scummvm/gob/game.h

166 lines
4.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GOB_GAME_H
#define GOB_GAME_H
#include "gob/sound.h"
namespace Gob {
#pragma START_PACK_STRUCTS
#define szGame_ExtItem (4 + 2 + 2 + 2)
typedef struct Game_ExtItem {
int32 offset; // offset from the table end
uint16 size;
int16 width; // width&0x7fff - width, width&0x8000 - pack flag
int16 height; // not zero
} GCC_PACK Game_ExtItem;
#define szGame_ExtTable (2 + 1)
typedef struct Game_ExtTable {
int16 itemsCount;
byte unknown;
Game_ExtItem items[1];
} GCC_PACK Game_ExtTable;
#define szGame_TotResItem (4 + 2 + 2 + 2)
typedef struct Game_TotResItem {
int32 offset; // if > 0, then offset from end of resource table.
// If < 0, then -offset-1 is index in .IM file table
int16 size;
int16 width;
int16 height;
} GCC_PACK Game_TotResItem;
#define szGame_TotResTable (2 + 1)
typedef struct Game_TotResTable {
int16 itemsCount;
byte unknown;
Game_TotResItem items[1];
} GCC_PACK Game_TotResTable;
#define szGame_TotTextItem (2 + 2)
typedef struct Game_TotTextItem {
int16 offset;
int16 size;
} GCC_PACK Game_TotTextItem;
#define szGame_TotTextTable (2)
typedef struct Game_TotTextTable {
int16 itemsCount;
Game_TotTextItem items[1];
} GCC_PACK Game_TotTextTable;
typedef struct Game_Collision {
int16 id;
int16 left;
int16 top;
int16 right;
int16 bottom;
int16 flags;
int16 key;
int16 funcEnter;
int16 funcLeave;
} GCC_PACK Game_Collision;
typedef struct Game_InputDesc {
int16 fontIndex;
int16 backColor;
int16 frontColor;
char *ptr;
} GCC_PACK Game_InputDesc;
#pragma END_PACK_STRUCTS
extern Game_Collision *game_collisionAreas;
extern int16 game_lastCollKey;
extern int16 game_lastCollAreaIndex;
extern int16 game_lastCollId;
extern int16 game_activeCollResId;
extern int16 game_activeCollIndex;
extern char game_handleMouse;
extern char game_forceHandleMouse;
extern char game_tempStr[256];
extern Game_ExtTable *game_extTable;
extern char *game_totFileData;
extern Game_TotTextTable *game_totTextData;
extern Game_TotResTable *game_totResourceTable;
extern char *game_imFileData;
extern int16 game_extHandle;
extern char game_curExtFile[14];
extern char game_curTotFile[14];
extern char game_curImaFile[18];
extern int16 game_collStackSize;
extern Game_Collision *game_collStack[3];
extern int16 game_collStackElemSizes[3];
extern int16 game_mouseButtons;
extern Snd_SoundDesc *game_soundSamples[20];
extern char game_soundFromExt[20];
extern char game_totToLoad[20];
extern int32 game_startTimeKey;
extern char game_shouldPushColls;
// Functions
char *game_loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight);
void game_clearCollisions(void);
void game_addNewCollision(int16 val_0, int16 left, int16 top, int16 right, int16 bottom,
int16 flags, int16 key, int16 val_E, int16 val_10);
void game_freeCollision(int16 id);
char *game_loadTotResource(int16 id);
void game_capturePush(int16 left, int16 top, int16 width, int16 height);
void game_capturePush(int16 left, int16 top, int16 width, int16 height);
void game_capturePop(char doDraw);
void game_loadSound(int16 slot, char *dataPtr);
void game_interLoadSound(int16 slot);
void game_freeSoundSlot(int16 slot);
int16 game_checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
char handleMouse);
int16 game_checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
int16 *pResIndex);
int16 game_inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor,
int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime);
int16 game_multiEdit(int16 time, int16 index, int16 *pCurPos,
Game_InputDesc * inpDesc);
int16 game_adjustKey(int16 key);
void game_collisionsBlock(void);
void game_prepareStart(void);
void game_loadTotFile(char *path);
void game_loadExtTable(void);
void game_loadImFile(void);
void game_playTot(int16 skipPlay);
void game_start(void);
} // End of namespace Gob
#endif