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c3f3d9f3f2
turning on the screen auto-dirtying - some as Simon uses. It's not perfect by any means, but it may be good enough for 0.8.0 at least. svn-id: r18649
1940 lines
44 KiB
C++
1940 lines
44 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/video.h"
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#include "gob/dataio.h"
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#include "gob/pack.h"
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#include "gob/scenery.h"
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#include "gob/inter.h"
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#include "gob/parse.h"
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#include "gob/draw.h"
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#include "gob/mult.h"
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#include "gob/util.h"
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#include "gob/goblin.h"
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#include "gob/cdrom.h"
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namespace Gob {
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Game_ExtTable *game_extTable = 0;
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char *game_totFileData = 0;
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Game_TotTextTable *game_totTextData;
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Game_TotResTable *game_totResourceTable = 0;
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char *game_imFileData = 0;
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int16 game_extHandle = 0;
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char game_curExtFile[14];
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char game_curTotFile[14];
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char game_curImaFile[18];
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Game_Collision *game_collisionAreas = 0;
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char game_shouldPushColls = 0;
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char game_collStr[256];
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int16 game_lastCollKey;
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int16 game_lastCollAreaIndex;
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int16 game_lastCollId;
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char game_handleMouse;
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char game_forceHandleMouse;
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char game_tempStr[256];
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int16 game_activeCollResId;
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int16 game_activeCollIndex;
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// Collisions stack
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int16 game_collStackSize = 0;
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Game_Collision *game_collStack[3];
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int16 game_collStackElemSizes[3];
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int16 game_mouseButtons = 0;
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// Capture
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static Common::Rect game_captureStack[20];
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static int16 game_captureCount = 0;
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Snd_SoundDesc *game_soundSamples[20];
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char game_soundFromExt[20];
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char game_totToLoad[20];
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int32 game_startTimeKey;
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char *game_loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight) {
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int16 commonHandle;
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int16 itemsCount;
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int32 offset;
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uint32 size;
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Game_ExtItem *item;
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char isPacked;
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int16 handle;
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int32 tableSize;
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char path[20];
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char *dataBuf;
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char *packedBuf;
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char *dataPtr;
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itemId -= 30000;
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if (game_extTable == 0)
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return 0;
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commonHandle = -1;
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itemsCount = game_extTable->itemsCount;
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item = &game_extTable->items[itemId];
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tableSize = szGame_ExtTable + szGame_ExtItem * itemsCount;
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offset = item->offset;
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size = item->size;
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if (item->width & 0x8000)
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isPacked = 1;
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else
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isPacked = 0;
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if (pResWidth != 0) {
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*pResWidth = item->width & 0x7fff;
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*pResHeight = item->height;
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debug(7, "game_loadExtData(%d, %d, %d)", itemId, *pResWidth, *pResHeight);
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}
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debug(7, "game_loadExtData(%d, 0, 0)", itemId);
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if (item->height == 0)
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size += (item->width & 0x7fff) << 16;
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debug(7, "size: %d off: %d", size, offset);
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if (offset >= 0) {
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handle = game_extHandle;
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} else {
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offset = -(offset + 1);
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tableSize = 0;
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data_closeData(game_extHandle);
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strcpy(path, "commun.ex1");
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path[strlen(path) - 1] = *(game_totFileData + 0x3c) + '0';
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commonHandle = data_openData(path);
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handle = commonHandle;
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}
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debug(7, "off: %ld size: %ld", offset, tableSize);
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data_seekData(handle, offset + tableSize, SEEK_SET);
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if (isPacked)
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dataBuf = (char *)malloc(size);
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else
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dataBuf = (char *)malloc(size);
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dataPtr = dataBuf;
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while (size > 32000) {
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// BUG: huge->far conversion. Need normalization?
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data_readData(handle, (char *)dataPtr, 32000);
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size -= 32000;
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dataPtr += 32000;
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}
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data_readData(handle, (char *)dataPtr, size);
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if (commonHandle != -1) {
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data_closeData(commonHandle);
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game_extHandle = data_openData(game_curExtFile);
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}
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if (isPacked != 0) {
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packedBuf = dataBuf;
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dataBuf = (char *)malloc(READ_LE_UINT32(packedBuf));
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unpackData(packedBuf, dataBuf);
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free(packedBuf);
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}
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return dataBuf;
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}
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void game_clearCollisions() {
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int16 i;
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for (i = 0; i < 250; i++) {
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game_collisionAreas[i].id = 0;
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game_collisionAreas[i].left = -1;
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}
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}
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void game_addNewCollision(int16 id, int16 left, int16 top, int16 right, int16 bottom,
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int16 flags, int16 key, int16 funcEnter, int16 funcLeave) {
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int16 i;
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Game_Collision *ptr;
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debug(5, "game_addNewCollision");
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debug(5, "id = %x", id);
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debug(5, "left = %d, top = %d, right = %d, bottom = %d", left, top, right, bottom);
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debug(5, "flags = %x, key = %x", flags, key);
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debug(5, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave);
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for (i = 0; i < 250; i++) {
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if (game_collisionAreas[i].left != -1)
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continue;
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ptr = &game_collisionAreas[i];
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ptr->id = id;
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ptr->left = left;
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ptr->top = top;
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ptr->right = right;
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ptr->bottom = bottom;
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ptr->flags = flags;
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ptr->key = key;
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ptr->funcEnter = funcEnter;
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ptr->funcLeave = funcLeave;
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return;
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}
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error("game_addNewCollision: Collision array full!\n");
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}
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void game_freeCollision(int16 id) {
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int16 i;
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for (i = 0; i < 250; i++) {
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if (game_collisionAreas[i].id == id)
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game_collisionAreas[i].left = -1;
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}
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}
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void game_pushCollisions(char all) {
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Game_Collision *srcPtr;
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Game_Collision *destPtr;
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int16 size;
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debug(0, "game_pushCollisions");
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for (size = 0, srcPtr = game_collisionAreas; srcPtr->left != -1;
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srcPtr++) {
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if (all || (srcPtr->id & 0x8000))
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size++;
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}
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destPtr = (Game_Collision *)malloc(size * sizeof(Game_Collision));
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game_collStack[game_collStackSize] = destPtr;
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game_collStackElemSizes[game_collStackSize] = size;
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game_collStackSize++;
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for (srcPtr = game_collisionAreas; srcPtr->left != -1; srcPtr++) {
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if (all || (srcPtr->id & 0x8000)) {
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memcpy(destPtr, srcPtr, sizeof(Game_Collision));
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srcPtr->left = -1;
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destPtr++;
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}
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}
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}
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void game_popCollisions(void) {
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Game_Collision *destPtr;
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Game_Collision *srcPtr;
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debug(0, "game_popCollision");
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game_collStackSize--;
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for (destPtr = game_collisionAreas; destPtr->left != -1; destPtr++);
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srcPtr = game_collStack[game_collStackSize];
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memcpy(destPtr, srcPtr,
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game_collStackElemSizes[game_collStackSize] *
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sizeof(Game_Collision));
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free(game_collStack[game_collStackSize]);
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}
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int16 game_checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
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Game_Collision *ptr;
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int16 i;
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if (resId != 0)
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*resId = 0;
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*resIndex = 0;
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ptr = game_collisionAreas;
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for (i = 0; ptr->left != -1; ptr++, i++) {
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if (all) {
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if ((ptr->flags & 0xf) > 1)
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continue;
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if ((ptr->flags & 0xff00) != 0)
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continue;
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if (inter_mouseX < ptr->left
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|| inter_mouseX > ptr->right
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|| inter_mouseY < ptr->top
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|| inter_mouseY > ptr->bottom)
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continue;
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if (resId != 0)
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*resId = ptr->id;
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*resIndex = i;
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return ptr->key;
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} else {
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if ((ptr->flags & 0xff00) != 0)
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continue;
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if ((ptr->flags & 0xf) != 1 && (ptr->flags & 0xf) != 2)
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continue;
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if ((ptr->flags & 0xf0) >> 4 != game_mouseButtons - 1
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&& (ptr->flags & 0xf0) >> 4 != 2)
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continue;
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if (inter_mouseX < ptr->left
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|| inter_mouseX > ptr->right
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|| inter_mouseY < ptr->top
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|| inter_mouseY > ptr->bottom)
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continue;
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if (resId != 0)
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*resId = ptr->id;
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*resIndex = i;
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return ptr->key;
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}
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}
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if (game_mouseButtons != 1 && all == 0)
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return 0x11b;
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return 0;
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}
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void game_capturePush(int16 left, int16 top, int16 width, int16 height) {
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int16 right;
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if (game_captureCount == 20)
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error("game_capturePush: Capture stack overflow!");
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game_captureStack[game_captureCount].left = left;
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game_captureStack[game_captureCount].top = top;
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game_captureStack[game_captureCount].right = left + width;
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game_captureStack[game_captureCount].bottom = top + height;
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draw_spriteTop = top;
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draw_spriteBottom = height;
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right = left + width - 1;
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left &= 0xfff0;
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right |= 0xf;
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draw_spritesArray[30 + game_captureCount] =
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vid_initSurfDesc(videoMode, right - left + 1, height, 0);
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draw_sourceSurface = 21;
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draw_destSurface = 30 + game_captureCount;
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draw_spriteLeft = left;
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draw_spriteRight = right - left + 1;
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draw_destSpriteX = 0;
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draw_destSpriteY = 0;
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draw_transparency = 0;
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draw_spriteOperation(0);
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game_captureCount++;
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}
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void game_capturePop(char doDraw) {
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if (game_captureCount <= 0)
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return;
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game_captureCount--;
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if (doDraw) {
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draw_destSpriteX = game_captureStack[game_captureCount].left;
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draw_destSpriteY = game_captureStack[game_captureCount].top;
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draw_spriteRight =
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game_captureStack[game_captureCount].width();
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draw_spriteBottom =
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game_captureStack[game_captureCount].height();
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draw_transparency = 0;
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draw_sourceSurface = 30 + game_captureCount;
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draw_destSurface = 21;
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draw_spriteLeft = draw_destSpriteX & 0xf;
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draw_spriteTop = 0;
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draw_spriteOperation(0);
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}
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vid_freeSurfDesc(draw_spritesArray[30 + game_captureCount]);
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}
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char *game_loadTotResource(int16 id) {
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Game_TotResItem *itemPtr;
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int32 offset;
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itemPtr = &game_totResourceTable->items[id];
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offset = itemPtr->offset;
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if (offset >= 0) {
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return ((char *)game_totResourceTable) + szGame_TotResTable +
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szGame_TotResItem * game_totResourceTable->itemsCount + offset;
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} else {
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return (char *)(game_imFileData + (int32)READ_LE_UINT32(&((int32 *)game_imFileData)[-offset - 1]));
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}
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}
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void game_loadSound(int16 slot, char *dataPtr) {
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Snd_SoundDesc *soundDesc;
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soundDesc = (Snd_SoundDesc *)malloc(sizeof(Snd_SoundDesc));
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game_soundSamples[slot] = soundDesc;
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soundDesc->frequency = (dataPtr[4] << 8) + dataPtr[5];
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soundDesc->size = (dataPtr[1] << 16) + (dataPtr[2] << 8) + dataPtr[3];
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soundDesc->data = dataPtr + 6;
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soundDesc->timerTicks = (int32)1193180 / (int32)soundDesc->frequency;
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soundDesc->inClocks = (soundDesc->frequency * 10) / 182;
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soundDesc->flag = 0;
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}
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void game_interLoadSound(int16 slot) {
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char *dataPtr;
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int16 id;
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if (slot == -1)
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slot = parse_parseValExpr();
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id = inter_load16();
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if (id == -1) {
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inter_execPtr += 9;
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return;
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}
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if (id >= 30000) {
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dataPtr = game_loadExtData(id, 0, 0);
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game_soundFromExt[slot] = 1;
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} else {
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dataPtr = game_loadTotResource(id);
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game_soundFromExt[slot] = 0;
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}
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game_loadSound(slot, dataPtr);
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}
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void game_freeSoundSlot(int16 slot) {
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if (slot == -1)
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slot = parse_parseValExpr();
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if (game_soundSamples[slot] == 0)
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return;
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if (game_soundFromExt[slot] == 1) {
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free(game_soundSamples[slot]->data - 6);
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game_soundFromExt[slot] = 0;
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}
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free(game_soundSamples[slot]);
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game_soundSamples[slot] = 0;
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}
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int16 game_checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handleMouse) {
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util_processInput();
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if (VAR(58) != 0) {
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if (mult_frameStart != (int)VAR(58) - 1)
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mult_frameStart++;
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else
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mult_frameStart = 0;
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mult_playMult(mult_frameStart + VAR(57), mult_frameStart + VAR(57), 1,
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handleMouse);
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}
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if (inter_soundEndTimeKey != 0
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&& util_getTimeKey() >= inter_soundEndTimeKey) {
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snd_stopSound(inter_soundStopVal);
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inter_soundEndTimeKey = 0;
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}
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if (useMouse == 0)
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error("game_checkKeys: Can't work without mouse!");
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util_getMouseState(pMouseX, pMouseY, pButtons);
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if (*pButtons == 3)
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*pButtons = 0;
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return util_checkKey();
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}
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int16 game_checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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int16 *pResIndex) {
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char *savedIP;
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int16 resIndex;
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int16 key;
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int16 oldIndex;
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int16 oldId;
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uint32 timeKey;
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if (deltaTime >= -1) {
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game_lastCollKey = 0;
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game_lastCollAreaIndex = 0;
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game_lastCollId = 0;
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}
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if (pResId != 0)
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*pResId = 0;
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resIndex = 0;
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if (draw_cursorIndex == -1 && handleMouse != 0
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&& game_lastCollKey == 0) {
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game_lastCollKey =
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game_checkMousePoint(1, &game_lastCollId,
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&game_lastCollAreaIndex);
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if (game_lastCollKey != 0 && (game_lastCollId & 0x8000) != 0) {
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savedIP = inter_execPtr;
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inter_execPtr = (char *)game_totFileData +
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game_collisionAreas[game_lastCollAreaIndex].funcEnter;
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inter_funcBlock(0);
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inter_execPtr = savedIP;
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}
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}
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if (handleMouse != 0)
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draw_animateCursor(-1);
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timeKey = util_getTimeKey();
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while (1) {
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if (inter_terminate != 0) {
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if (handleMouse)
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draw_blitCursor();
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return 0;
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}
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if (draw_noInvalidated == 0) {
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if (handleMouse)
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draw_animateCursor(-1);
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else
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draw_blitInvalidated();
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}
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// NOTE: the original asm does the below game_checkKeys call
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// _before_ this check. However, that can cause keypresses to get lost
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// since there's a return statement in this check.
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// Additionally, I added a 'deltaTime == -1' check there, since
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// when this function is called with deltaTime == -1 in game_inputArea,
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// and the return value is then discarded.
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if (deltaTime < 0) {
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uint32 curtime = util_getTimeKey();
|
|
if (deltaTime == -1 || curtime + deltaTime > timeKey) {
|
|
if (pResId != 0)
|
|
*pResId = 0;
|
|
|
|
if (pResIndex != 0)
|
|
*pResIndex = 0;
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
key = game_checkKeys(&inter_mouseX, &inter_mouseY,
|
|
&game_mouseButtons, handleMouse);
|
|
|
|
if (handleMouse == 0 && game_mouseButtons != 0) {
|
|
util_waitMouseRelease(0);
|
|
key = 3;
|
|
}
|
|
|
|
if (key != 0) {
|
|
|
|
if (handleMouse == 1)
|
|
draw_blitCursor();
|
|
|
|
if (pResId != 0)
|
|
*pResId = 0;
|
|
|
|
if (pResIndex != 0)
|
|
*pResIndex = 0;
|
|
|
|
if (game_lastCollKey != 0 &&
|
|
game_collisionAreas[game_lastCollAreaIndex].funcLeave != 0) {
|
|
savedIP = inter_execPtr;
|
|
inter_execPtr = (char *)game_totFileData +
|
|
game_collisionAreas[game_lastCollAreaIndex].funcLeave;
|
|
|
|
inter_funcBlock(0);
|
|
inter_execPtr = savedIP;
|
|
}
|
|
|
|
game_lastCollKey = 0;
|
|
if (key != 0)
|
|
return key;
|
|
}
|
|
|
|
if (handleMouse != 0) {
|
|
if (game_mouseButtons != 0) {
|
|
oldIndex = 0;
|
|
|
|
draw_animateCursor(2);
|
|
if (deltaTime <= 0) {
|
|
if (handleMouse == 1)
|
|
util_waitMouseRelease(1);
|
|
} else if (deltaTime > 0) {
|
|
util_delay(deltaTime);
|
|
}
|
|
|
|
draw_animateCursor(-1);
|
|
if (pResId != 0)
|
|
*pResId = 0;
|
|
|
|
key = game_checkMousePoint(0, pResId, &resIndex);
|
|
|
|
if (pResIndex != 0)
|
|
*pResIndex = resIndex;
|
|
|
|
if (key != 0 || (pResId != 0 && *pResId != 0)) {
|
|
if (handleMouse == 1 && (deltaTime <= 0
|
|
|| game_mouseButtons == 0))
|
|
draw_blitCursor();
|
|
|
|
if (game_lastCollKey != 0 &&
|
|
game_collisionAreas[game_lastCollAreaIndex].funcLeave != 0) {
|
|
savedIP = inter_execPtr;
|
|
inter_execPtr =
|
|
(char *)game_totFileData +
|
|
game_collisionAreas[game_lastCollAreaIndex].funcLeave;
|
|
|
|
inter_funcBlock(0);
|
|
inter_execPtr = savedIP;
|
|
}
|
|
game_lastCollKey = 0;
|
|
return key;
|
|
}
|
|
|
|
if (game_lastCollKey != 0 &&
|
|
game_collisionAreas[game_lastCollAreaIndex].funcLeave != 0) {
|
|
savedIP = inter_execPtr;
|
|
inter_execPtr =
|
|
(char *)game_totFileData +
|
|
game_collisionAreas[game_lastCollAreaIndex].funcLeave;
|
|
|
|
inter_funcBlock(0);
|
|
inter_execPtr = savedIP;
|
|
}
|
|
|
|
game_lastCollKey =
|
|
game_checkMousePoint(1, &game_lastCollId,
|
|
&game_lastCollAreaIndex);
|
|
|
|
if (game_lastCollKey != 0
|
|
&& (game_lastCollId & 0x8000) != 0) {
|
|
savedIP = inter_execPtr;
|
|
inter_execPtr =
|
|
(char *)game_totFileData +
|
|
game_collisionAreas[game_lastCollAreaIndex].funcEnter;
|
|
|
|
inter_funcBlock(0);
|
|
inter_execPtr = savedIP;
|
|
}
|
|
} else {
|
|
|
|
if (handleMouse != 0 &&
|
|
(inter_mouseX != draw_cursorX
|
|
|| inter_mouseY != draw_cursorY)) {
|
|
oldIndex = game_lastCollAreaIndex;
|
|
oldId = game_lastCollId;
|
|
|
|
key =
|
|
game_checkMousePoint(1,
|
|
&game_lastCollId,
|
|
&game_lastCollAreaIndex);
|
|
|
|
if (key != game_lastCollKey) {
|
|
if (game_lastCollKey != 0
|
|
&& (oldId & 0x8000) != 0) {
|
|
savedIP = inter_execPtr;
|
|
inter_execPtr = (char *)game_totFileData +
|
|
game_collisionAreas[oldIndex].funcLeave;
|
|
|
|
inter_funcBlock(0);
|
|
inter_execPtr = savedIP;
|
|
}
|
|
|
|
game_lastCollKey = key;
|
|
if (game_lastCollKey != 0 && (game_lastCollId & 0x8000) != 0) {
|
|
savedIP = inter_execPtr;
|
|
inter_execPtr = (char *)game_totFileData +
|
|
game_collisionAreas[game_lastCollAreaIndex].funcEnter;
|
|
|
|
inter_funcBlock(0);
|
|
inter_execPtr = savedIP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (handleMouse != 0)
|
|
draw_animateCursor(-1);
|
|
|
|
util_delay(10);
|
|
|
|
snd_loopSounds();
|
|
}
|
|
}
|
|
|
|
int16 game_inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor,
|
|
int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime) {
|
|
int16 handleMouse;
|
|
uint32 editSize;
|
|
FontDesc *pFont;
|
|
char curSym;
|
|
int16 key;
|
|
const char *str1;
|
|
const char *str2;
|
|
int16 i;
|
|
uint32 pos;
|
|
int16 flag;
|
|
int16 savedKey;
|
|
|
|
if (game_handleMouse != 0 &&
|
|
(useMouse != 0 || game_forceHandleMouse != 0))
|
|
handleMouse = 1;
|
|
else
|
|
handleMouse = 0;
|
|
|
|
pos = strlen(str);
|
|
pFont = draw_fonts[fontIndex];
|
|
editSize = width / pFont->itemWidth;
|
|
|
|
while (1) {
|
|
strcpy(game_tempStr, str);
|
|
strcat(game_tempStr, " ");
|
|
if (strlen(game_tempStr) > editSize)
|
|
strcpy(game_tempStr, str);
|
|
|
|
draw_destSpriteX = xPos;
|
|
draw_destSpriteY = yPos;
|
|
draw_spriteRight = editSize * pFont->itemWidth;
|
|
draw_spriteBottom = height;
|
|
|
|
draw_destSurface = 21;
|
|
draw_backColor = backColor;
|
|
draw_frontColor = frontColor;
|
|
draw_textToPrint = game_tempStr;
|
|
draw_transparency = 1;
|
|
draw_fontIndex = fontIndex;
|
|
draw_spriteOperation(DRAW_FILLRECT);
|
|
|
|
draw_destSpriteY = yPos + (height - 8) / 2;
|
|
|
|
draw_spriteOperation(DRAW_PRINTTEXT);
|
|
if (pos == editSize)
|
|
pos--;
|
|
|
|
curSym = game_tempStr[pos];
|
|
|
|
flag = 1;
|
|
|
|
while (1) {
|
|
game_tempStr[0] = curSym;
|
|
game_tempStr[1] = 0;
|
|
|
|
draw_destSpriteX = xPos + pFont->itemWidth * pos;
|
|
draw_destSpriteY = yPos + height - 1;
|
|
draw_spriteRight = pFont->itemWidth;
|
|
draw_spriteBottom = 1;
|
|
draw_destSurface = 21;
|
|
draw_backColor = frontColor;
|
|
draw_spriteOperation(DRAW_FILLRECT);
|
|
|
|
if (flag != 0) {
|
|
key = game_checkCollisions(handleMouse, -1,
|
|
&game_activeCollResId,
|
|
&game_activeCollIndex);
|
|
}
|
|
flag = 0;
|
|
|
|
key = game_checkCollisions(handleMouse, -300,
|
|
&game_activeCollResId, &game_activeCollIndex);
|
|
|
|
if (*pTotTime > 0) {
|
|
*pTotTime -= 300;
|
|
if (*pTotTime <= 1) {
|
|
key = 0;
|
|
game_activeCollResId = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
game_tempStr[0] = curSym;
|
|
game_tempStr[1] = 0;
|
|
draw_destSpriteX = xPos + pFont->itemWidth * pos;
|
|
draw_destSpriteY = yPos + height - 1;
|
|
draw_spriteRight = pFont->itemWidth;
|
|
draw_spriteBottom = 1;
|
|
draw_destSurface = 21;
|
|
draw_backColor = backColor;
|
|
draw_frontColor = frontColor;
|
|
draw_textToPrint = game_tempStr;
|
|
draw_transparency = 1;
|
|
draw_spriteOperation(DRAW_FILLRECT);
|
|
|
|
draw_destSpriteY = yPos + (height - 8) / 2;
|
|
draw_spriteOperation(DRAW_PRINTTEXT);
|
|
|
|
if (key != 0 || game_activeCollResId != 0)
|
|
break;
|
|
|
|
key = game_checkCollisions(handleMouse, -300,
|
|
&game_activeCollResId, &game_activeCollIndex);
|
|
|
|
if (*pTotTime > 0) {
|
|
*pTotTime -= 300;
|
|
if (*pTotTime <= 1) {
|
|
key = 0;
|
|
game_activeCollResId = 0;
|
|
break;
|
|
}
|
|
|
|
}
|
|
if (key != 0 || game_activeCollResId != 0)
|
|
break;
|
|
|
|
if (inter_terminate != 0)
|
|
return 0;
|
|
}
|
|
|
|
if (key == 0 || game_activeCollResId != 0
|
|
|| inter_terminate != 0)
|
|
return 0;
|
|
|
|
switch (key) {
|
|
case 0x4d00: // Right Arrow
|
|
if (pos < strlen(str) && pos < editSize - 1) {
|
|
pos++;
|
|
continue;
|
|
}
|
|
return 0x5000;
|
|
|
|
case 0x4b00: // Left Arrow
|
|
if (pos > 0) {
|
|
pos--;
|
|
continue;
|
|
}
|
|
return 0x4800;
|
|
|
|
case 0xe08: // Backspace
|
|
if (pos > 0) {
|
|
util_cutFromStr(str, pos - 1, 1);
|
|
pos--;
|
|
continue;
|
|
}
|
|
|
|
case 0x5300: // Del
|
|
|
|
if (pos >= strlen(str))
|
|
continue;
|
|
|
|
util_cutFromStr(str, pos, 1);
|
|
continue;
|
|
|
|
case 0x1c0d: // Enter
|
|
case 0x3b00: // F1
|
|
case 0x3c00: // F2
|
|
case 0x3d00: // F3
|
|
case 0x3e00: // F4
|
|
case 0x3f00: // F5
|
|
case 0x4000: // F6
|
|
case 0x4100: // F7
|
|
case 0x4200: // F8
|
|
case 0x4300: // F9
|
|
case 0x4400: // F10
|
|
case 0x4800: // Up arrow
|
|
case 0x5000: // Down arrow
|
|
return key;
|
|
|
|
case 0x11b: // Escape
|
|
if (useMouse != 0)
|
|
continue;
|
|
|
|
game_forceHandleMouse = !game_forceHandleMouse;
|
|
|
|
if (game_handleMouse != 0 &&
|
|
(useMouse != 0 || game_forceHandleMouse != 0))
|
|
handleMouse = 1;
|
|
else
|
|
handleMouse = 0;
|
|
|
|
if (pressedKeys[1] == 0)
|
|
continue;
|
|
|
|
while (pressedKeys[1] != 0);
|
|
continue;
|
|
|
|
default:
|
|
|
|
savedKey = key;
|
|
key &= 0xff;
|
|
|
|
if ((inpType == 9 || inpType == 10) && key >= ' '
|
|
&& key <= 0xff) {
|
|
str1 = "0123456789-.,+ ";
|
|
str2 = "0123456789-,,+ ";
|
|
|
|
if ((savedKey >> 8) > 1
|
|
&& (savedKey >> 8) < 12)
|
|
key = ((savedKey >> 8) - 1) % 10 + '0';
|
|
|
|
for (i = 0; str1[i] != 0; i++) {
|
|
if (key == str1[i]) {
|
|
key = str2[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == (int16)strlen(str1))
|
|
key = 0;
|
|
}
|
|
|
|
if (key >= ' ' && key <= 0xff) {
|
|
if (editSize == strlen(str))
|
|
util_cutFromStr(str, strlen(str) - 1,
|
|
1);
|
|
|
|
if (key >= 'a' && key <= 'z')
|
|
key += ('A' - 'a');
|
|
|
|
pos++;
|
|
game_tempStr[0] = key;
|
|
game_tempStr[1] = 0;
|
|
|
|
util_insertStr(game_tempStr, str, pos - 1);
|
|
|
|
//strupr(str);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 game_multiEdit(int16 time, int16 index, int16 *pCurPos, Game_InputDesc * inpDesc) {
|
|
Game_Collision *collArea;
|
|
int16 descInd;
|
|
int16 key;
|
|
int16 found = -1;
|
|
int16 i;
|
|
|
|
descInd = 0;
|
|
for (i = 0; i < 250; i++) {
|
|
collArea = &game_collisionAreas[i];
|
|
|
|
if (collArea->left == -1)
|
|
continue;
|
|
|
|
if ((collArea->id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0f) < 3)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0f) > 10)
|
|
continue;
|
|
|
|
strcpy(game_tempStr, inter_variables + collArea->key);
|
|
|
|
draw_destSpriteX = collArea->left;
|
|
draw_destSpriteY = collArea->top;
|
|
draw_spriteRight = collArea->right - collArea->left + 1;
|
|
draw_spriteBottom = collArea->bottom - collArea->top + 1;
|
|
|
|
draw_destSurface = 21;
|
|
|
|
draw_backColor = inpDesc[descInd].backColor;
|
|
draw_frontColor = inpDesc[descInd].frontColor;
|
|
draw_textToPrint = game_tempStr;
|
|
draw_transparency = 1;
|
|
draw_fontIndex = inpDesc[descInd].fontIndex;
|
|
draw_spriteOperation(DRAW_FILLRECT);
|
|
draw_destSpriteY +=
|
|
((collArea->bottom - collArea->top + 1) - 8) / 2;
|
|
|
|
draw_spriteOperation(DRAW_PRINTTEXT);
|
|
descInd++;
|
|
}
|
|
|
|
for (i = 0; i < 40; i++) {
|
|
WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
|
|
}
|
|
|
|
while (1) {
|
|
descInd = 0;
|
|
|
|
for (i = 0; i < 250; i++) {
|
|
collArea = &game_collisionAreas[i];
|
|
|
|
if (collArea->left == -1)
|
|
continue;
|
|
|
|
if ((collArea->id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0f) < 3)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0f) > 10)
|
|
continue;
|
|
|
|
if (descInd == *pCurPos) {
|
|
found = i;
|
|
break;
|
|
}
|
|
|
|
descInd++;
|
|
}
|
|
|
|
assert(found != -1);
|
|
|
|
collArea = &game_collisionAreas[found];
|
|
|
|
key = game_inputArea(collArea->left, collArea->top,
|
|
collArea->right - collArea->left + 1,
|
|
collArea->bottom - collArea->top + 1,
|
|
inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
|
|
inter_variables + collArea->key,
|
|
inpDesc[*pCurPos].fontIndex, collArea->flags, &time);
|
|
|
|
if (inter_terminate != 0)
|
|
return 0;
|
|
|
|
switch (key) {
|
|
case 0:
|
|
if (game_activeCollResId == 0)
|
|
return 0;
|
|
|
|
if ((game_collisionAreas[game_activeCollIndex].
|
|
flags & 0x0f) < 3)
|
|
return 0;
|
|
|
|
if ((game_collisionAreas[game_activeCollIndex].
|
|
flags & 0x0f) > 10)
|
|
return 0;
|
|
|
|
*pCurPos = 0;
|
|
for (i = 0; i < 250; i++) {
|
|
collArea = &game_collisionAreas[i];
|
|
|
|
if (collArea->left == -1)
|
|
continue;
|
|
|
|
if ((collArea->id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0f) < 3)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0f) > 10)
|
|
continue;
|
|
|
|
if (i == game_activeCollIndex)
|
|
break;
|
|
|
|
pCurPos[0]++;
|
|
}
|
|
break;
|
|
|
|
case 0x3b00:
|
|
case 0x3c00:
|
|
case 0x3d00:
|
|
case 0x3e00:
|
|
case 0x3f00:
|
|
case 0x4000:
|
|
case 0x4100:
|
|
case 0x4200:
|
|
case 0x4300:
|
|
case 0x4400:
|
|
return key;
|
|
|
|
case 0x1c0d:
|
|
|
|
if (index == 1)
|
|
return key;
|
|
|
|
if (*pCurPos == index - 1) {
|
|
*pCurPos = 0;
|
|
break;
|
|
}
|
|
|
|
pCurPos[0]++;
|
|
break;
|
|
|
|
case 0x5000:
|
|
if (index - 1 > *pCurPos)
|
|
pCurPos[0]++;
|
|
break;
|
|
|
|
case 0x4800:
|
|
if (*pCurPos > 0)
|
|
pCurPos[0]--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 game_adjustKey(int16 key) {
|
|
if (key <= 0x60 || key >= 0x7b)
|
|
return key;
|
|
|
|
return key - 0x20;
|
|
}
|
|
|
|
void game_collisionsBlock(void) {
|
|
Game_InputDesc descArray[20];
|
|
int16 array[250];
|
|
char count;
|
|
int16 collResId;
|
|
char *startIP;
|
|
int16 curCmd;
|
|
int16 cmd;
|
|
int16 cmdHigh;
|
|
int16 key;
|
|
int16 flags;
|
|
int16 left;
|
|
int16 top;
|
|
int16 width;
|
|
int16 height;
|
|
int16 var_22;
|
|
int16 index;
|
|
int16 curEditIndex;
|
|
int16 deltaTime;
|
|
int16 descIndex2;
|
|
int16 stackPos2;
|
|
int16 descIndex;
|
|
int16 timeVal;
|
|
char *str;
|
|
int16 pos;
|
|
int16 savedCollStackSize;
|
|
int16 i;
|
|
int16 counter;
|
|
int16 var_24;
|
|
int16 var_26;
|
|
int16 collStackPos;
|
|
Game_Collision *collPtr;
|
|
int16 timeKey;
|
|
char *savedIP;
|
|
|
|
if (game_shouldPushColls)
|
|
game_pushCollisions(1);
|
|
|
|
collResId = -1;
|
|
inter_execPtr++;
|
|
count = *inter_execPtr++;
|
|
game_handleMouse = inter_execPtr[0];
|
|
deltaTime = 1000 * (byte)inter_execPtr[1];
|
|
descIndex2 = (byte)inter_execPtr[2];
|
|
stackPos2 = (byte)inter_execPtr[3];
|
|
descIndex = (byte)inter_execPtr[4];
|
|
|
|
if (stackPos2 != 0 || descIndex != 0)
|
|
deltaTime /= 100;
|
|
|
|
timeVal = deltaTime;
|
|
inter_execPtr += 6;
|
|
|
|
startIP = inter_execPtr;
|
|
WRITE_VAR(16, 0);
|
|
var_22 = 0;
|
|
index = 0;
|
|
curEditIndex = 0;
|
|
|
|
for (curCmd = 0; curCmd < count; curCmd++) {
|
|
array[curCmd] = 0;
|
|
cmd = *inter_execPtr++;
|
|
|
|
if ((cmd & 0x40) != 0) {
|
|
cmd -= 0x40;
|
|
cmdHigh = (byte)*inter_execPtr;
|
|
inter_execPtr++;
|
|
cmdHigh <<= 8;
|
|
} else {
|
|
cmdHigh = 0;
|
|
}
|
|
|
|
if ((cmd & 0x80) != 0) {
|
|
left = parse_parseValExpr();
|
|
top = parse_parseValExpr();
|
|
width = parse_parseValExpr();
|
|
height = parse_parseValExpr();
|
|
} else {
|
|
left = inter_load16();
|
|
top = inter_load16();
|
|
width = inter_load16();
|
|
height = inter_load16();
|
|
}
|
|
cmd &= 0x7f;
|
|
|
|
debug(4, "game_collisionsBlock(%d)", cmd);
|
|
|
|
switch (cmd) {
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
|
|
util_waitKey();
|
|
var_22 = 1;
|
|
key = parse_parseVarIndex();
|
|
descArray[index].fontIndex = inter_load16();
|
|
descArray[index].backColor = *inter_execPtr++;
|
|
descArray[index].frontColor = *inter_execPtr++;
|
|
|
|
if (cmd < 5 || cmd > 8) {
|
|
descArray[index].ptr = 0;
|
|
} else {
|
|
descArray[index].ptr = inter_execPtr + 2;
|
|
inter_execPtr += inter_load16();
|
|
}
|
|
|
|
if (left == -1)
|
|
break;
|
|
|
|
if ((cmd & 1) == 0) {
|
|
game_addNewCollision(curCmd + 0x8000, left,
|
|
top,
|
|
left +
|
|
width *
|
|
draw_fonts[descArray[index].fontIndex]->
|
|
itemWidth - 1, top + height - 1, cmd, key,
|
|
0,
|
|
inter_execPtr - (char *)game_totFileData);
|
|
|
|
inter_execPtr += 2;
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr);
|
|
} else {
|
|
game_addNewCollision(curCmd + 0x8000, left,
|
|
top,
|
|
left +
|
|
width *
|
|
draw_fonts[descArray[index].fontIndex]->
|
|
itemWidth - 1, top + height - 1, cmd, key,
|
|
0, 0);
|
|
}
|
|
index++;
|
|
break;
|
|
|
|
case 21:
|
|
key = inter_load16();
|
|
array[curCmd] = inter_load16();
|
|
flags = inter_load16() & 3;
|
|
|
|
game_addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1,
|
|
top + height - 1,
|
|
(flags << 4) + cmdHigh + 2, key,
|
|
inter_execPtr - (char *)game_totFileData, 0);
|
|
|
|
inter_execPtr += 2;
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr);
|
|
break;
|
|
|
|
case 20:
|
|
collResId = curCmd;
|
|
// Fall through to case 2
|
|
|
|
case 2:
|
|
key = inter_load16();
|
|
array[curCmd] = inter_load16();
|
|
flags = inter_load16() & 3;
|
|
|
|
game_addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1,
|
|
top + height - 1,
|
|
(flags << 4) + cmdHigh + 2, key, 0,
|
|
inter_execPtr - (char *)game_totFileData);
|
|
|
|
inter_execPtr += 2;
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr);
|
|
break;
|
|
|
|
case 0:
|
|
inter_execPtr += 6;
|
|
startIP = inter_execPtr;
|
|
inter_execPtr += 2;
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr);
|
|
key = curCmd + 0xA000;
|
|
|
|
game_addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1,
|
|
top + height - 1,
|
|
cmd + cmdHigh, key,
|
|
startIP - (char *)game_totFileData,
|
|
inter_execPtr - (char *)game_totFileData);
|
|
|
|
inter_execPtr += 2;
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr);
|
|
break;
|
|
|
|
case 1:
|
|
key = inter_load16();
|
|
array[curCmd] = inter_load16();
|
|
flags = inter_load16() & 3;
|
|
|
|
startIP = inter_execPtr;
|
|
inter_execPtr += 2;
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr);
|
|
if (key == 0)
|
|
key = curCmd + 0xa000;
|
|
|
|
game_addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1,
|
|
top + height - 1,
|
|
(flags << 4) + cmd + cmdHigh, key,
|
|
startIP - (char *)game_totFileData,
|
|
inter_execPtr - (char *)game_totFileData);
|
|
|
|
inter_execPtr += 2;
|
|
inter_execPtr += READ_LE_UINT16(inter_execPtr);
|
|
break;
|
|
}
|
|
}
|
|
|
|
game_forceHandleMouse = 0;
|
|
util_waitKey();
|
|
|
|
do {
|
|
if (var_22 != 0) {
|
|
key =
|
|
game_multiEdit(deltaTime, index, &curEditIndex,
|
|
descArray);
|
|
|
|
if (key == 0x1c0d) {
|
|
for (i = 0; i < 250; i++) {
|
|
if (game_collisionAreas[i].left == -1)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].flags & 1) != 0)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].flags & 0x0f) <= 2)
|
|
continue;
|
|
|
|
collResId = game_collisionAreas[i].id;
|
|
game_activeCollResId = collResId;
|
|
collResId &= 0x7fff;
|
|
game_activeCollIndex = i;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
key =
|
|
game_checkCollisions(game_handleMouse, -deltaTime,
|
|
&game_activeCollResId, &game_activeCollIndex);
|
|
}
|
|
|
|
if ((key & 0xff) >= ' ' && (key & 0xff) <= 0xff &&
|
|
(key >> 8) > 1 && (key >> 8) < 12) {
|
|
key = '0' + (((key >> 8) - 1) % 10) + (key & 0xff00);
|
|
}
|
|
|
|
if (game_activeCollResId == 0) {
|
|
if (key != 0) {
|
|
for (i = 0; i < 250; i++) {
|
|
if (game_collisionAreas[i].left == -1)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].
|
|
id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if (game_collisionAreas[i].key == key
|
|
|| game_collisionAreas[i].key ==
|
|
0x7fff) {
|
|
|
|
game_activeCollResId =
|
|
game_collisionAreas[i].id;
|
|
game_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (game_activeCollResId == 0) {
|
|
for (i = 0; i < 250; i++) {
|
|
if (game_collisionAreas[i].left == -1)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].key & 0xff00) != 0)
|
|
continue;
|
|
|
|
if (game_collisionAreas[i].key == 0)
|
|
continue;
|
|
|
|
if (game_adjustKey(key & 0xff) == game_adjustKey(game_collisionAreas[i].key) || game_collisionAreas[i].key == 0x7fff) {
|
|
game_activeCollResId = game_collisionAreas[i].id;
|
|
game_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
|
|
if (deltaTime != 0 && VAR(16) == 0) {
|
|
if (stackPos2 != 0) {
|
|
collStackPos = 0;
|
|
collPtr = game_collisionAreas;
|
|
|
|
for (i = 0, collPtr = game_collisionAreas; collPtr->left != -1; i++, collPtr++) {
|
|
if ((collPtr->id & 0x8000) == 0)
|
|
continue;
|
|
|
|
collStackPos++;
|
|
if (collStackPos != stackPos2)
|
|
continue;
|
|
|
|
game_activeCollResId = collPtr->id;
|
|
game_activeCollIndex = i;
|
|
WRITE_VAR(2, inter_mouseX);
|
|
WRITE_VAR(3, inter_mouseY);
|
|
WRITE_VAR(4, game_mouseButtons);
|
|
WRITE_VAR(16, array[(uint16)game_activeCollResId & ~0x8000]);
|
|
|
|
if (collPtr->funcLeave != 0) {
|
|
timeKey = util_getTimeKey();
|
|
savedIP = inter_execPtr;
|
|
inter_execPtr = (char *)game_totFileData + collPtr->funcLeave;
|
|
game_shouldPushColls = 1;
|
|
savedCollStackSize = game_collStackSize;
|
|
inter_funcBlock(0);
|
|
|
|
if (savedCollStackSize != game_collStackSize)
|
|
game_popCollisions();
|
|
|
|
game_shouldPushColls = 0;
|
|
inter_execPtr = savedIP;
|
|
deltaTime = timeVal - (util_getTimeKey() - timeKey);
|
|
|
|
if (deltaTime < 2)
|
|
deltaTime = 2;
|
|
}
|
|
|
|
if (VAR(16) == 0)
|
|
game_activeCollResId = 0;
|
|
break;
|
|
}
|
|
} else {
|
|
if (descIndex != 0) {
|
|
counter = 0;
|
|
for (i = 0; i < 250; i++) {
|
|
if (game_collisionAreas[i].left == -1)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
counter++;
|
|
if (counter != descIndex)
|
|
continue;
|
|
|
|
game_activeCollResId = game_collisionAreas[i].id;
|
|
game_activeCollIndex = i;
|
|
break;
|
|
}
|
|
} else {
|
|
for (i = 0; i < 250; i++) {
|
|
if (game_collisionAreas[i].left == -1)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
game_activeCollResId = game_collisionAreas[i].id;
|
|
game_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (descIndex2 != 0) {
|
|
counter = 0;
|
|
for (i = 0; i < 250; i++) {
|
|
if (game_collisionAreas[i].left == -1)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
counter++;
|
|
if (counter != descIndex2)
|
|
continue;
|
|
|
|
game_activeCollResId = game_collisionAreas[i].id;
|
|
game_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (game_activeCollResId == 0)
|
|
continue;
|
|
|
|
if (game_collisionAreas[game_activeCollIndex].funcLeave != 0)
|
|
continue;
|
|
|
|
WRITE_VAR(2, inter_mouseX);
|
|
WRITE_VAR(3, inter_mouseY);
|
|
WRITE_VAR(4, game_mouseButtons);
|
|
WRITE_VAR(16, array[(uint16)game_activeCollResId & ~0x8000]);
|
|
|
|
if (game_collisionAreas[game_activeCollIndex].funcEnter != 0) {
|
|
savedIP = inter_execPtr;
|
|
inter_execPtr = (char *)game_totFileData +
|
|
game_collisionAreas[game_activeCollIndex].
|
|
funcEnter;
|
|
|
|
game_shouldPushColls = 1;
|
|
|
|
collStackPos = game_collStackSize;
|
|
inter_funcBlock(0);
|
|
if (collStackPos != game_collStackSize)
|
|
game_popCollisions();
|
|
game_shouldPushColls = 0;
|
|
inter_execPtr = savedIP;
|
|
}
|
|
|
|
WRITE_VAR(16, 0);
|
|
game_activeCollResId = 0;
|
|
}
|
|
while (game_activeCollResId == 0 && inter_terminate == 0);
|
|
|
|
if (((uint16)game_activeCollResId & ~0x8000) == collResId) {
|
|
collStackPos = 0;
|
|
var_24 = 0;
|
|
var_26 = 1;
|
|
for (i = 0; i < 250; i++) {
|
|
if (game_collisionAreas[i].left == -1)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].flags & 0x0f) < 3)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].flags & 0x0f) > 10)
|
|
continue;
|
|
|
|
if ((game_collisionAreas[i].flags & 0x0f) > 8) {
|
|
strcpy(game_tempStr,
|
|
inter_variables + game_collisionAreas[i].key);
|
|
while ((pos =
|
|
util_strstr(" ", game_tempStr)) != 0) {
|
|
util_cutFromStr(game_tempStr, pos - 1, 1);
|
|
pos = util_strstr(" ", game_tempStr);
|
|
}
|
|
strcpy(inter_variables + game_collisionAreas[i].key, game_tempStr);
|
|
}
|
|
|
|
if ((game_collisionAreas[i].flags & 0x0f) >= 5 &&
|
|
(game_collisionAreas[i].flags & 0x0f) <= 8) {
|
|
str = descArray[var_24].ptr;
|
|
|
|
strcpy(game_tempStr, inter_variables + game_collisionAreas[i].key);
|
|
|
|
if ((game_collisionAreas[i].flags & 0x0f) < 7)
|
|
util_prepareStr(game_tempStr);
|
|
|
|
pos = 0;
|
|
do {
|
|
strcpy(game_collStr, str);
|
|
pos += strlen(str) + 1;
|
|
|
|
str += strlen(str) + 1;
|
|
|
|
if ((game_collisionAreas[i].flags & 0x0f) < 7)
|
|
util_prepareStr(game_collStr);
|
|
|
|
if (strcmp(game_tempStr, game_collStr) == 0) {
|
|
VAR(17)++;
|
|
WRITE_VAR(17 + var_26, 1);
|
|
break;
|
|
}
|
|
} while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
|
|
collStackPos++;
|
|
} else {
|
|
VAR(17 + var_26) = 2;
|
|
}
|
|
var_24++;
|
|
var_26++;
|
|
}
|
|
|
|
if (collStackPos != (int16)VAR(17))
|
|
WRITE_VAR(17, 0);
|
|
else
|
|
WRITE_VAR(17, 1);
|
|
}
|
|
|
|
savedIP = 0;
|
|
if (inter_terminate == 0) {
|
|
savedIP = (char *)game_totFileData +
|
|
game_collisionAreas[game_activeCollIndex].funcLeave;
|
|
|
|
WRITE_VAR(2, inter_mouseX);
|
|
WRITE_VAR(3, inter_mouseY);
|
|
WRITE_VAR(4, game_mouseButtons);
|
|
|
|
if (VAR(16) == 0) {
|
|
WRITE_VAR(16, array[(uint16)game_activeCollResId & ~0x8000]);
|
|
}
|
|
}
|
|
|
|
for (curCmd = 0; curCmd < count; curCmd++) {
|
|
game_freeCollision(curCmd + 0x8000);
|
|
}
|
|
inter_execPtr = savedIP;
|
|
}
|
|
|
|
void game_prepareStart(void) {
|
|
int16 i;
|
|
|
|
game_clearCollisions();
|
|
|
|
pPaletteDesc->unused2 = draw_unusedPalette2;
|
|
pPaletteDesc->unused1 = draw_unusedPalette1;
|
|
pPaletteDesc->vgaPal = draw_vgaPalette;
|
|
|
|
vid_setFullPalette(pPaletteDesc);
|
|
|
|
draw_backSurface = vid_initSurfDesc(videoMode, 320, 200, 0);
|
|
|
|
vid_fillRect(draw_backSurface, 0, 0, 319, 199, 1);
|
|
draw_frontSurface = pPrimarySurfDesc;
|
|
vid_fillRect(draw_frontSurface, 0, 0, 319, 199, 1);
|
|
|
|
util_setMousePos(152, 92);
|
|
|
|
draw_cursorX = 152;
|
|
inter_mouseX = 152;
|
|
|
|
draw_cursorY = 92;
|
|
inter_mouseY = 92;
|
|
draw_invalidatedCount = 0;
|
|
draw_noInvalidated = 1;
|
|
draw_applyPal = 0;
|
|
draw_paletteCleared = 0;
|
|
draw_cursorWidth = 16;
|
|
draw_cursorHeight = 16;
|
|
draw_transparentCursor = 1;
|
|
|
|
for (i = 0; i < 40; i++) {
|
|
draw_cursorAnimLow[i] = -1;
|
|
draw_cursorAnimDelays[i] = 0;
|
|
draw_cursorAnimHigh[i] = 0;
|
|
}
|
|
|
|
draw_cursorAnimLow[1] = 0;
|
|
draw_cursorSprites = vid_initSurfDesc(videoMode, 32, 16, 2);
|
|
draw_cursorBack = vid_initSurfDesc(videoMode, 16, 16, 0);
|
|
draw_renderFlags = 0;
|
|
draw_backDeltaX = 0;
|
|
draw_backDeltaY = 0;
|
|
|
|
game_startTimeKey = util_getTimeKey();
|
|
}
|
|
|
|
void game_loadTotFile(char *path) {
|
|
int16 handle;
|
|
|
|
handle = data_openData(path);
|
|
if (handle >= 0) {
|
|
data_closeData(handle);
|
|
game_totFileData = data_getData(path);
|
|
} else {
|
|
game_totFileData = 0;
|
|
}
|
|
}
|
|
|
|
void game_loadExtTable(void) {
|
|
int16 count, i;
|
|
|
|
// Function is correct. [sev]
|
|
|
|
game_extHandle = data_openData(game_curExtFile);
|
|
if (game_extHandle < 0)
|
|
return;
|
|
|
|
data_readData(game_extHandle, (char *)&count, 2);
|
|
count = FROM_LE_16(count);
|
|
|
|
data_seekData(game_extHandle, 0, 0);
|
|
game_extTable = (Game_ExtTable *)malloc(sizeof(Game_ExtTable)
|
|
+ sizeof(Game_ExtItem) * count);
|
|
|
|
data_readData(game_extHandle, (char *)&game_extTable->itemsCount, 2);
|
|
game_extTable->itemsCount = FROM_LE_16(game_extTable->itemsCount);
|
|
data_readData(game_extHandle, (char *)&game_extTable->unknown, 1);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
data_readData(game_extHandle, (char *)&game_extTable->items[i].offset, 4);
|
|
game_extTable->items[i].offset = FROM_LE_32(game_extTable->items[i].offset);
|
|
data_readData(game_extHandle, (char *)&game_extTable->items[i].size, 2);
|
|
game_extTable->items[i].size = FROM_LE_16(game_extTable->items[i].size);
|
|
data_readData(game_extHandle, (char *)&game_extTable->items[i].width, 2);
|
|
game_extTable->items[i].width = FROM_LE_16(game_extTable->items[i].width);
|
|
data_readData(game_extHandle, (char *)&game_extTable->items[i].height, 2);
|
|
game_extTable->items[i].height = FROM_LE_16(game_extTable->items[i].height);
|
|
}
|
|
}
|
|
|
|
void game_loadImFile(void) {
|
|
char path[20];
|
|
int16 handle;
|
|
|
|
if (game_totFileData[0x3d] != 0 && game_totFileData[0x3b] == 0)
|
|
return;
|
|
|
|
strcpy(path, "commun.im1");
|
|
if (game_totFileData[0x3b] != 0)
|
|
path[strlen(path) - 1] = '0' + game_totFileData[0x3b];
|
|
|
|
handle = data_openData(path);
|
|
if (handle < 0)
|
|
return;
|
|
|
|
data_closeData(handle);
|
|
game_imFileData = data_getData(path);
|
|
}
|
|
|
|
void game_playTot(int16 skipPlay) {
|
|
char savedTotName[20];
|
|
int16 *oldCaptureCounter;
|
|
int16 *oldBreakFrom;
|
|
int16 *oldNestLevel;
|
|
int16 captureCounter;
|
|
int16 breakFrom;
|
|
int16 nestLevel;
|
|
char needTextFree;
|
|
char needFreeResTable;
|
|
char *curPtr;
|
|
int32 variablesCount;
|
|
char *filePtr;
|
|
char *savedIP;
|
|
int16 i;
|
|
|
|
oldNestLevel = inter_nestLevel;
|
|
oldBreakFrom = inter_breakFromLevel;
|
|
oldCaptureCounter = scen_pCaptureCounter;
|
|
savedIP = inter_execPtr;
|
|
|
|
inter_nestLevel = &nestLevel;
|
|
inter_breakFromLevel = &breakFrom;
|
|
scen_pCaptureCounter = &captureCounter;
|
|
strcpy(savedTotName, game_curTotFile);
|
|
|
|
if (skipPlay == 0) {
|
|
while (1) {
|
|
for (i = 0; i < 4; i++) {
|
|
draw_fontToSprite[i].sprite = -1;
|
|
draw_fontToSprite[i].base = -1;
|
|
draw_fontToSprite[i].width = -1;
|
|
draw_fontToSprite[i].height = -1;
|
|
}
|
|
|
|
cd_stopPlaying();
|
|
draw_animateCursor(4);
|
|
inter_initControlVars();
|
|
mult_initAll();
|
|
mult_zeroMultData();
|
|
|
|
for (i = 0; i < 20; i++)
|
|
draw_spritesArray[i] = 0;
|
|
|
|
draw_spritesArray[20] = draw_frontSurface;
|
|
draw_spritesArray[21] = draw_backSurface;
|
|
draw_spritesArray[23] = draw_cursorSprites;
|
|
|
|
for (i = 0; i < 20; i++)
|
|
game_soundSamples[i] = 0;
|
|
|
|
game_totTextData = 0;
|
|
game_totResourceTable = 0;
|
|
game_imFileData = 0;
|
|
game_extTable = 0;
|
|
game_extHandle = -1;
|
|
|
|
needFreeResTable = 1;
|
|
needTextFree = 1;
|
|
|
|
game_totToLoad[0] = 0;
|
|
|
|
if (game_curTotFile[0] == 0 && game_totFileData == 0)
|
|
break;
|
|
|
|
game_loadTotFile(game_curTotFile);
|
|
if (game_totFileData == 0) {
|
|
draw_blitCursor();
|
|
break;
|
|
}
|
|
|
|
strcpy(game_curImaFile, game_curTotFile);
|
|
strcpy(game_curExtFile, game_curTotFile);
|
|
|
|
game_curImaFile[strlen(game_curImaFile) - 4] = 0;
|
|
strcat(game_curImaFile, ".ima");
|
|
|
|
game_curExtFile[strlen(game_curExtFile) - 4] = 0;
|
|
strcat(game_curExtFile, ".ext");
|
|
|
|
debug(0, "IMA: %s", game_curImaFile);
|
|
debug(0, "EXT: %s", game_curExtFile);
|
|
|
|
filePtr = (char *)game_totFileData + 0x30;
|
|
|
|
if (READ_LE_UINT32(filePtr) != (uint32)-1) {
|
|
curPtr = game_totFileData;
|
|
game_totTextData =
|
|
(Game_TotTextTable *) (curPtr +
|
|
READ_LE_UINT32((char *)game_totFileData + 0x30));
|
|
|
|
game_totTextData->itemsCount = (int16)READ_LE_UINT16(&game_totTextData->itemsCount);
|
|
|
|
for (i = 0; i < game_totTextData->itemsCount; ++i) {
|
|
game_totTextData->items[i].offset = (int16)READ_LE_UINT16(&game_totTextData->items[i].offset);
|
|
game_totTextData->items[i].size = (int16)READ_LE_UINT16(&game_totTextData->items[i].size);
|
|
}
|
|
|
|
needTextFree = 0;
|
|
}
|
|
|
|
filePtr = (char *)game_totFileData + 0x34;
|
|
if (READ_LE_UINT32(filePtr) != (uint32)-1) {
|
|
curPtr = game_totFileData;
|
|
|
|
game_totResourceTable =
|
|
(Game_TotResTable *)(curPtr +
|
|
READ_LE_UINT32((char *)game_totFileData + 0x34));
|
|
|
|
game_totResourceTable->itemsCount = (int16)READ_LE_UINT16(&game_totResourceTable->itemsCount);
|
|
|
|
for (i = 0; i < game_totResourceTable->itemsCount; ++i) {
|
|
game_totResourceTable->items[i].offset = (int32)READ_LE_UINT32(&game_totResourceTable->items[i].offset);
|
|
game_totResourceTable->items[i].size = (int16)READ_LE_UINT16(&game_totResourceTable->items[i].size);
|
|
game_totResourceTable->items[i].width = (int16)READ_LE_UINT16(&game_totResourceTable->items[i].width);
|
|
game_totResourceTable->items[i].height = (int16)READ_LE_UINT16(&game_totResourceTable->items[i].height);
|
|
}
|
|
|
|
needFreeResTable = 0;
|
|
}
|
|
|
|
game_loadImFile();
|
|
game_loadExtTable();
|
|
|
|
inter_animDataSize = READ_LE_UINT16((char *)game_totFileData + 0x38);
|
|
if (inter_variables == 0) {
|
|
variablesCount = READ_LE_UINT32((char *)game_totFileData + 0x2c);
|
|
inter_variables = (char *)malloc(variablesCount * 4);
|
|
for (i = 0; i < variablesCount; i++)
|
|
WRITE_VAR(i, 0);
|
|
}
|
|
|
|
inter_execPtr = (char *)game_totFileData;
|
|
inter_execPtr += READ_LE_UINT32((char *)game_totFileData + 0x64);
|
|
|
|
inter_renewTimeInVars();
|
|
|
|
WRITE_VAR(13, useMouse);
|
|
WRITE_VAR(14, soundFlags);
|
|
WRITE_VAR(15, videoMode);
|
|
WRITE_VAR(16, language);
|
|
|
|
inter_callSub(2);
|
|
|
|
if (game_totToLoad[0] != 0)
|
|
inter_terminate = 0;
|
|
|
|
variablesCount = READ_LE_UINT32((char *)game_totFileData + 0x2c);
|
|
draw_blitInvalidated();
|
|
free(game_totFileData);
|
|
game_totFileData = 0;
|
|
|
|
if (needTextFree)
|
|
free(game_totTextData);
|
|
game_totTextData = 0;
|
|
|
|
if (needFreeResTable)
|
|
free(game_totResourceTable);
|
|
game_totResourceTable = 0;
|
|
|
|
free(game_imFileData);
|
|
game_imFileData = 0;
|
|
|
|
free(game_extTable);
|
|
game_extTable = 0;
|
|
|
|
if (game_extHandle >= 0)
|
|
data_closeData(game_extHandle);
|
|
|
|
game_extHandle = -1;
|
|
|
|
for (i = 0; i < *scen_pCaptureCounter; i++)
|
|
game_capturePop(0);
|
|
|
|
mult_checkFreeMult();
|
|
mult_freeAll();
|
|
|
|
for (i = 0; i < 20; i++) {
|
|
if (draw_spritesArray[i] != 0)
|
|
vid_freeSurfDesc(draw_spritesArray[i]);
|
|
draw_spritesArray[i] = 0;
|
|
}
|
|
snd_stopSound(0);
|
|
|
|
for (i = 0; i < 20; i++)
|
|
game_freeSoundSlot(i);
|
|
|
|
if (game_totToLoad[0] == 0)
|
|
break;
|
|
|
|
strcpy(game_curTotFile, game_totToLoad);
|
|
}
|
|
}
|
|
|
|
strcpy(game_curTotFile, savedTotName);
|
|
|
|
inter_nestLevel = oldNestLevel;
|
|
inter_breakFromLevel = oldBreakFrom;
|
|
scen_pCaptureCounter = oldCaptureCounter;
|
|
inter_execPtr = savedIP;
|
|
}
|
|
|
|
void game_start(void) {
|
|
game_collisionAreas = (Game_Collision *)malloc(250 * sizeof(Game_Collision));
|
|
game_prepareStart();
|
|
game_playTot(0);
|
|
|
|
free(game_collisionAreas);
|
|
|
|
vid_freeSurfDesc(draw_cursorSprites);
|
|
vid_freeSurfDesc(draw_cursorBack);
|
|
vid_freeSurfDesc(draw_backSurface);
|
|
}
|
|
|
|
} // End of namespace Gob
|