mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 12:16:59 +00:00
e1c71dab99
svn-id: r33168
1450 lines
36 KiB
C++
1450 lines
36 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "agos/agos.h"
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#include "agos/intern.h"
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#include "agos/vga.h"
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namespace AGOS {
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byte *vc10_depackColumn(VC10_state * vs) {
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int8 a = vs->depack_cont;
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const byte *src = vs->srcPtr;
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byte *dst = vs->depack_dest;
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uint16 dh = vs->dh;
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byte color;
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if (a == -0x80)
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a = *src++;
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for (;;) {
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if (a >= 0) {
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color = *src++;
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do {
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*dst++ = color;
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if (!--dh) {
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if (--a < 0)
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a = -0x80;
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else
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src--;
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goto get_out;
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}
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} while (--a >= 0);
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} else {
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do {
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*dst++ = *src++;
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if (!--dh) {
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if (++a == 0)
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a = -0x80;
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goto get_out;
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}
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} while (++a != 0);
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}
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a = *src++;
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}
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get_out:;
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vs->srcPtr = src;
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vs->depack_cont = a;
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return vs->depack_dest + vs->y_skip;
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}
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void vc10_skip_cols(VC10_state *vs) {
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while (vs->x_skip) {
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vc10_depackColumn(vs);
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vs->x_skip--;
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}
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}
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void AGOSEngine::decodeColumn(byte *dst, const byte *src, int height) {
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const uint pitch = _dxSurfacePitch;
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int8 reps = (int8)0x80;
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byte color;
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byte *dstPtr = dst;
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uint h = height, w = 8;
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for (;;) {
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reps = *src++;
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if (reps >= 0) {
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color = *src++;
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do {
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*dst = color;
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dst += pitch;
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/* reached bottom? */
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if (--h == 0) {
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/* reached right edge? */
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if (--w == 0)
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return;
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dst = ++dstPtr;
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h = height;
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}
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} while (--reps >= 0);
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} else {
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do {
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*dst = *src++;
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dst += pitch;
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/* reached bottom? */
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if (--h == 0) {
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/* reached right edge? */
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if (--w == 0)
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return;
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dst = ++dstPtr;
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h = height;
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}
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} while (++reps != 0);
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}
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}
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}
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void AGOSEngine::decodeRow(byte *dst, const byte *src, int width) {
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const uint pitch = _dxSurfacePitch;
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int8 reps = (int8)0x80;
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byte color;
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byte *dstPtr = dst;
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uint w = width, h = 8;
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for (;;) {
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reps = *src++;
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if (reps >= 0) {
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color = *src++;
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do {
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*dst++ = color;
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/* reached right edge? */
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if (--w == 0) {
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/* reached bottom? */
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if (--h == 0)
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return;
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dstPtr += pitch;
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dst = dstPtr;
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w = width;
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}
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} while (--reps >= 0);
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} else {
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do {
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*dst++ = *src++;
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/* reached right edge? */
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if (--w == 0) {
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/* reached bottom? */
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if (--h == 0)
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return;
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dstPtr += pitch;
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dst = dstPtr;
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w = width;
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}
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} while (++reps != 0);
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}
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}
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}
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bool AGOSEngine::drawImage_clip(VC10_state *state) {
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const uint16 *vlut;
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uint maxWidth, maxHeight;
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int cur;
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vlut = &_videoWindows[_windowNum * 4];
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if (getGameType() != GType_FF && getGameType() != GType_PP) {
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state->draw_width = state->width * 2;
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}
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cur = state->x;
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if (cur < 0) {
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do {
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if (!--state->draw_width)
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return 0;
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state->x_skip++;
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} while (++cur);
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}
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state->x = cur;
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maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? _screenWidth : (vlut[2] * 2);
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cur += state->draw_width - maxWidth;
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if (cur > 0) {
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do {
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if (!--state->draw_width)
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return 0;
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} while (--cur);
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}
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cur = state->y;
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if (cur < 0) {
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do {
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if (!--state->draw_height)
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return 0;
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state->y_skip++;
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} while (++cur);
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}
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state->y = cur;
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maxHeight = (getGameType() == GType_FF || getGameType() == GType_PP) ? _screenHeight : vlut[3];
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cur += state->draw_height - maxHeight;
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if (cur > 0) {
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do {
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if (!--state->draw_height)
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return 0;
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} while (--cur);
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}
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if (getGameType() != GType_FF && getGameType() != GType_PP) {
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state->draw_width *= 4;
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}
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return (state->draw_width != 0 && state->draw_height != 0);
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}
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void AGOSEngine_Feeble::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) {
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Common::Rect srcRect, dstRect;
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float factor, xscale;
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srcRect.left = 0;
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srcRect.top = 0;
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srcRect.right = w;
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srcRect.bottom = h;
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if (scrollY > _baseY)
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factor = 1 + ((scrollY - _baseY) * _scale);
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else
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factor = 1 - ((_baseY - scrollY) * _scale);
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xscale = ((w * factor) / 2);
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dstRect.left = (int16)(x - xscale);
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if (dstRect.left > _screenWidth - 1)
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return;
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dstRect.top = (int16)(y - (h * factor));
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if (dstRect.top > _screenHeight - 1)
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return;
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dstRect.right = (int16)(x + xscale);
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dstRect.bottom = y;
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_feebleRect = dstRect;
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_variableArray[20] = _feebleRect.top;
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_variableArray[21] = _feebleRect.left;
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_variableArray[22] = _feebleRect.bottom;
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_variableArray[23] = _feebleRect.right;
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debug(5, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom);
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// Unlike normal rectangles in ScummVM, it seems that in the case of
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// the destination rectangle the bottom and right coordinates are
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// considered to be inside the rectangle. For the source rectangle,
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// I believe that they are not.
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int scaledW = dstRect.width() + 1;
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int scaledH = dstRect.height() + 1;
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byte *src = getScaleBuf();
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byte *dst = getBackBuf();
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dst += _dxSurfacePitch * dstRect.top + dstRect.left;
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for (int dstY = 0; dstY < scaledH; dstY++) {
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if (dstRect.top + dstY >= 0 && dstRect.top + dstY < _screenHeight) {
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int srcY = (dstY * h) / scaledH;
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byte *srcPtr = src + _dxSurfacePitch * srcY;
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byte *dstPtr = dst + _dxSurfacePitch * dstY;
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for (int dstX = 0; dstX < scaledW; dstX++) {
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if (dstRect.left + dstX >= 0 && dstRect.left + dstX < _screenWidth) {
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int srcX = (dstX * w) / scaledW;
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if (srcPtr[srcX])
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dstPtr[dstX] = srcPtr[srcX];
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}
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}
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}
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}
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}
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void AGOSEngine_Feeble::drawImage(VC10_state *state) {
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state->surf_addr = getBackBuf();
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state->surf_pitch = _dxSurfacePitch;
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if (state->flags & kDFCompressed) {
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if (state->flags & kDFScaled) {
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state->surf_addr = getScaleBuf();
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state->surf_pitch = _dxSurfacePitch;
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uint w, h;
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byte *src, *dst, *dstPtr;
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state->dl = state->width;
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state->dh = state->height;
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dstPtr = state->surf_addr;
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w = 0;
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do {
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src = vc10_depackColumn(state);
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dst = dstPtr;
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h = 0;
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do {
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*dst = *src;
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dst += _screenWidth;
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src++;
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} while (++h != state->draw_height);
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dstPtr++;
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} while (++w != state->draw_width);
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if (_vgaCurSpritePriority % 10 != 9) {
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_scaleX = state->x;
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_scaleY = state->y;
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_scaleWidth = state->width;
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_scaleHeight = state->height;
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} else {
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scaleClip(state->height, state->width, state->y, state->x, state->y + _scrollY);
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}
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} else if (state->flags & kDFOverlayed) {
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state->surf_addr = getScaleBuf();
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state->surf_pitch = _dxSurfacePitch;
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state->surf_addr += (state->x + _scrollX) + (state->y + _scrollY) * state->surf_pitch;
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uint w, h;
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byte *src, *dst, *dstPtr;
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state->dl = state->width;
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state->dh = state->height;
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dstPtr = state->surf_addr;
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w = 0;
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do {
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byte color;
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src = vc10_depackColumn(state);
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dst = dstPtr;
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h = 0;
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do {
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color = *src;
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if (color != 0)
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*dst = color;
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dst += _screenWidth;
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src++;
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} while (++h != state->draw_height);
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dstPtr++;
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} while (++w != state->draw_width);
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if (_vgaCurSpritePriority % 10 == 9) {
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scaleClip(_scaleHeight, _scaleWidth, _scaleY, _scaleX, _scaleY + _scrollY);
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}
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} else {
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if (!drawImage_clip(state)) {
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return;
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}
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state->surf_addr += state->x + state->y * state->surf_pitch;
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uint w, h;
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byte *src, *dst, *dstPtr;
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state->dl = state->width;
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state->dh = state->height;
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vc10_skip_cols(state);
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if (state->flags & kDFMasked) {
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if (getGameType() == GType_FF && !getBitFlag(81)) {
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if (state->x > _feebleRect.right) {
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return;
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}
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if (state->y > _feebleRect.bottom) {
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return;
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}
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if (state->x + state->width < _feebleRect.left) {
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return;
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}
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if (state->y + state->height < _feebleRect.top) {
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return;
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}
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}
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dstPtr = state->surf_addr;
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w = 0;
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do {
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byte color;
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src = vc10_depackColumn(state);
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dst = dstPtr;
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h = 0;
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do {
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color = *src;
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if (color)
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*dst = color;
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dst += _screenWidth;
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src++;
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} while (++h != state->draw_height);
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dstPtr++;
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} while (++w != state->draw_width);
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} else {
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dstPtr = state->surf_addr;
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w = 0;
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do {
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byte color;
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src = vc10_depackColumn(state);
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dst = dstPtr;
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h = 0;
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do {
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color = *src;
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if ((state->flags & kDFNonTrans) || color != 0)
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*dst = color;
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dst += _screenWidth;
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src++;
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} while (++h != state->draw_height);
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dstPtr++;
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} while (++w != state->draw_width);
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}
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}
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} else {
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if (!drawImage_clip(state)) {
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return;
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}
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state->surf_addr += state->x + state->y * state->surf_pitch;
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const byte *src;
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byte *dst;
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uint count;
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src = state->srcPtr + state->width * state->y_skip;
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dst = state->surf_addr;
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do {
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for (count = 0; count != state->draw_width; count++) {
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byte color;
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color = src[count + state->x_skip];
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if (color) {
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if ((state->flags & kDFShaded) && color == 220)
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color = 244;
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dst[count] = color;
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}
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}
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dst += _screenWidth;
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src += state->width;
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} while (--state->draw_height);
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}
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}
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void AGOSEngine_Simon1::drawMaskedImage(VC10_state *state) {
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if (getGameType() == GType_SIMON1 && (_windowNum == 3 || _windowNum == 4 || _windowNum >= 10)) {
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state->surf2_addr += _videoWindows[17] * 320;
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}
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if (getFeatures() & GF_32COLOR) {
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const byte *mask = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
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byte *src = state->surf2_addr;
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byte *dst = state->surf_addr;
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state->draw_width *= 2;
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uint h = state->draw_height;
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do {
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for (uint i = 0; i != state->draw_width; i++) {
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if (getGameType() == GType_SIMON1 && getBitFlag(88)) {
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/* transparency */
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if (mask[i] && (dst[i] & 16))
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dst[i] = src[i];
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} else {
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/* no transparency */
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if (mask[i])
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dst[i] = src[i];
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}
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}
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dst += state->surf_pitch;
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src += state->surf2_pitch;
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mask += state->width * 16;
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} while (--h);
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} else if (state->flags & kDFCompressed) {
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byte *mask, *src, *dst;
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byte h;
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uint w;
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state->x_skip *= 4;
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state->dl = state->width;
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state->dh = state->height;
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vc10_skip_cols(state);
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w = 0;
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do {
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mask = vc10_depackColumn(state); /* esi */
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src = state->surf2_addr + w * 2; /* ebx */
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dst = state->surf_addr + w * 2; /* edi */
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h = state->draw_height;
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do {
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if (getGameType() == GType_SIMON1 && getBitFlag(88)) {
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/* transparency */
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if ((mask[0] & 0xF0) && (dst[0] & 0x0F0) == 0x20)
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dst[0] = src[0];
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if ((mask[0] & 0x0F) && (dst[1] & 0x0F0) == 0x20)
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dst[1] = src[1];
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} else {
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/* no transparency */
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if (mask[0] & 0xF0)
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dst[0] = src[0];
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if (mask[0] & 0x0F)
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dst[1] = src[1];
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}
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mask++;
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dst += state->surf_pitch;
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src += state->surf2_pitch;
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} while (--h);
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} while (++w != state->draw_width);
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} else {
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const byte *src, *mask;
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byte *dst;
|
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uint count;
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|
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mask = state->srcPtr + (state->width * state->y_skip) * 8;
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src = state->surf2_addr;
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dst = state->surf_addr;
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state->x_skip *= 4;
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|
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do {
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for (count = 0; count != state->draw_width; count++) {
|
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if (getGameType() == GType_SIMON1 && getBitFlag(88)) {
|
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/* transparency */
|
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if (mask[count + state->x_skip] & 0xF0)
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if ((dst[count * 2] & 0xF0) == 0x20)
|
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dst[count * 2] = src[count * 2];
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if (mask[count + state->x_skip] & 0x0F)
|
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if ((dst[count * 2 + 1] & 0x0F) == 0x20)
|
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dst[count * 2 + 1] = src[count * 2 + 1];
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} else {
|
|
/* no transparency */
|
|
if (mask[count + state->x_skip] & 0xF0)
|
|
dst[count * 2] = src[count * 2];
|
|
if (mask[count + state->x_skip] & 0x0F)
|
|
dst[count * 2 + 1] = src[count * 2 + 1];
|
|
}
|
|
}
|
|
src += _screenWidth;
|
|
dst += _screenWidth;
|
|
mask += state->width * 8;
|
|
} while (--state->draw_height);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine_Simon1::draw32ColorImage(VC10_state *state) {
|
|
const byte *src;
|
|
byte *dst;
|
|
uint h, i;
|
|
|
|
if (state->flags & kDFCompressed) {
|
|
byte *dstPtr = state->surf_addr;
|
|
src = state->srcPtr;
|
|
/* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE
|
|
* aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh
|
|
*/
|
|
|
|
do {
|
|
uint count = state->draw_width / 4;
|
|
|
|
dst = dstPtr;
|
|
do {
|
|
uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]);
|
|
byte color;
|
|
|
|
color = (byte)((bits >> (32 - 5)) & 31);
|
|
if ((state->flags & kDFNonTrans) || color)
|
|
dst[0] = color;
|
|
color = (byte)((bits >> (32 - 10)) & 31);
|
|
if ((state->flags & kDFNonTrans) || color)
|
|
dst[1] = color;
|
|
color = (byte)((bits >> (32 - 15)) & 31);
|
|
if ((state->flags & kDFNonTrans) || color)
|
|
dst[2] = color;
|
|
color = (byte)((bits >> (32 - 20)) & 31);
|
|
if ((state->flags & kDFNonTrans) || color)
|
|
dst[3] = color;
|
|
color = (byte)((bits >> (32 - 25)) & 31);
|
|
if ((state->flags & kDFNonTrans) || color)
|
|
dst[4] = color;
|
|
color = (byte)((bits >> (32 - 30)) & 31);
|
|
if ((state->flags & kDFNonTrans) || color)
|
|
dst[5] = color;
|
|
|
|
bits = (bits << 8) | src[4];
|
|
|
|
color = (byte)((bits >> (40 - 35)) & 31);
|
|
if ((state->flags & kDFNonTrans) || color)
|
|
dst[6] = color;
|
|
color = (byte)((bits) & 31);
|
|
if ((state->flags & kDFNonTrans) || color)
|
|
dst[7] = color;
|
|
|
|
dst += 8;
|
|
src += 5;
|
|
} while (--count);
|
|
dstPtr += _screenWidth;
|
|
} while (--state->draw_height);
|
|
} else {
|
|
src = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8);
|
|
dst = state->surf_addr;
|
|
|
|
state->draw_width *= 2;
|
|
|
|
h = state->draw_height;
|
|
do {
|
|
for (i = 0; i != state->draw_width; i++)
|
|
if ((state->flags & kDFNonTrans) || src[i])
|
|
dst[i] = src[i] + state->paletteMod;
|
|
dst += _screenWidth;
|
|
src += state->width * 16;
|
|
} while (--h);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine_Simon1::drawImage(VC10_state *state) {
|
|
const uint16 *vlut = &_videoWindows[_windowNum * 4];
|
|
|
|
if (!drawImage_clip(state))
|
|
return;
|
|
|
|
Graphics::Surface *screen = _system->lockScreen();
|
|
|
|
if (getFeatures() & GF_32COLOR)
|
|
state->palette = 0xC0;
|
|
|
|
uint16 xoffs, yoffs;
|
|
if (getGameType() == GType_SIMON2) {
|
|
state->surf2_addr = getBackGround();
|
|
state->surf2_pitch = _screenWidth;
|
|
|
|
state->surf_addr = _window4BackScn;
|
|
state->surf_pitch = _screenWidth;
|
|
|
|
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
|
|
yoffs = (vlut[1] - _videoWindows[17] + state->y);
|
|
|
|
uint xmax = (xoffs + state->draw_width * 2);
|
|
uint ymax = (yoffs + state->draw_height);
|
|
setMoveRect(xoffs, yoffs, xmax, ymax);
|
|
|
|
_window4Flag = 1;
|
|
} else if (getGameType() == GType_SIMON1 && (getFeatures() & GF_DEMO)) {
|
|
// The DOS Floppy demo was based off Waxworks engine
|
|
if (_windowNum == 4 || (_windowNum >= 10 && _windowNum <= 27)) {
|
|
state->surf2_addr = getBackGround();
|
|
state->surf2_pitch = _screenWidth;
|
|
|
|
state->surf_addr = _window4BackScn;
|
|
state->surf_pitch = _videoWindows[18] * 16;
|
|
|
|
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
|
|
yoffs = (vlut[1] - _videoWindows[17] + state->y);
|
|
|
|
uint xmax = (xoffs + state->draw_width * 2);
|
|
uint ymax = (yoffs + state->draw_height);
|
|
setMoveRect(xoffs, yoffs, xmax, ymax);
|
|
|
|
_window4Flag = 1;
|
|
} else {
|
|
state->surf_addr = (byte *)screen->pixels;
|
|
state->surf_pitch = _screenWidth;
|
|
|
|
xoffs = (vlut[0] * 2 + state->x) * 8;
|
|
yoffs = vlut[1] + state->y;
|
|
}
|
|
} else {
|
|
if (_windowNum == 3 || _windowNum == 4 || _windowNum >= 10) {
|
|
if (_window3Flag == 1) {
|
|
state->surf2_addr = getBackGround();
|
|
state->surf2_pitch = _screenWidth;
|
|
|
|
state->surf_addr = getBackGround();
|
|
state->surf_pitch = _screenWidth;
|
|
} else {
|
|
state->surf2_addr = getBackGround();
|
|
state->surf2_pitch = _screenWidth;
|
|
|
|
state->surf_addr = _window4BackScn;
|
|
state->surf_pitch = _screenWidth;
|
|
}
|
|
|
|
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
|
|
yoffs = (vlut[1] - _videoWindows[17] + state->y);
|
|
|
|
uint xmax = (xoffs + state->draw_width * 2);
|
|
uint ymax = (yoffs + state->draw_height);
|
|
setMoveRect(xoffs, yoffs, xmax, ymax);
|
|
|
|
_window4Flag = 1;
|
|
} else {
|
|
state->surf2_addr = getBackGround();
|
|
state->surf2_pitch = _screenWidth;
|
|
|
|
state->surf_addr = (byte *)screen->pixels;
|
|
state->surf_pitch = _screenWidth;
|
|
|
|
xoffs = (vlut[0] * 2 + state->x) * 8;
|
|
yoffs = vlut[1] + state->y;
|
|
}
|
|
}
|
|
|
|
state->surf_addr += xoffs + yoffs * state->surf_pitch;
|
|
state->surf2_addr += xoffs + yoffs * state->surf2_pitch;
|
|
|
|
if ((getFeatures() & GF_32COLOR) && !_window3Flag && yoffs > 133) {
|
|
state->paletteMod = 208;
|
|
}
|
|
|
|
if (_backFlag == 1) {
|
|
drawBackGroundImage(state);
|
|
} else if (state->flags & kDFMasked) {
|
|
drawMaskedImage(state);
|
|
} else if (((_lockWord & 0x20) && state->palette == 0) || state->palette == 0xC0) {
|
|
draw32ColorImage(state);
|
|
} else {
|
|
drawVertImage(state);
|
|
}
|
|
|
|
_system->unlockScreen();
|
|
}
|
|
|
|
void AGOSEngine::drawBackGroundImage(VC10_state *state) {
|
|
state->width = _screenWidth;
|
|
if (_window3Flag == 1) {
|
|
state->width = 0;
|
|
state->x_skip = 0;
|
|
state->y_skip = 0;
|
|
}
|
|
|
|
const byte* src = state->srcPtr + (state->width * state->y_skip) + (state->x_skip * 8);
|
|
byte* dst = state->surf_addr;
|
|
|
|
state->draw_width *= 2;
|
|
|
|
uint h = state->draw_height;
|
|
const uint w = state->draw_width;
|
|
const byte paletteMod = state->paletteMod;
|
|
do {
|
|
for (uint i = 0; i != w; i+=2) {
|
|
dst[i] = src[i] + paletteMod;
|
|
dst[i+1] = src[i+1] + paletteMod;
|
|
}
|
|
dst += state->surf_pitch;
|
|
src += state->width;
|
|
} while (--h);
|
|
}
|
|
|
|
void AGOSEngine::drawVertImage(VC10_state *state) {
|
|
if (state->flags & kDFCompressed) {
|
|
drawVertImageCompressed(state);
|
|
} else {
|
|
drawVertImageUncompressed(state);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::drawVertImageUncompressed(VC10_state *state) {
|
|
assert ((state->flags & kDFCompressed) == 0) ;
|
|
|
|
const byte *src;
|
|
byte *dst;
|
|
uint count;
|
|
|
|
src = state->srcPtr + (state->width * state->y_skip) * 8;
|
|
dst = state->surf_addr;
|
|
state->x_skip *= 4;
|
|
|
|
do {
|
|
for (count = 0; count != state->draw_width; count++) {
|
|
byte color;
|
|
color = (src[count + state->x_skip] / 16) + state->paletteMod;
|
|
if ((state->flags & kDFNonTrans) || color)
|
|
dst[count * 2] = color | state->palette;
|
|
color = (src[count + state->x_skip] & 15) + state->paletteMod;
|
|
if ((state->flags & kDFNonTrans) || color)
|
|
dst[count * 2 + 1] = color | state->palette;
|
|
}
|
|
dst += state->surf_pitch;
|
|
src += state->width * 8;
|
|
} while (--state->draw_height);
|
|
}
|
|
|
|
void AGOSEngine::drawVertImageCompressed(VC10_state *state) {
|
|
assert (state->flags & kDFCompressed) ;
|
|
uint w, h;
|
|
|
|
state->x_skip *= 4; /* reached */
|
|
|
|
state->dl = state->width;
|
|
state->dh = state->height;
|
|
|
|
vc10_skip_cols(state);
|
|
|
|
byte *dstPtr = state->surf_addr;
|
|
if (!(state->flags & kDFNonTrans) && (state->flags & 0x40)) { /* reached */
|
|
dstPtr += vcReadVar(252);
|
|
}
|
|
w = 0;
|
|
do {
|
|
byte color;
|
|
|
|
const byte *src = vc10_depackColumn(state);
|
|
byte *dst = dstPtr;
|
|
|
|
h = 0;
|
|
if (state->flags & kDFNonTrans) {
|
|
do {
|
|
byte colors = *src;
|
|
color = (colors / 16);
|
|
dst[0] = color | state->palette;
|
|
color = (colors & 15);
|
|
dst[1] = color | state->palette;
|
|
dst += state->surf_pitch;
|
|
src++;
|
|
} while (++h != state->draw_height);
|
|
} else {
|
|
do {
|
|
byte colors = *src;
|
|
color = (colors / 16);
|
|
if (color != 0)
|
|
dst[0] = color | state->palette;
|
|
color = (colors & 15);
|
|
if (color != 0)
|
|
dst[1] = color | state->palette;
|
|
dst += state->surf_pitch;
|
|
src++;
|
|
} while (++h != state->draw_height);
|
|
}
|
|
dstPtr += 2;
|
|
} while (++w != state->draw_width);
|
|
}
|
|
|
|
void AGOSEngine::drawImage(VC10_state *state) {
|
|
const uint16 *vlut = &_videoWindows[_windowNum * 4];
|
|
|
|
if (!drawImage_clip(state))
|
|
return;
|
|
|
|
Graphics::Surface *screen = _system->lockScreen();
|
|
|
|
uint16 xoffs, yoffs;
|
|
if (getGameType() == GType_WW) {
|
|
if (_windowNum == 4 || (_windowNum >= 10 && _windowNum <= 27)) {
|
|
state->surf_addr = _window4BackScn;
|
|
state->surf_pitch = _videoWindows[18] * 16;
|
|
|
|
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
|
|
yoffs = (vlut[1] - _videoWindows[17] + state->y);
|
|
|
|
uint xmax = (xoffs + state->draw_width * 2);
|
|
uint ymax = (yoffs + state->draw_height);
|
|
setMoveRect(xoffs, yoffs, xmax, ymax);
|
|
|
|
_window4Flag = 1;
|
|
} else {
|
|
state->surf_addr = (byte *)screen->pixels;
|
|
state->surf_pitch = _screenWidth;
|
|
|
|
xoffs = (vlut[0] * 2 + state->x) * 8;
|
|
yoffs = vlut[1] + state->y;
|
|
}
|
|
} else if (getGameType() == GType_ELVIRA2) {
|
|
if (_windowNum == 4 || _windowNum >= 10) {
|
|
state->surf_addr = _window4BackScn;
|
|
state->surf_pitch = _videoWindows[18] * 16;
|
|
|
|
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
|
|
yoffs = (vlut[1] - _videoWindows[17] + state->y);
|
|
|
|
uint xmax = (xoffs + state->draw_width * 2);
|
|
uint ymax = (yoffs + state->draw_height);
|
|
setMoveRect(xoffs, yoffs, xmax, ymax);
|
|
|
|
_window4Flag = 1;
|
|
} else {
|
|
state->surf_addr = (byte *)screen->pixels;
|
|
state->surf_pitch = _screenWidth;
|
|
|
|
xoffs = (vlut[0] * 2 + state->x) * 8;
|
|
yoffs = vlut[1] + state->y;
|
|
}
|
|
} else {
|
|
if (_windowNum == 6) {
|
|
state->surf_addr = _window6BackScn;
|
|
state->surf_pitch = 48;
|
|
|
|
xoffs = state->x * 8;
|
|
yoffs = state->y;
|
|
} else if (_windowNum == 2 || _windowNum == 3) {
|
|
state->surf_addr = (byte *)screen->pixels;
|
|
state->surf_pitch = _screenWidth;
|
|
|
|
xoffs = (vlut[0] * 2 + state->x) * 8;
|
|
yoffs = vlut[1] + state->y;
|
|
} else {
|
|
state->surf_addr = _window4BackScn;
|
|
state->surf_pitch = _videoWindows[18] * 16;
|
|
|
|
xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8;
|
|
yoffs = (vlut[1] - _videoWindows[17] + state->y);
|
|
|
|
uint xmax = (xoffs + state->draw_width * 2);
|
|
uint ymax = (yoffs + state->draw_height);
|
|
setMoveRect(xoffs, yoffs, xmax, ymax);
|
|
|
|
_window4Flag = 1;
|
|
}
|
|
}
|
|
|
|
state->surf_addr += xoffs + yoffs * state->surf_pitch;
|
|
|
|
if (getGameType() == GType_ELVIRA1 && (state->flags & kDFNonTrans) && yoffs > 133)
|
|
state->paletteMod = 16;
|
|
|
|
if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
|
|
state->palette = state->surf_addr[0] & 0xF0;
|
|
|
|
if (_backFlag == 1) {
|
|
drawBackGroundImage(state);
|
|
} else {
|
|
drawVertImage(state);
|
|
}
|
|
|
|
_system->unlockScreen();
|
|
}
|
|
|
|
void AGOSEngine::horizontalScroll(VC10_state *state) {
|
|
const byte *src;
|
|
byte *dst;
|
|
int w;
|
|
|
|
if (getGameType() == GType_FF)
|
|
_scrollXMax = state->width - 640;
|
|
else
|
|
_scrollXMax = state->width * 2 - 40;
|
|
_scrollYMax = 0;
|
|
_scrollImage = state->srcPtr;
|
|
_scrollHeight = state->height;
|
|
if (_variableArrayPtr[34] < 0)
|
|
state->x = _variableArrayPtr[251];
|
|
|
|
_scrollX = state->x;
|
|
|
|
vcWriteVar(251, _scrollX);
|
|
|
|
if (getGameType() == GType_SIMON2) {
|
|
dst = _window4BackScn;
|
|
} else {
|
|
dst = getBackBuf();
|
|
}
|
|
|
|
if (getGameType() == GType_FF)
|
|
src = state->srcPtr + _scrollX / 2;
|
|
else
|
|
src = state->srcPtr + _scrollX * 4;
|
|
|
|
for (w = 0; w < _screenWidth; w += 8) {
|
|
decodeColumn(dst, src + readUint32Wrapper(src), state->height);
|
|
dst += 8;
|
|
src += 4;
|
|
}
|
|
|
|
setMoveRect(0, 0, 320, _scrollHeight);
|
|
|
|
_window4Flag = 1;
|
|
}
|
|
|
|
void AGOSEngine::verticalScroll(VC10_state *state) {
|
|
const byte *src;
|
|
byte *dst;
|
|
int h;
|
|
|
|
_scrollXMax = 0;
|
|
_scrollYMax = state->height - 480;
|
|
_scrollImage = state->srcPtr;
|
|
_scrollWidth = state->width;
|
|
if (_variableArrayPtr[34] < 0)
|
|
state->y = _variableArrayPtr[250];
|
|
|
|
_scrollY = state->y;
|
|
|
|
vcWriteVar(250, _scrollY);
|
|
|
|
dst = getBackBuf();
|
|
src = state->srcPtr + _scrollY / 2;
|
|
|
|
for (h = 0; h < _screenHeight; h += 8) {
|
|
decodeRow(dst, src + READ_LE_UINT32(src), state->width);
|
|
dst += 8 * state->width;
|
|
src += 4;
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::paletteFadeOut(byte *palPtr, uint num, uint size) {
|
|
byte *p = palPtr;
|
|
|
|
do {
|
|
if (p[0] >= size)
|
|
p[0] -= size;
|
|
else
|
|
p[0] = 0;
|
|
if (p[1] >= size)
|
|
p[1] -= size;
|
|
else
|
|
p[1] = 0;
|
|
if (p[2] >= size)
|
|
p[2] -= size;
|
|
else
|
|
p[2] = 0;
|
|
p += 4;
|
|
} while (--num);
|
|
}
|
|
|
|
void AGOSEngine::animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, int16 x, int16 y, uint16 palette, bool vgaScript) {
|
|
VgaSprite *vsp;
|
|
VgaPointersEntry *vpe;
|
|
byte *p, *pp;
|
|
uint count;
|
|
|
|
if (isSpriteLoaded(vgaSpriteId, zoneNum))
|
|
return;
|
|
|
|
vsp = _vgaSprites;
|
|
while (vsp->id != 0)
|
|
vsp++;
|
|
|
|
vsp->windowNum = windowNum;
|
|
vsp->priority = 0;
|
|
vsp->flags = 0;
|
|
|
|
vsp->y = y;
|
|
vsp->x = x;
|
|
vsp->image = 0;
|
|
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW)
|
|
vsp->palette = 0;
|
|
else
|
|
vsp->palette = palette;
|
|
vsp->id = vgaSpriteId;
|
|
vsp->zoneNum = zoneNum;
|
|
|
|
for (;;) {
|
|
vpe = &_vgaBufferPointers[zoneNum];
|
|
_curVgaFile1 = vpe->vgaFile1;
|
|
if (vgaScript) {
|
|
if (vpe->vgaFile1 != NULL)
|
|
break;
|
|
if (_zoneNumber != zoneNum)
|
|
_noOverWrite = _zoneNumber;
|
|
|
|
loadZone(zoneNum);
|
|
_noOverWrite = 0xFFFF;
|
|
} else {
|
|
_zoneNumber = zoneNum;
|
|
if (vpe->vgaFile1 != NULL)
|
|
break;
|
|
loadZone(zoneNum);
|
|
}
|
|
}
|
|
|
|
pp = _curVgaFile1;
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
p = pp + READ_LE_UINT16(pp + 2);
|
|
count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount);
|
|
p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
|
|
|
|
while (count--) {
|
|
if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId)
|
|
break;
|
|
p += sizeof(AnimationHeader_Feeble);
|
|
}
|
|
assert(READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId);
|
|
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
p = pp + READ_BE_UINT16(pp + 4);
|
|
count = READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationCount);
|
|
p = pp + READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationTable);
|
|
|
|
while (count--) {
|
|
if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId)
|
|
break;
|
|
p += sizeof(AnimationHeader_Simon);
|
|
}
|
|
|
|
assert(READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId);
|
|
} else {
|
|
p = pp + READ_BE_UINT16(pp + 10);
|
|
p += 20;
|
|
|
|
count = READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationCount);
|
|
p = pp + READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationTable);
|
|
|
|
while (count--) {
|
|
if (READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId)
|
|
break;
|
|
p += sizeof(AnimationHeader_WW);
|
|
}
|
|
assert(READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId);
|
|
}
|
|
|
|
#ifdef DUMP_FILE_NR
|
|
{
|
|
static bool dumped = false;
|
|
if (res == DUMP_FILE_NR && !dumped) {
|
|
dumped = true;
|
|
dumpVgaFile(_curVgaFile1);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef DUMP_BITMAPS_FILE_NR
|
|
{
|
|
static bool dumped = false;
|
|
if (res == DUMP_BITMAPS_FILE_NR && !dumped) {
|
|
dumped = true;
|
|
dumpVgaBitmaps(_curVgaFile2, _curVgaFile1, zoneNum);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (_startVgaScript) {
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
dumpVgaScript(_curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId);
|
|
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
dumpVgaScript(_curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId);
|
|
} else {
|
|
dumpVgaScript(_curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_WW*)p)->scriptOffs), zoneNum, vgaSpriteId);
|
|
}
|
|
}
|
|
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
addVgaEvent(_vgaBaseDelay, ANIMATE_EVENT, _curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
|
|
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
addVgaEvent(_vgaBaseDelay, ANIMATE_EVENT, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
|
|
} else {
|
|
addVgaEvent(_vgaBaseDelay, ANIMATE_EVENT, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_WW *) p)->scriptOffs), vgaSpriteId, zoneNum);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::setImage(uint16 vga_res_id, bool vgaScript) {
|
|
uint zoneNum;
|
|
VgaPointersEntry *vpe;
|
|
byte *bb, *b;
|
|
uint16 count;
|
|
const byte *vc_ptr_org;
|
|
|
|
zoneNum = vga_res_id / 100;
|
|
|
|
for (;;) {
|
|
vpe = &_vgaBufferPointers[zoneNum];
|
|
_curVgaFile1 = vpe->vgaFile1;
|
|
_curVgaFile2 = vpe->vgaFile2;
|
|
|
|
if (vgaScript) {
|
|
if (vpe->vgaFile1 != NULL)
|
|
break;
|
|
if (_zoneNumber != zoneNum)
|
|
_noOverWrite = _zoneNumber;
|
|
|
|
loadZone(zoneNum);
|
|
_noOverWrite = 0xFFFF;
|
|
} else {
|
|
_curSfxFile = vpe->sfxFile;
|
|
_zoneNumber = zoneNum;
|
|
|
|
if (vpe->vgaFile1 != NULL)
|
|
break;
|
|
|
|
loadZone(zoneNum);
|
|
}
|
|
}
|
|
|
|
bb = _curVgaFile1;
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
b = bb + READ_LE_UINT16(bb + 2);
|
|
count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount);
|
|
b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
|
|
|
|
while (count--) {
|
|
if (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id)
|
|
break;
|
|
b += sizeof(ImageHeader_Feeble);
|
|
}
|
|
assert(READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id);
|
|
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
b = bb + READ_BE_UINT16(bb + 4);
|
|
count = READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageCount);
|
|
b = bb + READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageTable);
|
|
|
|
while (count--) {
|
|
if (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == vga_res_id)
|
|
break;
|
|
b += sizeof(ImageHeader_Simon);
|
|
}
|
|
assert(READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == vga_res_id);
|
|
|
|
if (!vgaScript)
|
|
clearVideoWindow(_windowNum, READ_BE_UINT16(&((ImageHeader_Simon *) b)->color));
|
|
} else {
|
|
b = bb + READ_BE_UINT16(bb + 10);
|
|
b += 20;
|
|
|
|
count = READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageCount);
|
|
b = bb + READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageTable);
|
|
|
|
while (count--) {
|
|
if (READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id)
|
|
break;
|
|
b += sizeof(ImageHeader_WW);
|
|
}
|
|
assert(READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id);
|
|
|
|
if (!vgaScript)
|
|
clearVideoWindow(_windowNum, READ_BE_UINT16(&((ImageHeader_WW *) b)->color));
|
|
}
|
|
|
|
if (_startVgaScript) {
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
dumpVgaScript(_curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble*)b)->scriptOffs), zoneNum, vga_res_id);
|
|
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
dumpVgaScript(_curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon*)b)->scriptOffs), zoneNum, vga_res_id);
|
|
} else {
|
|
dumpVgaScript(_curVgaFile1 + READ_BE_UINT16(&((ImageHeader_WW*)b)->scriptOffs), zoneNum, vga_res_id);
|
|
}
|
|
}
|
|
|
|
vc_ptr_org = _vcPtr;
|
|
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
_vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
|
|
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
|
|
_vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs);
|
|
} else {
|
|
_vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_WW *) b)->scriptOffs);
|
|
}
|
|
|
|
runVgaScript();
|
|
_vcPtr = vc_ptr_org;
|
|
}
|
|
|
|
void AGOSEngine::setWindowImageEx(uint16 mode, uint16 vga_res) {
|
|
_window3Flag = 0;
|
|
|
|
if (mode == 4) {
|
|
vc29_stopAllSounds();
|
|
|
|
if (getGameType() == GType_ELVIRA1) {
|
|
if (_variableArray[299] == 0) {
|
|
_variableArray[293] = 0;
|
|
_wallOn = 0;
|
|
}
|
|
} else if (getGameType() == GType_ELVIRA2) {
|
|
if (_variableArray[70] == 0) {
|
|
_variableArray[71] = 0;
|
|
_wallOn = 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (_lockWord & 0x10)
|
|
error("setWindowImageEx: _lockWord & 0x10");
|
|
|
|
if (getGameType() != GType_PP && getGameType() != GType_FF) {
|
|
if (getGameType() == GType_WW && (mode == 6 || mode == 8 || mode == 9)) {
|
|
setWindowImage(mode, vga_res);
|
|
} else {
|
|
while (_copyScnFlag && !_quit)
|
|
delay(1);
|
|
|
|
setWindowImage(mode, vga_res);
|
|
}
|
|
} else {
|
|
setWindowImage(mode, vga_res);
|
|
}
|
|
}
|
|
|
|
void AGOSEngine::setWindowImage(uint16 mode, uint16 vga_res_id) {
|
|
uint16 updateWindow;
|
|
|
|
_windowNum = updateWindow = mode;
|
|
_lockWord |= 0x20;
|
|
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
vc27_resetSprite();
|
|
} else {
|
|
VgaTimerEntry *vte = _vgaTimerList;
|
|
while (vte->type != ANIMATE_INT)
|
|
vte++;
|
|
|
|
vte->delay = 2;
|
|
}
|
|
|
|
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) {
|
|
_scrollX = 0;
|
|
_scrollY = 0;
|
|
_scrollXMax = 0;
|
|
_scrollYMax = 0;
|
|
_scrollCount = 0;
|
|
_scrollFlag = 0;
|
|
_scrollHeight = 134;
|
|
_variableArrayPtr = _variableArray;
|
|
if (_variableArray[34] >= 0) {
|
|
if (getGameType() == GType_FF)
|
|
_variableArray[250] = 0;
|
|
_variableArray[251] = 0;
|
|
}
|
|
}
|
|
|
|
setImage(vga_res_id);
|
|
|
|
if (getGameType() == GType_FF || getGameType() == GType_PP) {
|
|
fillBackGroundFromBack();
|
|
_syncFlag2 = 1;
|
|
} else {
|
|
_copyScnFlag = 2;
|
|
_vgaSpriteChanged++;
|
|
|
|
if (_window3Flag == 1) {
|
|
clearVideoBackGround(3, 0);
|
|
_lockWord &= ~0x20;
|
|
return;
|
|
}
|
|
|
|
uint xoffs = _videoWindows[updateWindow * 4 + 0] * 16;
|
|
uint yoffs = _videoWindows[updateWindow * 4 + 1];
|
|
uint width = _videoWindows[updateWindow * 4 + 2] * 16;
|
|
uint height = _videoWindows[updateWindow * 4 + 3];
|
|
|
|
Graphics::Surface *screen = _system->lockScreen();
|
|
byte *dst = getBackGround() + xoffs + yoffs * _screenWidth;
|
|
byte *src;
|
|
uint srcWidth;
|
|
|
|
if (getGameType() == GType_SIMON2) {
|
|
src = _window4BackScn + xoffs + yoffs * 320;
|
|
srcWidth = 320;
|
|
} else if (getGameType() == GType_SIMON1 && (getFeatures() & GF_DEMO)) {
|
|
// The DOS Floppy demo was based off Waxworks engine
|
|
if (updateWindow == 4 || updateWindow >= 10) {
|
|
src = _window4BackScn;
|
|
srcWidth = _videoWindows[18] * 16;
|
|
} else if (updateWindow == 3 || updateWindow == 9) {
|
|
src = (byte *)screen->pixels + xoffs + yoffs * _screenWidth;
|
|
srcWidth = _screenWidth;
|
|
} else {
|
|
_system->unlockScreen();
|
|
_lockWord &= ~0x20;
|
|
return;
|
|
}
|
|
} else if (getGameType() == GType_SIMON1) {
|
|
if (updateWindow == 4) {
|
|
src = _window4BackScn;
|
|
srcWidth = _videoWindows[18] * 16;
|
|
} else if (updateWindow >= 10) {
|
|
src = _window4BackScn + xoffs + yoffs * 320;
|
|
srcWidth = _videoWindows[18] * 16;
|
|
} else if (updateWindow == 0) {
|
|
src = (byte *)screen->pixels + xoffs + yoffs * _screenWidth;
|
|
srcWidth = _screenWidth;
|
|
} else {
|
|
_system->unlockScreen();
|
|
_lockWord &= ~0x20;
|
|
return;
|
|
}
|
|
} else if (getGameType() == GType_WW) {
|
|
if (updateWindow == 4 || updateWindow >= 10) {
|
|
src = _window4BackScn;
|
|
srcWidth = _videoWindows[18] * 16;
|
|
} else if (updateWindow == 3 || updateWindow == 9) {
|
|
src = (byte *)screen->pixels + xoffs + yoffs * _screenWidth;
|
|
srcWidth = _screenWidth;
|
|
} else {
|
|
_system->unlockScreen();
|
|
_lockWord &= ~0x20;
|
|
return;
|
|
}
|
|
} else if (getGameType() == GType_ELVIRA2) {
|
|
if (updateWindow == 4 || updateWindow >= 10) {
|
|
src = _window4BackScn;
|
|
srcWidth = _videoWindows[18] * 16;
|
|
} else if (updateWindow == 3) {
|
|
src = (byte *)screen->pixels + xoffs + yoffs * _screenWidth;
|
|
srcWidth = _screenWidth;
|
|
} else {
|
|
_system->unlockScreen();
|
|
_lockWord &= ~0x20;
|
|
return;
|
|
}
|
|
} else {
|
|
if (updateWindow == 6) {
|
|
_window6Flag = 1;
|
|
src = _window6BackScn;
|
|
srcWidth = 48;
|
|
} else if (updateWindow == 2 || updateWindow == 3) {
|
|
src = (byte *)screen->pixels + xoffs + yoffs * _screenWidth;
|
|
srcWidth = _screenWidth;
|
|
} else {
|
|
src = _window4BackScn;
|
|
srcWidth = _videoWindows[18] * 16;
|
|
}
|
|
}
|
|
|
|
_boxStarHeight = height;
|
|
|
|
for (; height > 0; height--) {
|
|
memcpy(dst, src, width);
|
|
dst += _screenWidth;
|
|
src += srcWidth;
|
|
}
|
|
|
|
if (getGameType() == GType_ELVIRA1 && updateWindow == 3 && _bottomPalette) {
|
|
dst = (byte *)screen->pixels + 133 * _screenWidth;
|
|
int size = 67 * _screenWidth;
|
|
|
|
while (size--) {
|
|
*dst += 0x10;
|
|
dst++;
|
|
}
|
|
}
|
|
|
|
_system->unlockScreen();
|
|
}
|
|
|
|
_lockWord &= ~0x20;
|
|
}
|
|
|
|
} // End of namespace AGOS
|