scummvm/engines/sci/resource_audio.cpp
Torbjörn Andersson c91a07229a JANITORIAL: Removed most punctuation at end of warning() and error()
Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.

svn-id: r52791
2010-09-18 10:55:16 +00:00

828 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Resource library
#include "common/archive.h"
#include "common/file.h"
#include "sci/resource.h"
#include "sci/resource_intern.h"
#include "sci/util.h"
namespace Sci {
AudioVolumeResourceSource::AudioVolumeResourceSource(ResourceManager *resMan, const Common::String &name, ResourceSource *map, int volNum)
: VolumeResourceSource(name, map, volNum, kSourceAudioVolume) {
_audioCompressionType = 0;
_audioCompressionOffsetMapping = NULL;
/*
* Check if this audio volume got compressed by our tool. If that is the
* case, set _audioCompressionType and read in the offset translation
* table for later usage.
*/
Common::SeekableReadStream *fileStream = getVolumeFile(resMan, 0);
if (!fileStream)
return;
fileStream->seek(0, SEEK_SET);
uint32 compressionType = fileStream->readUint32BE();
switch (compressionType) {
case MKID_BE('MP3 '):
case MKID_BE('OGG '):
case MKID_BE('FLAC'):
// Detected a compressed audio volume
_audioCompressionType = compressionType;
// Now read the whole offset mapping table for later usage
int32 recordCount = fileStream->readUint32LE();
if (!recordCount)
error("compressed audio volume doesn't contain any entries");
int32 *offsetMapping = new int32[(recordCount + 1) * 2];
_audioCompressionOffsetMapping = offsetMapping;
for (int recordNo = 0; recordNo < recordCount; recordNo++) {
*offsetMapping++ = fileStream->readUint32LE();
*offsetMapping++ = fileStream->readUint32LE();
}
// Put ending zero
*offsetMapping++ = 0;
*offsetMapping++ = fileStream->size();
}
if (_resourceFile)
delete fileStream;
}
bool Resource::loadFromWaveFile(Common::SeekableReadStream *file) {
data = new byte[size];
uint32 really_read = file->read(data, size);
if (really_read != size)
error("Read %d bytes from %s but expected %d", really_read, _id.toString().c_str(), size);
_status = kResStatusAllocated;
return true;
}
bool Resource::loadFromAudioVolumeSCI11(Common::SeekableReadStream *file) {
// Check for WAVE files here
uint32 riffTag = file->readUint32BE();
if (riffTag == MKID_BE('RIFF')) {
_headerSize = 0;
size = file->readUint32LE() + 8;
file->seek(-8, SEEK_CUR);
return loadFromWaveFile(file);
}
file->seek(-4, SEEK_CUR);
ResourceType type = _resMan->convertResType(file->readByte());
if (((getType() == kResourceTypeAudio || getType() == kResourceTypeAudio36) && (type != kResourceTypeAudio))
|| ((getType() == kResourceTypeSync || getType() == kResourceTypeSync36) && (type != kResourceTypeSync))) {
warning("Resource type mismatch loading %s", _id.toString().c_str());
unalloc();
return false;
}
_headerSize = file->readByte();
if (type == kResourceTypeAudio) {
if (_headerSize != 7 && _headerSize != 11 && _headerSize != 12) {
warning("Unsupported audio header");
unalloc();
return false;
}
if (_headerSize != 7) { // Size is defined already from the map
// Load sample size
file->seek(7, SEEK_CUR);
size = file->readUint32LE();
// Adjust offset to point at the header data again
file->seek(-11, SEEK_CUR);
}
}
return loadPatch(file);
}
bool Resource::loadFromAudioVolumeSCI1(Common::SeekableReadStream *file) {
data = new byte[size];
if (data == NULL) {
error("Can't allocate %d bytes needed for loading %s", size, _id.toString().c_str());
}
unsigned int really_read = file->read(data, size);
if (really_read != size)
warning("Read %d bytes from %s but expected %d", really_read, _id.toString().c_str(), size);
_status = kResStatusAllocated;
return true;
}
void ResourceManager::addNewGMPatch(SciGameId gameId) {
Common::String gmPatchFile;
switch (gameId) {
case GID_ECOQUEST:
gmPatchFile = "ECO1GM.PAT";
break;
case GID_HOYLE3:
gmPatchFile = "HOY3GM.PAT";
break;
case GID_LSL1:
gmPatchFile = "LL1_GM.PAT";
break;
case GID_LSL5:
gmPatchFile = "LL5_GM.PAT";
break;
case GID_LONGBOW:
gmPatchFile = "ROBNGM.PAT";
break;
case GID_SQ1:
gmPatchFile = "SQ1_GM.PAT";
break;
case GID_SQ4:
gmPatchFile = "SQ4_GM.PAT";
break;
case GID_FAIRYTALES:
gmPatchFile = "TALEGM.PAT";
break;
default:
break;
}
if (!gmPatchFile.empty() && Common::File::exists(gmPatchFile)) {
ResourceSource *psrcPatch = new PatchResourceSource(gmPatchFile);
processPatch(psrcPatch, kResourceTypePatch, 4);
}
}
void ResourceManager::processWavePatch(ResourceId resourceId, Common::String name) {
ResourceSource *resSrc = new WaveResourceSource(name);
Common::File file;
file.open(name);
updateResource(resourceId, resSrc, file.size());
debugC(1, kDebugLevelResMan, "Patching %s - OK", name.c_str());
}
void ResourceManager::readWaveAudioPatches() {
// Here we do check for SCI1.1+ so we can patch wav files in as audio resources
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "*.wav");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
Common::String name = (*x)->getName();
if (isdigit(name[0]))
processWavePatch(ResourceId(kResourceTypeAudio, atoi(name.c_str())), name);
}
}
void ResourceManager::removeAudioResource(ResourceId resId) {
// Remove resource, unless it was loaded from a patch
if (_resMap.contains(resId)) {
Resource *res = _resMap.getVal(resId);
if (res->_source->getSourceType() == kSourceAudioVolume) {
if (res->_status == kResStatusLocked) {
warning("Failed to remove resource %s (still in use)", resId.toString().c_str());
} else {
if (res->_status == kResStatusEnqueued)
removeFromLRU(res);
_resMap.erase(resId);
delete res;
}
}
}
}
// Early SCI1.1 65535.MAP structure (uses RESOURCE.AUD):
// =========
// 6-byte entries:
// w nEntry
// dw offset
// Late SCI1.1 65535.MAP structure (uses RESOURCE.SFX):
// =========
// 5-byte entries:
// w nEntry
// tb offset (cumulative)
// QFG3 Demo 0.MAP structure:
// =========
// 10-byte entries:
// w nEntry
// dw offset
// dw size
// LB2 Floppy/Mother Goose SCI1.1 0.MAP structure:
// =========
// 8-byte entries:
// w nEntry
// w 0xffff
// dw offset
// Early SCI1.1 MAP structure:
// ===============
// 10-byte entries:
// b noun
// b verb
// b cond
// b seq
// dw offset
// w syncSize + syncAscSize
// Late SCI1.1 MAP structure:
// ===============
// Header:
// dw baseOffset
// Followed by 7 or 11-byte entries:
// b noun
// b verb
// b cond
// b seq
// tb cOffset (cumulative offset)
// w syncSize (iff seq has bit 7 set)
// w syncAscSize (iff seq has bit 6 set)
int ResourceManager::readAudioMapSCI11(ResourceSource *map) {
#ifndef ENABLE_SCI32
// SCI32 support is not built in. Check if this is a SCI32 game
// and if it is abort here.
if (_volVersion == kResVersionSci32)
return SCI_ERROR_RESMAP_NOT_FOUND;
#endif
uint32 offset = 0;
Resource *mapRes = findResource(ResourceId(kResourceTypeMap, map->_volumeNumber), false);
if (!mapRes) {
warning("Failed to open %i.MAP", map->_volumeNumber);
return SCI_ERROR_RESMAP_NOT_FOUND;
}
ResourceSource *src = findVolume(map, 0);
if (!src)
return SCI_ERROR_NO_RESOURCE_FILES_FOUND;
byte *ptr = mapRes->data;
// Heuristic to detect entry size
uint32 entrySize = 0;
for (int i = mapRes->size - 1; i >= 0; --i) {
if (ptr[i] == 0xff)
entrySize++;
else
break;
}
if (map->_volumeNumber == 65535) {
while (ptr < mapRes->data + mapRes->size) {
uint16 n = READ_LE_UINT16(ptr);
ptr += 2;
if (n == 0xffff)
break;
if (entrySize == 6) {
offset = READ_LE_UINT32(ptr);
ptr += 4;
} else {
offset += READ_LE_UINT24(ptr);
ptr += 3;
}
addResource(ResourceId(kResourceTypeAudio, n), src, offset);
}
} else if (map->_volumeNumber == 0 && entrySize == 10 && ptr[3] == 0) {
// QFG3 demo format
// ptr[3] would be 'seq' in the normal format and cannot possibly be 0
while (ptr < mapRes->data + mapRes->size) {
uint16 n = READ_BE_UINT16(ptr);
ptr += 2;
if (n == 0xffff)
break;
offset = READ_LE_UINT32(ptr);
ptr += 4;
uint32 size = READ_LE_UINT32(ptr);
ptr += 4;
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size);
}
} else if (map->_volumeNumber == 0 && entrySize == 8 && READ_LE_UINT16(ptr + 2) == 0xffff) {
// LB2 Floppy/Mother Goose SCI1.1 format
Common::SeekableReadStream *stream = getVolumeFile(src);
while (ptr < mapRes->data + mapRes->size) {
uint16 n = READ_LE_UINT16(ptr);
ptr += 4;
if (n == 0xffff)
break;
offset = READ_LE_UINT32(ptr);
ptr += 4;
// The size is not stored in the map and the entries have no order.
// We need to dig into the audio resource in the volume to get the size.
stream->seek(offset + 1);
byte headerSize = stream->readByte();
assert(headerSize == 11 || headerSize == 12);
stream->skip(5);
uint32 size = stream->readUint32LE() + headerSize + 2;
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size);
}
} else {
bool isEarly = (entrySize != 11);
if (!isEarly) {
offset = READ_LE_UINT32(ptr);
ptr += 4;
}
while (ptr < mapRes->data + mapRes->size) {
uint32 n = READ_BE_UINT32(ptr);
int syncSize = 0;
ptr += 4;
if (n == 0xffffffff)
break;
if (isEarly) {
offset = READ_LE_UINT32(ptr);
ptr += 4;
} else {
offset += READ_LE_UINT24(ptr);
ptr += 3;
}
if (isEarly || (n & 0x80)) {
syncSize = READ_LE_UINT16(ptr);
ptr += 2;
if (syncSize > 0)
addResource(ResourceId(kResourceTypeSync36, map->_volumeNumber, n & 0xffffff3f), src, offset, syncSize);
}
if (n & 0x40) {
// This seems to define the size of raw lipsync data (at least
// in kq6), may also just be general appended data.
syncSize += READ_LE_UINT16(ptr);
ptr += 2;
}
addResource(ResourceId(kResourceTypeAudio36, map->_volumeNumber, n & 0xffffff3f), src, offset + syncSize);
}
}
return 0;
}
// AUDIOnnn.MAP contains 10-byte entries:
// Early format:
// w 5 bits resource type and 11 bits resource number
// dw 7 bits volume number and 25 bits offset
// dw size
// Later format:
// w nEntry
// dw offset+volume (as in resource.map)
// dw size
// ending with 10 0xFFs
int ResourceManager::readAudioMapSCI1(ResourceSource *map, bool unload) {
Common::File file;
if (!file.open(map->getLocationName()))
return SCI_ERROR_RESMAP_NOT_FOUND;
bool oldFormat = (file.readUint16LE() >> 11) == kResourceTypeAudio;
file.seek(0);
while (1) {
uint16 n = file.readUint16LE();
uint32 offset = file.readUint32LE();
uint32 size = file.readUint32LE();
if (file.eos() || file.err()) {
warning("Error while reading %s", map->getLocationName().c_str());
return SCI_ERROR_RESMAP_NOT_FOUND;
}
if (n == 0xffff)
break;
byte volume_nr;
if (oldFormat) {
n &= 0x07ff; // Mask out resource type
volume_nr = offset >> 25; // most significant 7 bits
offset &= 0x01ffffff; // least significant 25 bits
} else {
volume_nr = offset >> 28; // most significant 4 bits
offset &= 0x0fffffff; // least significant 28 bits
}
ResourceSource *src = findVolume(map, volume_nr);
if (src) {
if (unload)
removeAudioResource(ResourceId(kResourceTypeAudio, n));
else
addResource(ResourceId(kResourceTypeAudio, n), src, offset, size);
} else {
warning("Failed to find audio volume %i", volume_nr);
}
}
return 0;
}
void ResourceManager::setAudioLanguage(int language) {
if (_audioMapSCI1) {
if (_audioMapSCI1->_volumeNumber == language) {
// This language is already loaded
return;
}
// We already have a map loaded, so we unload it first
readAudioMapSCI1(_audioMapSCI1, true);
// Remove all volumes that use this map from the source list
Common::List<ResourceSource *>::iterator it = _sources.begin();
while (it != _sources.end()) {
ResourceSource *src = *it;
if (src->findVolume(_audioMapSCI1, src->_volumeNumber)) {
it = _sources.erase(it);
delete src;
} else {
++it;
}
}
// Remove the map itself from the source list
_sources.remove(_audioMapSCI1);
delete _audioMapSCI1;
_audioMapSCI1 = NULL;
}
char filename[9];
snprintf(filename, 9, "AUDIO%03d", language);
Common::String fullname = Common::String(filename) + ".MAP";
if (!Common::File::exists(fullname)) {
warning("No audio map found for language %i", language);
return;
}
_audioMapSCI1 = addSource(new ExtAudioMapResourceSource(fullname, language));
// Search for audio volumes for this language and add them to the source list
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, Common::String(filename) + ".0??");
for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
const Common::String name = (*x)->getName();
const char *dot = strrchr(name.c_str(), '.');
int number = atoi(dot + 1);
addSource(new AudioVolumeResourceSource(this, name, _audioMapSCI1, number));
}
scanNewSources();
}
int ResourceManager::getAudioLanguage() const {
return (_audioMapSCI1 ? _audioMapSCI1->_volumeNumber : 0);
}
bool ResourceManager::isGMTrackIncluded() {
// This check only makes sense for SCI1 and newer games
if (getSciVersion() < SCI_VERSION_1_EARLY)
return false;
// SCI2 and newer games always have GM tracks
if (getSciVersion() >= SCI_VERSION_2)
return true;
// For the leftover games, we can safely use SCI_VERSION_1_EARLY for the soundVersion
const SciVersion soundVersion = SCI_VERSION_1_EARLY;
// Read the first song and check if it has a GM track
bool result = false;
Common::List<ResourceId> *resources = listResources(kResourceTypeSound, -1);
Common::sort(resources->begin(), resources->end());
Common::List<ResourceId>::iterator itr = resources->begin();
int firstSongId = itr->getNumber();
delete resources;
SoundResource *song1 = new SoundResource(firstSongId, this, soundVersion);
if (!song1) {
warning("ResourceManager::isGMTrackIncluded: track 1 not found");
return false;
}
SoundResource::Track *gmTrack = song1->getTrackByType(0x07);
if (gmTrack)
result = true;
delete song1;
return result;
}
SoundResource::SoundResource(uint32 resourceNr, ResourceManager *resMan, SciVersion soundVersion) : _resMan(resMan), _soundVersion(soundVersion) {
Resource *resource = _resMan->findResource(ResourceId(kResourceTypeSound, resourceNr), true);
int trackNr, channelNr;
if (!resource)
return;
_innerResource = resource;
byte *data, *data2;
byte *dataEnd;
Channel *channel, *sampleChannel;
switch (_soundVersion) {
case SCI_VERSION_0_EARLY:
case SCI_VERSION_0_LATE:
// SCI0 only has a header of 0x11/0x21 byte length and the actual midi track follows afterwards
_trackCount = 1;
_tracks = new Track[_trackCount];
_tracks->digitalChannelNr = -1;
_tracks->type = 0; // Not used for SCI0
_tracks->channelCount = 1;
// Digital sample data included? -> Add an additional channel
if (resource->data[0] == 2)
_tracks->channelCount++;
_tracks->channels = new Channel[_tracks->channelCount];
memset(_tracks->channels, 0, sizeof(Channel) * _tracks->channelCount);
channel = &_tracks->channels[0];
if (_soundVersion == SCI_VERSION_0_EARLY) {
channel->data = resource->data + 0x11;
channel->size = resource->size - 0x11;
} else {
channel->data = resource->data + 0x21;
channel->size = resource->size - 0x21;
}
if (_tracks->channelCount == 2) {
// Digital sample data included
_tracks->digitalChannelNr = 1;
sampleChannel = &_tracks->channels[1];
// we need to find 0xFC (channel terminator) within the data
data = channel->data;
dataEnd = channel->data + channel->size;
while ((data < dataEnd) && (*data != 0xfc))
data++;
// Skip any following 0xFCs as well
while ((data < dataEnd) && (*data == 0xfc))
data++;
// Now adjust channels accordingly
sampleChannel->data = data;
sampleChannel->size = channel->size - (data - channel->data);
channel->size = data - channel->data;
// Read sample header information
//Offset 14 in the header contains the frequency as a short integer. Offset 32 contains the sample length, also as a short integer.
_tracks->digitalSampleRate = READ_LE_UINT16(sampleChannel->data + 14);
_tracks->digitalSampleSize = READ_LE_UINT16(sampleChannel->data + 32);
_tracks->digitalSampleStart = 0;
_tracks->digitalSampleEnd = 0;
sampleChannel->data += 44; // Skip over header
sampleChannel->size -= 44;
}
break;
case SCI_VERSION_1_EARLY:
case SCI_VERSION_1_LATE:
case SCI_VERSION_2_1:
data = resource->data;
// Count # of tracks
_trackCount = 0;
while ((*data++) != 0xFF) {
_trackCount++;
while (*data != 0xFF)
data += 6;
data++;
}
_tracks = new Track[_trackCount];
data = resource->data;
byte channelCount;
for (trackNr = 0; trackNr < _trackCount; trackNr++) {
// Track info starts with track type:BYTE
// Then the channel information gets appended Unknown:WORD, ChannelOffset:WORD, ChannelSize:WORD
// 0xFF:BYTE as terminator to end that track and begin with another track type
// Track type 0xFF is the marker signifying the end of the tracks
_tracks[trackNr].type = *data++;
// Counting # of channels used
data2 = data;
channelCount = 0;
while (*data2 != 0xFF) {
data2 += 6;
channelCount++;
_tracks[trackNr].channelCount++;
}
_tracks[trackNr].channels = new Channel[channelCount];
_tracks[trackNr].channelCount = 0;
_tracks[trackNr].digitalChannelNr = -1; // No digital sound associated
_tracks[trackNr].digitalSampleRate = 0;
_tracks[trackNr].digitalSampleSize = 0;
_tracks[trackNr].digitalSampleStart = 0;
_tracks[trackNr].digitalSampleEnd = 0;
if (_tracks[trackNr].type != 0xF0) { // Digital track marker - not supported currently
channelNr = 0;
while (channelCount--) {
channel = &_tracks[trackNr].channels[channelNr];
channel->prio = READ_LE_UINT16(data);
uint dataOffset = READ_LE_UINT16(data + 2);
if (dataOffset < resource->size) {
channel->data = resource->data + dataOffset;
channel->size = READ_LE_UINT16(data + 4);
channel->curPos = 0;
// FIXME: number contains (low nibble) channel and (high nibble) flags
// 0x20 is set on rhythm channels to prevent remapping
channel->number = *channel->data;
channel->poly = *(channel->data + 1);
channel->time = channel->prev = 0;
channel->data += 2; // skip over header
channel->size -= 2; // remove header size
if (channel->number == 0xFE) { // Digital channel
_tracks[trackNr].digitalChannelNr = channelNr;
_tracks[trackNr].digitalSampleRate = READ_LE_UINT16(channel->data);
_tracks[trackNr].digitalSampleSize = READ_LE_UINT16(channel->data + 2);
_tracks[trackNr].digitalSampleStart = READ_LE_UINT16(channel->data + 4);
_tracks[trackNr].digitalSampleEnd = READ_LE_UINT16(channel->data + 6);
channel->data += 8; // Skip over header
channel->size -= 8;
}
_tracks[trackNr].channelCount++;
channelNr++;
} else {
warning("Invalid offset inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
}
data += 6;
}
} else {
// Skip over digital track
data += 6;
}
data++; // Skipping 0xFF that closes channels list
}
break;
default:
error("SoundResource: SCI version %d is unsupported", _soundVersion);
}
}
SoundResource::~SoundResource() {
for (int trackNr = 0; trackNr < _trackCount; trackNr++)
delete[] _tracks[trackNr].channels;
delete[] _tracks;
_resMan->unlockResource(_innerResource);
}
#if 0
SoundResource::Track* SoundResource::getTrackByNumber(uint16 number) {
if (_soundVersion <= SCI_VERSION_0_LATE)
return &_tracks[0];
if (/*number >= 0 &&*/number < _trackCount)
return &_tracks[number];
return NULL;
}
#endif
SoundResource::Track *SoundResource::getTrackByType(byte type) {
if (_soundVersion <= SCI_VERSION_0_LATE)
return &_tracks[0];
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].type == type)
return &_tracks[trackNr];
}
return NULL;
}
SoundResource::Track *SoundResource::getDigitalTrack() {
for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
if (_tracks[trackNr].digitalChannelNr != -1)
return &_tracks[trackNr];
}
return NULL;
}
// Gets the filter mask for SCI0 sound resources
int SoundResource::getChannelFilterMask(int hardwareMask, bool wantsRhythm) {
byte *data = _innerResource->data;
int channelMask = 0;
if (_soundVersion > SCI_VERSION_0_LATE)
return 0;
data++; // Skip over digital sample flag
for (int channelNr = 0; channelNr < 16; channelNr++) {
channelMask = channelMask >> 1;
byte flags;
if (_soundVersion == SCI_VERSION_0_EARLY) {
// Each channel is specified by a single byte
// Upper 4 bits of the byte is a voices count
// Lower 4 bits -> bit 0 set: use for AdLib
// bit 1 set: use for PCjr
// bit 2 set: use for PC speaker
// bit 3 set and bit 0 clear: control channel (15)
// bit 3 set and bit 0 set: rhythm channel (9)
// Note: control channel is dynamically assigned inside the drivers,
// but seems to be fixed at 15 in the song data.
flags = *data++;
// Get device bits
flags &= 0x7;
} else {
// Each channel is specified by 2 bytes
// 1st byte is voices count
// 2nd byte is play mask, which specifies if the channel is supposed to be played
// by the corresponding hardware
// Skip voice count
data++;
flags = *data++;
}
bool play;
switch (channelNr) {
case 15:
// Always play control channel
play = true;
break;
case 9:
// Play rhythm channel when requested
play = wantsRhythm;
break;
default:
// Otherwise check for flag
play = flags & hardwareMask;
}
if (play) {
// This Channel is supposed to be played by the hardware
channelMask |= 0x8000;
}
}
return channelMask;
}
byte SoundResource::getInitialVoiceCount(byte channel) {
byte *data = _innerResource->data;
if (_soundVersion > SCI_VERSION_0_LATE)
return 0; // TODO
data++; // Skip over digital sample flag
if (_soundVersion == SCI_VERSION_0_EARLY)
return data[channel] >> 4;
else
return data[channel * 2];
}
} // End of namespace Sci