mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
214 lines
6.5 KiB
C++
214 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
/**************************************************************************
|
|
* ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
|
|
* Nayma Software srl *
|
|
* e -= We create much MORE than ALL =- *
|
|
* u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
|
|
* .d" d$$$$$b "b. *
|
|
* .z$* d$$$$$$$L ^*$c. *
|
|
* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
|
|
* ^*$b 4$$$$$$$$$F .d$*" *
|
|
* ^$$. 4$$$$$$$$$F .$P" Module: Inventory.CPP........ *
|
|
* *$. '$$$$$$$$$ 4$P 4 *
|
|
* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
|
|
* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
|
|
* z$" "" #$F^ "" '$c *
|
|
* z$$beu .ue=" $ "=e.. .zed$$c *
|
|
* "#$e z$*" . `. ^*Nc e$"" *
|
|
* "$$". .r" ^4. .^$$" *
|
|
* ^.@*"6L=\ebu^+C$"*b." *
|
|
* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
|
|
* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
|
|
* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
|
|
* *
|
|
* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
|
|
* *
|
|
**************************************************************************/
|
|
|
|
#ifndef TONY_INVENTORY_H
|
|
#define TONY_INVENTORY_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/system.h"
|
|
#include "tony/font.h"
|
|
#include "tony/game.h"
|
|
#include "tony/gfxcore.h"
|
|
#include "tony/loc.h"
|
|
|
|
namespace Tony {
|
|
|
|
struct RMInventoryItem {
|
|
RMItem icon;
|
|
RMGfxSourceBuffer8RLEByteAA *pointer;
|
|
int status;
|
|
};
|
|
|
|
class RMInventory : public RMGfxWoodyBuffer {
|
|
private:
|
|
enum STATE {
|
|
CLOSED,
|
|
OPENING,
|
|
OPENED,
|
|
CLOSING,
|
|
SELECTING
|
|
};
|
|
|
|
protected:
|
|
int m_nItems;
|
|
RMInventoryItem *m_items;
|
|
|
|
int m_inv[256];
|
|
int m_nInv;
|
|
int m_curPutY;
|
|
uint32 m_curPutTime;
|
|
|
|
int m_curPos;
|
|
STATE m_state;
|
|
bool m_bHasFocus;
|
|
int m_nSelectObj;
|
|
int m_nCombine;
|
|
bool m_bCombining;
|
|
|
|
bool m_bBlinkingRight, m_bBlinkingLeft;
|
|
|
|
int miniAction;
|
|
RMItem miniInterface;
|
|
RMText m_hints[3];
|
|
|
|
OSystem::MutexRef m_csModifyInterface;
|
|
|
|
protected:
|
|
// Prepara l'immagine dell'inventario. Va richiamato ogni volta
|
|
// che l'inventario cambia
|
|
void Prepare(void);
|
|
|
|
// Controlla se la posizione Y del mouse è corretta, anche in base
|
|
// alla posizione dell'inventario su schermo
|
|
bool CheckPointInside(RMPoint &pt);
|
|
|
|
public:
|
|
RMInventory();
|
|
virtual ~RMInventory();
|
|
|
|
// Prepara un frame
|
|
void DoFrame(RMGfxTargetBuffer& bigBuf, RMPointer &ptr, RMPoint mpos, bool bCanOpen);
|
|
|
|
// Inizializzazione e chiusura
|
|
void Init(void);
|
|
void Close(void);
|
|
void Reset(void);
|
|
|
|
// Overload per la rimozione da otlist
|
|
bool RemoveThis(void);
|
|
|
|
// Overload per il disegno (per la posizione x&y e l'interfaccina)
|
|
void Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
|
|
|
|
// Metodo per determinare se l'inventario sta comandando gli input
|
|
bool HaveFocus(RMPoint mpos);
|
|
|
|
// Metodo per determinare se la mini interfaccia è attiva
|
|
bool MiniActive(void);
|
|
|
|
// Gestisce il click sinistro del mouse (solo quando c'ha focus)
|
|
bool LeftClick(RMPoint mpos, int &nCombineObj);
|
|
|
|
// Gestisce il tasto destro del mouse (solo quando c'ha focus)
|
|
void RightClick(RMPoint mpos);
|
|
bool RightRelease(RMPoint mpos, RMTonyAction &curAction);
|
|
|
|
// Avverte che è finito il combine
|
|
void EndCombine(void);
|
|
|
|
public:
|
|
// Aggiunta di un oggetto all'inventario
|
|
void AddItem(int code);
|
|
RMInventory& operator+=(RMItem *item) { AddItem(item->MpalCode()); return *this; }
|
|
RMInventory& operator+=(RMItem &item) { AddItem(item.MpalCode()); return *this; }
|
|
RMInventory& operator+=(int code) { AddItem(code); return *this; }
|
|
|
|
// Rimozione di oggetto
|
|
void RemoveItem(int code);
|
|
|
|
// Siamo sopra un oggetto?
|
|
RMItem* WhichItemIsIn(RMPoint mpt);
|
|
bool ItemInFocus(RMPoint mpt);
|
|
|
|
// Cambia l'icona di un oggetto
|
|
void ChangeItemStatus(uint32 dwCode, uint32 dwStatus);
|
|
|
|
// Salvataggio
|
|
int GetSaveStateSize(void);
|
|
void SaveState(byte *state);
|
|
int LoadState(byte *state);
|
|
};
|
|
|
|
|
|
class RMInterface : public RMGfxSourceBuffer8RLEByte {
|
|
private:
|
|
bool m_bActive;
|
|
RMPoint m_mpos;
|
|
RMPoint m_openPos;
|
|
RMPoint m_openStart;
|
|
RMText m_hints[5];
|
|
RMGfxSourceBuffer8RLEByte m_hotzone[5];
|
|
RMRect m_hotbbox[5];
|
|
bool m_bPalesati;
|
|
int m_lastHotZone;
|
|
|
|
protected:
|
|
// Dice su quale zona calda si trova il punto
|
|
int OnWhichBox(RMPoint pt);
|
|
|
|
public:
|
|
virtual ~RMInterface();
|
|
|
|
// Il solito DoFrame (polling del motore grafico)
|
|
void DoFrame(RMGfxTargetBuffer& bigBuf, RMPoint mousepos);
|
|
|
|
// TRUE se è attiva (non si può selezionare oggetti)
|
|
bool Active();
|
|
|
|
// Inizializzazione
|
|
void Init(void);
|
|
void Close(void);
|
|
|
|
// Resetta l'interfaccia
|
|
void Reset(void);
|
|
|
|
// Avverte dei click e rilasci del mouse
|
|
void Clicked(RMPoint mousepos);
|
|
bool Released(RMPoint mousepos, RMTonyAction &action);
|
|
|
|
// Attiva o disattiva il quinto verbo
|
|
void SetPalesati(bool bOn);
|
|
bool GetPalesati(void);
|
|
|
|
// Overloading del Draw per il posizionamente
|
|
virtual void Draw(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim);
|
|
};
|
|
|
|
} // End of namespace Tony
|
|
|
|
#endif
|