= We create much MORE than ALL =- *
* u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
* .d" d$$$$$b "b. *
* .z$* d$$$$$$$L ^*$c. *
* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
* ^*$b 4$$$$$$$$$F .d$*" *
* ^$$. 4$$$$$$$$$F .$P" Module: ADV.CPP.............. *
* *$. '$$$$$$$$$ 4$P 4 *
* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
* z$" "" #$F^ "" '$c *
* z$$beu .ue=" $ "=e.. .zed$$c *
* "#$e z$*" . `. ^*Nc e$"" *
* "$$". .r" ^4. .^$$" *
* ^.@*"6L=\ebu^+C$"*b." *
* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
* *
* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
* *
**************************************************************************/
#ifndef TONY_ADV_H
#define TONY_ADV_H
#include "tony/mpal/memory.h"
#include "tony/gfxcore.h"
namespace Tony {
// X & Y dimensions of the adventure
#define RM_SX 640
#define RM_SY 480
// Dimensioni X&Y del bigbuf
#define RM_BBX (RM_SX)
#define RM_BBY (RM_SY)
// Skipping X&Y
#define RM_SKIPY ((RM_BBY - RM_SY) / 2)
#define RM_SKIPX 0
// Tony's actions
enum RMTonyAction {
TA_GOTO = 0,
TA_TAKE,
TA_USE,
TA_EXAMINE,
TA_TALK,
TA_PALESATI,
TA_COMBINE = 10,
TA_RECEIVECOMBINE,
TA_COMBINEGIVE,
TA_RECEIVECOMBINEGIVE
};
// Funzioni globali
HANDLE MainLoadLocation(int nLoc, RMPoint pt, RMPoint start);
HANDLE MainUnloadLocation(bool bDoOnExit);
void MainLinkGraphicTask(RMGfxTask *task);
void MainFreeze(void);
void MainUnfreeze(void);
void MainWaitFrame(void);
void MainShowMouse(void);
void MainHideMouse(void);
void MainEnableInput(void);
void MainDisableInput(void);
void MainPlayMusic(int nChannel, const char *fn, int nFX, bool bLoop, int nSync);
void MainInitWipe(int type);
void MainCloseWipe(void);
void MainWaitWipeEnd(void);
void MainEnableGUI(void);
void MainDisableGUI(void);
void MainSetPalesati(bool bPalesati);
} // End of namespace Tony
#endif