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scummvm
/
engines
/
queen
History
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
...
svn-id: r35648
2009-01-01 15:06:43 +00:00
..
bankman.cpp
…
bankman.h
…
command.cpp
…
command.h
…
credits.cpp
…
credits.h
…
cutaway.cpp
…
cutaway.h
…
debug.cpp
…
debug.h
…
defs.h
…
display.cpp
…
display.h
…
graphics.cpp
fix bug
#1995042
: stop previous sfx playback when starting a new sfx (matches original dos code). Also removed the "sound skipping" hack in final bam scene.
2008-07-15 20:26:12 +00:00
graphics.h
fix bug
#1995042
: stop previous sfx playback when starting a new sfx (matches original dos code). Also removed the "sound skipping" hack in final bam scene.
2008-07-15 20:26:12 +00:00
grid.cpp
…
grid.h
…
input.cpp
Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
2008-07-16 04:22:56 +00:00
input.h
…
journal.cpp
Fix for bug
#2101083
- "ANY - MSVC71 compilation fails due to warnings-as-errors"
2008-09-09 06:47:41 +00:00
journal.h
…
logic.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
logic.h
…
midiadlib.cpp
QUEEN sound settings work with the GMM
2008-07-18 01:46:33 +00:00
module.mk
…
music.cpp
Pushing down some header deps (on common/system.h, mostly)
2008-12-25 20:40:00 +00:00
music.h
…
musicdata.cpp
…
queen.cpp
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
queen.h
Whoa! Removing trailing spaces.
2009-01-01 15:06:43 +00:00
resource.cpp
Got rid of Stream::readLine_OLD calls in two places (mostly untested, please check/test for regressions)
2008-12-01 21:13:02 +00:00
resource.h
…
restables.cpp
…
sound.cpp
Merging more of the GSoC 2008 RTL branch: QUEEN
2008-09-01 17:55:52 +00:00
sound.h
fix bug
#1995042
: stop previous sfx playback when starting a new sfx (matches original dos code). Also removed the "sound skipping" hack in final bam scene.
2008-07-15 20:26:12 +00:00
state.cpp
…
state.h
…
structs.h
…
talk.cpp
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
2008-09-30 12:27:38 +00:00
talk.h
…
walk.cpp
…
walk.h
…
xref.txt
…