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https://github.com/libretro/scummvm.git
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c3f3d9f3f2
turning on the screen auto-dirtying - some as Simon uses. It's not perfect by any means, but it may be good enough for 0.8.0 at least. svn-id: r18649
234 lines
5.1 KiB
C++
234 lines
5.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "gob/gob.h"
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#include "gob/video.h"
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#include "gob/util.h"
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#include "gob/global.h"
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#include "gob/palanim.h"
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namespace Gob {
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int16 pal_fadeValue = 1;
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byte pal_toFadeRed[256];
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byte pal_toFadeGreen[256];
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byte pal_toFadeBlue[256];
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char pal_fadeColor(char from, char to) {
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if ((int16)from - pal_fadeValue > (int16)to)
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return from - pal_fadeValue;
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else if ((int16)from + pal_fadeValue < (int16)to)
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return from + pal_fadeValue;
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else
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return to;
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}
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char pal_fadeStep(int16 oper) {
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byte newRed;
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byte newGreen;
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byte newBlue;
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char stop;
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int16 i;
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if (colorCount != 256)
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error("pal_fadeStep: Only 256 color mode is supported!");
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if (oper == 0) {
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stop = 1;
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if (setAllPalette) {
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if (inVM != 0)
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error("pal_fade: inVM != 0 not supported.");
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for (i = 0; i < 256; i++) {
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newRed =
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pal_fadeColor(redPalette[i],
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pal_toFadeRed[i]);
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newGreen =
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pal_fadeColor(greenPalette[i],
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pal_toFadeGreen[i]);
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newBlue =
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pal_fadeColor(bluePalette[i],
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pal_toFadeBlue[i]);
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if (redPalette[i] != newRed
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|| greenPalette[i] != newGreen
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|| bluePalette[i] != newBlue) {
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vid_setPalElem(i, newRed, newGreen, newBlue, 0, 0x13);
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redPalette[i] = newRed;
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greenPalette[i] = newGreen;
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bluePalette[i] = newBlue;
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stop = 0;
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}
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}
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} else {
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for (i = 0; i < 16; i++) {
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vid_setPalElem(i,
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pal_fadeColor(redPalette[i],
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pal_toFadeRed[i]),
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pal_fadeColor(greenPalette[i],
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pal_toFadeGreen[i]),
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pal_fadeColor(bluePalette[i],
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pal_toFadeBlue[i]), -1, videoMode);
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if (redPalette[i] != pal_toFadeRed[i] ||
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greenPalette[i] != pal_toFadeGreen[i] ||
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bluePalette[i] != pal_toFadeBlue[i])
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stop = 0;
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}
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}
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return stop;
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} else if (oper == 1) {
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stop = 1;
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for (i = 0; i < 16; i++) {
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vid_setPalElem(i,
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pal_fadeColor(redPalette[i], pal_toFadeRed[i]),
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greenPalette[i], bluePalette[i], -1, videoMode);
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if (redPalette[i] != pal_toFadeRed[i])
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stop = 0;
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}
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return stop;
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} else if (oper == 2) {
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stop = 1;
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for (i = 0; i < 16; i++) {
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vid_setPalElem(i,
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redPalette[i],
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pal_fadeColor(greenPalette[i], pal_toFadeGreen[i]),
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bluePalette[i], -1, videoMode);
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if (greenPalette[i] != pal_toFadeGreen[i])
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stop = 0;
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}
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return stop;
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} else if (oper == 3) {
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stop = 1;
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for (i = 0; i < 16; i++) {
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vid_setPalElem(i,
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redPalette[i],
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greenPalette[i],
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pal_fadeColor(bluePalette[i], pal_toFadeBlue[i]),
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-1, videoMode);
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if (bluePalette[i] != pal_toFadeBlue[i])
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stop = 0;
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}
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return stop;
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}
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return 1;
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}
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void pal_fade(PalDesc *palDesc, int16 fade, int16 allColors) {
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char stop;
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int16 i;
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if (fade < 0)
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pal_fadeValue = -fade;
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else
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pal_fadeValue = 2;
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if (colorCount < 256) {
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if (palDesc != 0)
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vid_setFullPalette(palDesc);
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return;
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}
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if (setAllPalette == 0) {
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if (palDesc == 0) {
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for (i = 0; i < 16; i++) {
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pal_toFadeRed[i] = 0;
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pal_toFadeGreen[i] = 0;
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pal_toFadeBlue[i] = 0;
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}
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} else {
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for (i = 0; i < 16; i++) {
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pal_toFadeRed[i] = palDesc->vgaPal[i].red;
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pal_toFadeGreen[i] = palDesc->vgaPal[i].green;
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pal_toFadeBlue[i] = palDesc->vgaPal[i].blue;
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}
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}
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} else {
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if (inVM != 0)
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error("pal_fade: inVM != 0 is not supported");
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if (palDesc == 0) {
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for (i = 0; i < 256; i++) {
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pal_toFadeRed[i] = 0;
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pal_toFadeGreen[i] = 0;
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pal_toFadeBlue[i] = 0;
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}
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} else {
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for (i = 0; i < 256; i++) {
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pal_toFadeRed[i] = palDesc->vgaPal[i].red;
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pal_toFadeGreen[i] = palDesc->vgaPal[i].green;
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pal_toFadeBlue[i] = palDesc->vgaPal[i].blue;
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}
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}
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}
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if (allColors == 0) {
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do {
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if (tmpPalBuffer == 0)
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vid_waitRetrace(videoMode);
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stop = pal_fadeStep(0);
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if (fade > 0)
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util_delay(fade);
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} while (stop == 0);
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if (palDesc != 0)
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vid_setFullPalette(palDesc);
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else
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util_clearPalette();
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}
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if (allColors == 1) {
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do {
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vid_waitRetrace(videoMode);
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stop = pal_fadeStep(1);
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} while (stop == 0);
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do {
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vid_waitRetrace(videoMode);
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stop = pal_fadeStep(2);
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} while (stop == 0);
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do {
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vid_waitRetrace(videoMode);
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stop = pal_fadeStep(3);
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} while (stop == 0);
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if (palDesc != 0)
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vid_setFullPalette(palDesc);
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else
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util_clearPalette();
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}
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free(tmpPalBuffer);
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tmpPalBuffer = 0;
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}
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} // End of namespace Gob
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