mirror of
https://github.com/libretro/scummvm.git
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208 lines
4.4 KiB
C++
208 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/achievements.h"
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#include "common/debug.h"
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#include "common/system.h"
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#include "common/translation.h"
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namespace Common {
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DECLARE_SINGLETON(AchievementsManager);
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AchievementsManager::AchievementsManager() {
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_iniFile = nullptr;
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unsetActiveDomain();
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}
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AchievementsManager::~AchievementsManager() {
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}
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bool AchievementsManager::setActiveDomain(const AchievementsInfo &info) {
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if (info.appId.empty()) {
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unsetActiveDomain();
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return false;
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}
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const char* prefix = info.platform == STEAM_ACHIEVEMENTS ? "steam" :
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info.platform == GALAXY_ACHIEVEMENTS ? "galaxy" :
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"achman";
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String iniFileName = String::format("%s-%s.dat", prefix, info.appId.c_str());
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if (_iniFileName == iniFileName) {
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return true;
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}
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if (isReady()) {
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unsetActiveDomain();
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}
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_iniFileName = iniFileName;
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_iniFile = new Common::INIFile();
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_iniFile->loadFromSaveFile(_iniFileName); // missing file is OK
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_descriptions = info.descriptions;
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return true;
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}
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bool AchievementsManager::unsetActiveDomain() {
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_iniFileName = "";
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delete _iniFile;
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_iniFile = nullptr;
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_descriptions.clear();
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return true;
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}
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bool AchievementsManager::setAchievement(const String &id) {
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if (!isReady()) {
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return false;
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}
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if (isAchieved(id)) {
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return true;
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}
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String displayedMessage = id;
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for (uint32 i = 0; i < _descriptions.size(); i++) {
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if (strcmp(_descriptions[i].id, id.c_str()) == 0) {
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displayedMessage = _descriptions[i].title;
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break;
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}
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}
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debug("AchievementsManager::setAchievement('%s'): %s", id.c_str(), displayedMessage.c_str());
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_iniFile->setKey(id, "achievements", "true");
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_iniFile->saveToSaveFile(_iniFileName);
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if (!displayedMessage.empty() && g_system) {
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U32String msg;
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msg = Common::U32String::format("%S\n%S",
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_("Achievement unlocked!").c_str(),
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Common::U32String(displayedMessage).c_str()
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);
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g_system->displayMessageOnOSD(msg);
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}
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return true;
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}
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bool AchievementsManager::isAchieved(const String &id) const {
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if (!isReady()) {
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return false;
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}
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return _iniFile->hasKey(id, "achievements");
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}
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bool AchievementsManager::clearAchievement(const String &id) {
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if (!isReady()) {
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return false;
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}
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_iniFile->removeKey(id, "achievements");
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_iniFile->saveToSaveFile(_iniFileName);
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return true;
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}
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bool AchievementsManager::setStatFloat(const String &id, float value) {
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if (!isReady()) {
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return false;
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}
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String tmp = Common::String::format("%8.8f", value);
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_iniFile->setKey(id, "statistics", tmp);
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_iniFile->saveToSaveFile(_iniFileName);
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return 0;
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}
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float AchievementsManager::getStatFloat(const String &id) {
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if (!isReady()) {
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return 0.0;
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}
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String tmp;
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_iniFile->getKey(id, "statistics", tmp);
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return (float)atof(tmp.c_str());
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}
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bool AchievementsManager::setStatInt(String const &id, int value) {
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if (!isReady()) {
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return false;
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}
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String tmp = Common::String::format("%d", value);
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_iniFile->setKey(id, "statistics", tmp);
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_iniFile->saveToSaveFile(_iniFileName);
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return 0;
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}
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int AchievementsManager::getStatInt(String const &id) {
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if (!isReady()) {
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return 0;
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}
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String tmp;
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_iniFile->getKey(id, "statistics", tmp);
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return (int)atol(tmp.c_str());
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}
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bool AchievementsManager::resetAllAchievements() {
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if (!isReady()) {
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return false;
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}
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_iniFile->removeSection("achievements");
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_iniFile->saveToSaveFile(_iniFileName);
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return 0;
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}
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bool AchievementsManager::resetAllStats() {
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if (!isReady()) {
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return false;
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}
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_iniFile->removeSection("statistics");
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_iniFile->saveToSaveFile(_iniFileName);
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return 0;
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}
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} // End of namespace Common
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