mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
206 lines
4.7 KiB
C++
206 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef TONY_H
|
|
#define TONY_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/system.h"
|
|
#include "common/array.h"
|
|
#include "common/error.h"
|
|
#include "common/random.h"
|
|
#include "common/util.h"
|
|
#include "engines/engine.h"
|
|
|
|
#include "tony/mpal/mpal.h"
|
|
#include "tony/mpal/memory.h"
|
|
#include "tony/gfxEngine.h"
|
|
#include "tony/loc.h"
|
|
#include "tony/utils.h"
|
|
#include "tony/window.h"
|
|
|
|
/**
|
|
* This is the namespace of the Tony engine.
|
|
*
|
|
* Status of this engine: In Development
|
|
*
|
|
* Games using this engine:
|
|
* - Tony Tough
|
|
*/
|
|
namespace Tony {
|
|
|
|
using namespace MPAL;
|
|
|
|
enum {
|
|
kTonyDebugAnimations = 1 << 0,
|
|
kTonyDebugActions = 1 << 1,
|
|
kTonyDebugSound = 1 << 2,
|
|
kTonyDebugMusic = 2 << 3
|
|
};
|
|
|
|
#define DEBUG_BASIC 1
|
|
#define DEBUG_INTERMEDIATE 2
|
|
#define DEBUG_DETAILED 3
|
|
|
|
struct TonyGameDescription;
|
|
|
|
struct VoiceHeader {
|
|
int offset;
|
|
int code;
|
|
int parts;
|
|
};
|
|
#define VOICE_HEADER_SIZE 12
|
|
|
|
class TonyEngine : public Engine {
|
|
private:
|
|
Common::ErrorCode Init();
|
|
|
|
void InitMusic();
|
|
void CloseMusic();
|
|
bool OpenVoiceDatabase();
|
|
void CloseVoiceDatabase();
|
|
protected:
|
|
// Engine APIs
|
|
virtual Common::Error run();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
public:
|
|
LPCUSTOMFUNCTION FuncList[300];
|
|
Common::RandomSource _randomSource;
|
|
MPAL::MemoryManager _memoryManager;
|
|
RMResUpdate _resUpdate;
|
|
HANDLE m_hEndOfFrame;
|
|
Common::File _vdbFP;
|
|
Common::Array<VoiceHeader> _voices;
|
|
FPSOUND _theSound;
|
|
// Bounding box list manager
|
|
RMGameBoxes _theBoxes;
|
|
RMGfxEngine _theEngine;
|
|
RMWindow m_wnd;
|
|
bool m_bPaused;
|
|
bool m_bDrawLocation;
|
|
int m_startTime;
|
|
uint16 *m_curThumbnail;
|
|
|
|
bool m_bQuitNow;
|
|
bool m_bTimeFreezed;
|
|
int m_nTimeFreezed;
|
|
|
|
enum DATADIR {
|
|
DD_BASE = 1,
|
|
DD_SAVE,
|
|
DD_SHOTS,
|
|
DD_MUSIC,
|
|
DD_LAYER,
|
|
DD_UTILSFX,
|
|
DD_VOICES,
|
|
DD_BASE2
|
|
};
|
|
public:
|
|
TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc);
|
|
virtual ~TonyEngine();
|
|
|
|
const TonyGameDescription *_gameDescription;
|
|
uint32 getFeatures() const;
|
|
Common::Language getLanguage() const;
|
|
uint16 getVersion() const;
|
|
bool getIsDemo() const;
|
|
RMGfxEngine *GetEngine() { return &_theEngine; }
|
|
void GUIError(const Common::String &msg);
|
|
|
|
// Avverte che siamo guidati dal GDI
|
|
void GDIControl(bool bCon);
|
|
|
|
// Loop che gestisce i messaggi quando siamo in pausa
|
|
void PauseLoop(void);
|
|
|
|
// Carica un modulo e le sue funzioni custom
|
|
void InitCustomDll(LPCUSTOMFUNCTION *FuncList);
|
|
|
|
void Play();
|
|
void Close();
|
|
void Abort();
|
|
|
|
void GetDataDirectory(DATADIR dir, char *path);
|
|
|
|
void SwitchFullscreen(bool bFull);
|
|
void OptionScreen(void);
|
|
|
|
void ShowLocation(void) { m_bDrawLocation = true; }
|
|
void HideLocation(void) { m_bDrawLocation = false; }
|
|
|
|
// Mette o leva la pausa
|
|
void Pause(bool bPause);
|
|
bool IsPaused() { return m_bPaused; }
|
|
|
|
// Reads the time
|
|
uint32 GetTime(void);
|
|
void FreezeTime(void);
|
|
void UnfreezeTime(void);
|
|
|
|
// Music
|
|
// ******
|
|
void PlayMusic(int nChannel, char *fn, int nFX, bool bLoop, int nSync);
|
|
void StopMusic(int nChannel);
|
|
|
|
void PlaySFX(int nSfx, int nFX = 0);
|
|
void StopSFX(int nSfx);
|
|
|
|
void PlayUtilSFX(int nSfx, int nFX = 0);
|
|
void StopUtilSFX(int nSfx);
|
|
|
|
FPSFX *CreateSFX(byte *buf);
|
|
|
|
void PreloadSFX(int nSfx, char *fn);
|
|
void UnloadAllSFX(void);
|
|
|
|
void PreloadUtilSFX(int nSfx, char *fn);
|
|
void UnloadAllUtilSFX(void);
|
|
|
|
// Ferma tutta la parte audio
|
|
void PauseSound(bool bPause);
|
|
|
|
void SetMusicVolume(int nChannel, int volume);
|
|
int GetMusicVolume(int nChannel);
|
|
|
|
// Salvataggio
|
|
void AutoSave(void);
|
|
void SaveState(int n, char *name);
|
|
void LoadState(int n);
|
|
void GetSaveStateFileName(int n, char* buf);
|
|
|
|
// Prende il thumbnail
|
|
void GrabThumbnail(void);
|
|
uint16 *GetThumbnail(void) { return m_curThumbnail; }
|
|
|
|
void Quit(void) { m_bQuitNow = true; }
|
|
|
|
void OpenInitLoadMenu(void);
|
|
void OpenInitOptions(void);
|
|
};
|
|
|
|
// Global reference to the TonyEngine object
|
|
extern TonyEngine *_vm;
|
|
|
|
} // End of namespace Tony
|
|
|
|
#endif /* TONY_H */
|