mirror of
https://github.com/libretro/scummvm.git
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349 lines
7.4 KiB
C++
349 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/algorithm.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "tony/tony.h"
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#include "tony/game.h"
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#include "tony/mpal/mpal.h"
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namespace Tony {
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TonyEngine *_vm;
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TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst),
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_gameDescription(gameDesc), _randomSource("tony") {
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_vm = this;
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}
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TonyEngine::~TonyEngine() {
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// Close the voice database
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CloseVoiceDatabase();
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}
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/**
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* Run the game
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*/
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Common::Error TonyEngine::run() {
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Common::ErrorCode result = Init();
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if (result != Common::kNoError)
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return result;
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Play();
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Close();
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return Common::kNoError;
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}
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/**
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* Initialise the game
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*/
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Common::ErrorCode TonyEngine::Init() {
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m_hEndOfFrame = CreateEvent(NULL, false, false, NULL);
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m_bPaused = false;
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m_bDrawLocation = true;
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m_startTime = g_system->getMillis();
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// Initialise the function list
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Common::fill(FuncList, FuncList + 300, (LPCUSTOMFUNCTION)NULL);
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// Initializes MPAL system, passing the custom functions list
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Common::File f;
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if (!f.open("ROASTED.MPC"))
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return Common::kReadingFailed;
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f.close();
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if (!mpalInit("ROASTED.MPC", "ROASTED.MPR", FuncList))
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return Common::kUnknownError;
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// Initialise the update resources
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_resUpdate.Init("ROASTED.MPU");
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// Initialise the music
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InitMusic();
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// Initialise the voices database
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if (!OpenVoiceDatabase())
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return Common::kReadingFailed;
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// Initialise the boxes
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_theBoxes.Init();
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// Link to the custom graphics engine
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_theEngine.InitCustomDll();
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// Inizializza il gfxEngine
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_theEngine.Init();
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// Memoria per il thumbnail
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m_curThumbnail = new uint16[160 * 120];
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// Configurazione di default
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bCfgInvLocked = false;
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bCfgInvNoScroll = false;
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bCfgTimerizedText = true;
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bCfgInvUp = false;
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bCfgAnni30 = false;
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bCfgAntiAlias = false;
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bCfgTransparence = true;
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bCfgInterTips = true;
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bCfgSottotitoli = true;
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nCfgTonySpeed = 3;
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nCfgTextSpeed = 5;
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bCfgDubbing = true;
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bCfgMusic = true;
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bCfgSFX = true;
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nCfgDubbingVolume = 10;
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nCfgMusicVolume = 7;
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nCfgSFXVolume = 10;
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m_bQuitNow = false;
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return Common::kNoError;
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}
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/**
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* Display an error message
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*/
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void TonyEngine::GUIError(const Common::String &msg) {
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GUIErrorMessage(msg);
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}
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char nextMusic[_MAX_PATH];
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bool nextLoop;
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int nextChannel;
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int nextSync;
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int curChannel;
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int flipflop=0;
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OSystem::MutexRef csMusic;
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void TonyEngine::PlayMusic(int nChannel, char* fn, int nFX, bool bLoop, int nSync) {
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warning("TonyEngine::PlayMusic");
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}
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void TonyEngine::PlaySFX(int nChannel, int nFX) {
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warning("TonyEngine::PlaySFX");
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}
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void TonyEngine::StopMusic(int nChannel) {
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warning("TonyEngine::StopMusic");
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}
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void TonyEngine::StopSFX(int nChannel) {
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warning("TonyEngine::StopSFX");
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}
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void TonyEngine::PlayUtilSFX(int nChannel, int nFX) {
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warning("TonyEngine::PlayUtilSFX");
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}
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void TonyEngine::StopUtilSFX(int nChannel) {
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warning("TonyEngine::StopUtilSFX");
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}
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void TonyEngine::PreloadSFX(int nChannel, char* fn) {
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warning("TonyEngine::PreloadSFX");
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}
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FPSFX *TonyEngine::CreateSFX(byte *buf) {
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warning("TonyEngine::CreateSFX");
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return NULL;
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}
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void TonyEngine::PreloadUtilSFX(int nChannel, char *fn) {
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warning("TonyEngine::PreloadUtilSFX");
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}
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void TonyEngine::UnloadAllSFX(void) {
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warning("TonyEngine::UnloadAllSFX");
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}
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void TonyEngine::UnloadAllUtilSFX(void) {
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warning("TonyEngine::UnloadAllUtilSFX");
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}
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void TonyEngine::InitMusic() {
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warning("TODO: TonyEngine::InitMusic");
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}
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void TonyEngine::CloseMusic() {
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warning("TODO: TonyEngine::CloseMusic");
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}
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void TonyEngine::PauseSound(bool bPause) {
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}
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void TonyEngine::SetMusicVolume(int nChannel, int volume) {
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}
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int TonyEngine::GetMusicVolume(int nChannel) {
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return 255;
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}
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bool TonyEngine::OpenVoiceDatabase() {
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char id[4];
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uint32 numfiles;
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// Add the voices folder to the search directory list
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "voices");
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// Open the voices database
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if (!_vdbFP.open("voices.vdb"))
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return false;
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_vdbFP.seek(-8, SEEK_END);
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numfiles = _vdbFP.readUint32LE();
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_vdbFP.read(id, 4);
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if (id[0] != 'V' || id[1] != 'D' || id[2] != 'B' || id[3] != '1') {
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_vdbFP.close();
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return false;
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}
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// Read in the index
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_vdbFP.seek(-8 - (numfiles * VOICE_HEADER_SIZE), SEEK_END);
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for (uint32 i = 0; i < numfiles; ++i) {
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VoiceHeader vh;
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vh.offset = _vdbFP.readUint32LE();
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vh.code = _vdbFP.readUint32LE();
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vh.parts = _vdbFP.readUint32LE();
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_voices.push_back(vh);
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}
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return true;
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}
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void TonyEngine::CloseVoiceDatabase() {
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if (_vdbFP.isOpen())
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_vdbFP.close();
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if (_voices.size() > 0)
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_voices.clear();
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}
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void TonyEngine::GrabThumbnail(void) {
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//m_wnd.GrabThumbnail(m_curThumbnail);
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warning("TODO: TonyEngine::GrabThumbnail");
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}
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void TonyEngine::Play(void) {
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warning("TODO TonyEngine::Play");
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#if 0
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MSG msg;
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do {
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// Se siamo in pausa, entra nel loop appropriato
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if (m_bPaused)
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PauseLoop();
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// Redraw del graphic engine
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theEngine.DoFrame(m_bDrawLocation);
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// Avverte che <20> finito un frame
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PulseEvent(m_hEndOfFrame);
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// Passa il buffer dall'engine alla finestra
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if (!m_bPaused) {
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if (!theEngine.m_bWiping)
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m_wnd.GetNewFrame(theEngine, NULL);
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else
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m_wnd.GetNewFrame(theEngine, &theEngine.m_rcWipeEllipse);
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}
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// Loop minchia dei messaggi
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if (PeekMessage(&msg, m_wnd, 0, 0, true)) {
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if (!TranslateAccelerator(m_wnd, m_hacc, &msg)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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} while (msg.message != WM_QUIT && !m_bQuitNow);
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#endif
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}
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void TonyEngine::Close(void) {
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CloseMusic();
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CloseHandle(m_hEndOfFrame);
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_theBoxes.Close();
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_theEngine.Close();
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m_wnd.Close();
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}
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void TonyEngine::SwitchFullscreen(bool bFull) {
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m_wnd.SwitchFullscreen(bFull);
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_theEngine.SwitchFullscreen(bFull);
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}
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void TonyEngine::GDIControl(bool bCon) {
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_theEngine.GDIControl(bCon);
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}
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void TonyEngine::PauseLoop(void) {
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warning("TODO: TonyEngine::PauseLoop");
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#if 0
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MSG msg;
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int st,et;
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st = timeGetTime();
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while (m_bPaused && GetMessage(&msg,m_wnd,0,0)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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et = timeGetTime();
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m_startTime += et - st;
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#endif
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}
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void TonyEngine::Pause(bool bPause) {
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// Se non e' cambiato lo stato di pausing, non fare nulla
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if (m_bPaused == bPause)
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return;
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warning("TODO: TonyEninge::Pause");
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/*
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m_bPaused = bPause;
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theEngine.GDIControl(m_bPaused);
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if (m_bPaused) {
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SetWindowText(m_wnd, "Tony Tough and the night of Roasted Moths - PAUSED");
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} else {
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SetWindowText(m_wnd, "Tony Tough and the night of Roasted Moths");
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}
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*/
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}
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} // End of namespace Tony
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